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基於 flash AS3.0 的BASE64編碼與解碼類

1package com.dynamicflash.util{  
2import flash.utils.ByteArray;  
3public class Base64 {  
4private static const BASE64_CHARS:String ="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";  
5public static const version:String = "1.0.0";  
6public static function encode(data:String
):String {  
7// Convert string to ByteArray
8var bytes:ByteArray = new ByteArray();  
9.             bytes.writeUTFBytes(data);  
10// Return encoded ByteArray
11return encodeByteArray(bytes);  
12.         }  
13public static function encodeByteArray(data:ByteArray):String {  
14// Initialise output
15
var output:String = "";  
16// Create data and output buffers
17var dataBuffer:Array;  
18var outputBuffer:Array = new Array(4);  
19// Rewind ByteArray
20.             data.position = 0;  
21// while there are still bytes to be processed
22while (data.bytesAvailable > 0) {  
23// Create new data buffer and populate next 3 bytes from data

24.                 dataBuffer = new Array();  
25for (var i:uint = 0; i < 3 && data.bytesAvailable > 0; i++) {  
26.                     dataBuffer[i] = data.readUnsignedByte();  
27.                 }  
28// Convert to data buffer Base64 character positions and 
29// store in output buffer
30.                 outputBuffer[0] = (dataBuffer[0] & 0xfc) >> 2;  
31.                 outputBuffer[1] = ((dataBuffer[0] & 0x03) << 4) | ((dataBuffer[1]) >> 4);  
32.                 outputBuffer[2] = ((dataBuffer[1] & 0x0f) << 2) | ((dataBuffer[2]) >> 6);  
33.                 outputBuffer[3] = dataBuffer[2] & 0x3f;  
34// If data buffer was short (i.e not 3 characters) then set
35// end character indexes in data buffer to index of '=' symbol.
36// This is necessary because Base64 data is always a multiple of
37// 4 bytes and is basses with '=' symbols.
38for (var j:uint = dataBuffer.length; j < 3; j++) {  
39.                     outputBuffer[j + 1] = 64;  
40.                 }  
41// Loop through output buffer and add Base64 characters to 
42// encoded data string for each character.
43for (var k:uint = 0; k < outputBuffer.length; k++) {  
44.                     output += BASE64_CHARS.charAt(outputBuffer[k]);  
45.                 }  
46.             }  
47// Return encoded data
48return output;  
49.         }  
50public static function decode(data:String):String {  
51// Decode data to ByteArray
52var bytes:ByteArray = decodeToByteArray(data);  
53// Convert to string and return
54return bytes.readUTFBytes(bytes.length);  
55.         }  
56public static function decodeToByteArray(data:String):ByteArray {  
57// Initialise output ByteArray for decoded data
58var output:ByteArray = new ByteArray();  
59// Create data and output buffers
60var dataBuffer:Array = new Array(4);  
61var outputBuffer:Array = new Array(3);  
62// While there are data bytes left to be processed
63for (var i:uint = 0; i < data.length; i += 4) {  
64// Populate data buffer with position of Base64 characters for
65// next 4 bytes from encoded data
66for (var j:uint = 0; j < 4 && i + j < data.length; j++) {  
67.                     dataBuffer[j] = BASE64_CHARS.indexOf(data.charAt(i + j));  
68.                 }  
69// Decode data buffer back into bytes
70.                 outputBuffer[0] = (dataBuffer[0] << 2) + ((dataBuffer[1] & 0x30) >> 4);  
71.                 outputBuffer[1] = ((dataBuffer[1] & 0x0f) << 4) + ((dataBuffer[2] & 0x3c) >> 2);          
72.                 outputBuffer[2] = ((dataBuffer[2] & 0x03) << 6) + dataBuffer[3];  
73// Add all non-padded bytes in output buffer to decoded data
74for (var k:uint = 0; k < outputBuffer.length; k++) {  
75if (dataBuffer[k+1] == 64break;  
76.                     output.writeByte(outputBuffer[k]);  
77.                 }  
78.             }  
79// Rewind decoded data ByteArray
80.             output.position = 0;  
81// Return decoded data
82return output;  
83.         }  
84public function Base64() { 
85throw new Error("Base64 class is static container only");  
86.         }  
87.     }  
88. }