分割視窗後,CView 中顯示影像
阿新 • • 發佈:2019-02-12
在新建MFC類CView1,繼承CView
影象顯示:
BITMAPINFO *m_pBinfo_Image = (BITMAPINFO *)(new BYTE[sizeof(BITMAPINFOHEADER) + 256*sizeof(RGBQUAD)]); memset(m_pBinfo_Image, 0, sizeof(BITMAPINFOHEADER) + 256*sizeof(RGBQUAD)); m_pBinfo_Image->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);// + 256*sizeof(RGBQUAD); m_pBinfo_Image->bmiHeader.biBitCount = 8; m_pBinfo_Image->bmiHeader.biPlanes = 1; m_pBinfo_Image->bmiHeader.biClrUsed = 256; m_pBinfo_Image->bmiHeader.biWidth = CAMERA_WIDTH; m_pBinfo_Image->bmiHeader.biHeight = CAMERA_HEIGHT; RGBQUAD *pColor = m_pBinfo_Image->bmiColors; int i; for (i=0;i<256;i++) { pColor[i].rgbBlue = pColor[i].rgbGreen = pColor[i].rgbRed = i; } void CView1::OnDraw(CDC* pDC) { CString str; CZgMemDC *pMemDC = new CZgMemDC(pDC); //BITMAPINFO結構定義了Windows裝置無關點陣圖(DIB)的度量和顏色資訊 BITMAPINFO *pInfo = m_pBinfo_Image ; BYTE *pImgData = m_pImgDataL;//影象記憶體, int w = CAMERA_WIDTH;//影象大小 int h = CAMERA_HEIGHT; pInfo->bmiHeader.biWidth = w; pInfo->bmiHeader.biHeight = h; CRect rect; GetClientRect(&rect); int cenx = rect.Width()/2; int ceny = rect.Height()/2; int x0 = cenx - m_CenX*m_Scale; int y0 = ceny - (h-1-m_CenY)*m_Scale; CPen *pPenOld,PenRed,PenGreen; PenRed.CreatePen(PS_SOLID,1,RGB(255,0,0)); PenGreen.CreatePen(PS_SOLID,1,RGB(0,255,0)); pPenOld = pMemDC->SelectObject(&PenRed); if( pImgData != NULL ) { HDC hdc = pMemDC->GetSafeHdc(); CBitmap *pOld = (CBitmap*)pMemDC->SelectObject(pImgData); SetStretchBltMode(hdc, COLORONCOLOR); StretchDIBits(hdc, x0, y0, w*m_Scale, h*m_Scale, 0, 0, w, h, pImgData, pInfo, DIB_RGB_COLORS, SRCCOPY); pMemDC->SelectObject(pOld); } pMemDC->MoveTo(0,ceny); pMemDC->LineTo(cenx*2,ceny); pMemDC->MoveTo(cenx,0); pMemDC->LineTo(cenx,ceny*2); pMemDC->SelectObject(pPenOld); PenRed.DeleteObject(); PenGreen.DeleteObject(); delete pMemDC; }
關閉背景重新整理,避免影象的閃爍
BOOL CView1::OnEraseBkgnd(CDC* pDC)
{
// TODO: Add your message handler code here and/or call default
return TRUE;
return CView::OnEraseBkgnd(pDC);
}
滑鼠操作成員變數
double m_CenX,m_CenY,m_Scale;
double m_LBD_CenX,m_LBD_CenY;
CPoint m_LBD_pt;
bool m_bLBD;
//滑鼠操作,移動影象
void CView1::OnMouseMove(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default if (m_bLBD && (nFlags&MK_LBUTTON)==MK_LBUTTON) { int w = CAMERA_WIDTH; int h = CAMERA_HEIGHT; m_CenX = m_LBD_CenX - (point.x - m_LBD_pt.x)/m_Scale; m_CenY = m_LBD_CenY + (point.y - m_LBD_pt.y)/m_Scale; m_CenX = max(0.0,min(w-1.0,m_CenX)); m_CenY = max(0.0,min(h-1.0,m_CenY)); Invalidate(FALSE); } CView::OnMouseMove(nFlags, point); }
//滑鼠操作,縮放影象
BOOL CViewLeft::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt) { // TODO: Add your message handler code here and/or call default if (1) { if (zDelta > 0) { m_Scale *= 1.1892071150027210667174999705605; } else { m_Scale /= 1.1892071150027210667174999705605; } Invalidate(FALSE); } return CView::OnMouseWheel(nFlags, zDelta, pt); }
//滑鼠左鍵操作
void CView1::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_LBD_CenX = m_CenX;
m_LBD_CenY = m_CenY;
m_LBD_pt = point;
m_bLBD = true;
CView::OnLButtonDown(nFlags, point);
}
void CView1::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_bLBD = false;
CView::OnLButtonUp(nFlags, point);
}