C語言詞法及語法定義-ANTLR
阿新 • • 發佈:2019-02-14
/** ANSI C ANTLR v3 grammar Adapted for C output target by Jim Idle - April 2007. Translated from Jutta Degener's 1995 ANSI C yacc grammar by Terence Parr July 2006. The lexical rules were taken from the Java grammar. Jutta says: "In 1985, Jeff Lee published his Yacc grammar (which is accompanied by a matching Lex specification) for the April 30, 1985 draft version of the ANSI C standard. Tom Stockfisch reposted it to net.sources in 1987; that original, as mentioned in the answer to question 17.25 of the comp.lang.c FAQ, can be ftp'ed from ftp.uu.net, file usenet/net.sources/ansi.c.grammar.Z. I intend to keep this version as close to the current C Standard grammar as possible; please let me know if you discover discrepancies. Jutta Degener, 1995" Generally speaking, you need symbol table info to parse C; typedefs define types and then IDENTIFIERS are either types or plain IDs. I'm doing the min necessary here tracking only type names. This is a good example of the global scope (called Symbols). Every rule that declares its usage of Symbols pushes a new copy on the stack effectively creating a new symbol scope. Also note rule declaration declares a rule scope that lets any invoked rule see isTypedef boolean. It's much easier than passing that info down as parameters. Very clean. Rule direct_declarator can then easily determine whether the IDENTIFIER should be declared as a type name. I have only tested this on a single file, though it is 3500 lines. This grammar requires ANTLR v3 (3.0b8 or higher) Terence Parr July 2006 */ grammar C; options { backtrack = true; memoize = true; k = 2; language = C; } scope Symbols { // Only track types in order to get parser working. The Java example // used the java.util.Set to keep track of these. The ANTLR3 runtime // has a number of useful 'objects' we can use that act very much like // the Java hashtables, Lists and Vectors. You have finer control over these // than the Java programmer, but they are sometimes a little more 'raw'. // Here, for each scope level, we want a set of symbols, so we can use // a ANTLR3 runtime provided hash table, and then later we will see if // a symbols is stored in at any level by using the symbol as the // key to the hashtable and seeing if the table contains that key. // pANTLR3_HASH_TABLE types; } // While you can implement your own character streams and so on, they // normally call things like LA() via function pointers. In general you will // be using one of the pre-supplied input streams and you can instruct the // generated code to access the input pointers directly. // // For 8 bit inputs : #define ANTLR3_INLINE_INPUT_ASCII // For 16 bit UTF16/UCS2 inputs : #define ANTLR3_INLINE_INPUT_UTF16 // // If your compiled recognizer might be given inputs from either of the sources // or you have written your own character input stream, then do not define // either of these. // @lexer::header { #define ANTLR3_INLINE_INPUT_ASCII } @parser::includes { // Include our noddy C++ example class // #include <cpp_symbolpp.h> } // The @header specifier is valid in the C target, but in this case there // is nothing to add over and above the generated code. Here you would // add #defines perhaps that you have made your code reliant upon. // // Use @preincludes for things you want to appear in the output file // before #include <antlr3.h> // @includes to come after #include <antlr3.h> // @header for things that should follow on after all the includes. // // Hence, this java oriented @header is commented out. // // @header { // import java.util.Set; // import java.util.HashSet; // } // @members inserts functions in C output file (parser without other // qualification. @lexer::members inserts functions in the lexer. // // In general do not use this too much (put in the odd tiny function perhaps), // but include the generated header files in your own header and use this in // separate translation units that contain support functions. // @members { void addTypeDef(pANTLR3_HASH_TABLE *types, pANTLR3_COMMON_TOKEN typeDef) { // By the time we are traversing tokens here, it // does not matter if we play with the input stream. Hence // rather than use text or getText() on a token and have the // huge overhead of creating pANTLR3_STRINGS, then we just // null terminate the string that the token is pointing to // and use it directly as a key. // *((pANTLR3_UINT8)(typeDef->stop) + 1) = '\0'; // We only create a symbol hash table if we find any // symbols to record at this scope level // if (*types == NULL) { *types = antlr3HashTableNew(11); } (*types)->put(*types, (void *)typeDef->start, (void *)(typeDef->start), NULL); } // This is a function that is small enough to be kept in the // generated parser code (@lexer::members puts code in the lexer. // // Note a few useful MACROS in use here: // // SCOPE_SIZE returns the number of levels on the stack (1 to n) // for the named scope. // SCOPE_INSTANCE returns a pointer to Scope instance at the // specified level. // SCOPE_TYPE makes it easy to declare and cast the pointer to // the structure typedef that the code generator declares. // // All functions (that need anything to do with the runtime, should // receive a parameter called ctx as the first parameter. ctx is a pointer // to the instance of the parser that is running and ensures thread safety // as well as easy access to all the parser elements etc. All MACROS assume // the presence of this parameter. This would be a pCLexer pointer if this // were a function to be called by the lexer (in which case this would be in // @lexer::members. // ANTLR3_BOOLEAN isTypeName(pCParser ctx, pANTLR3_COMMON_TOKEN name) { int i; // By the time we are traversing tokens here, it // does not matter if we play with the input stream. Hence // rather than use text or getText() on a token and have the // huge overhead of creating pANTLR3_STRINGS, then we just // null terminate the string that the token is pointing to // and use it directly as a key. // *((pANTLR3_UINT8)(name->stop) + 1) = '\0'; for (i = (int)SCOPE_SIZE(Symbols)-1 ; i >= 0; i--) { pANTLR3_HASH_TABLE symtab; pANTLR3_STRING symbol; SCOPE_TYPE(Symbols) symScope; // Aids in declaring the scope pointers // Pick up the pointer to the scope structure at the current level // We are descending from the inner most scope as that is how C type // scoping works. // symScope = (SCOPE_TYPE(Symbols))SCOPE_INSTANCE(Symbols, i); // The pointer we have is an instance of the dynamic global scope // called Symbols. Within there, as declared above, we have a pointer // to an ANTLR3_HASH_TABLE. We should really check for NULL etc, like all good C code // should. But, this is example code... // symtab = (pANTLR3_HASH_TABLE) symScope->types; // The following call shows that you cannot add a NULL pointer as the entry for // the hash table. You can always just add the pointer to the key and ignore it, but // when you return from this call, you want to test for a NULL pointer, which means // the entry was not found in the table. // symbol = NULL; if (symtab != NULL) { symbol = (pANTLR3_STRING) (symtab->get(symtab, (void *)(name->start))); } // Did we find the symbol in the type lists? // This is generally used for semantic predicates, hence ANTLR3_TRUE or ANTLR3_FALSE // for the return // if (symbol != NULL) { return ANTLR3_TRUE; } } // We did not find the requested symbol in any of the scopes // that are currently in force. // return ANTLR3_FALSE; } // Because our dynamic scope contains an ANTLR3_HASH_TABLE, we need to free // it when it goes out of scope. When we create a new scope, we just set the // free pointer for the scope to point to this embedded function, which will be // called with a pointer to the scope instance that is to be freed, // from whence we take the table pointer, which we can then close :-) // void ANTLR3_CDECL freeTable(SCOPE_TYPE(Symbols) symtab) { // If we supplied an entry in the table with a free pointer, // then calling the table free function will call the free function // for each entry as it deletes it from the table. In this case however // we only stored things that were manufactured by internal factories, which // will be released anyway when the parser/lexer/etc are freed. // // As of release 3.1.2, we do not automatically have a new // scope table, so we only free it if we found symbols at this // scope level and therefore created the types map // if (symtab->types != NULL) { symtab->types->free(symtab->types); } } } translation_unit scope Symbols; // The entire translation_unit (file) is a scope @init { // The code in @init is executed before the rule starts. Note that this // is C, hence we cannot guarantee to be able to both declare and initialize // variables at the same time. If you need to declare variables as local // to a rule, use the @declarations section and then initialize locals // separately in this @init section. // $Symbols::types = NULL; // Flag that we don't have the map yet (scopes are not memset to 0) SCOPE_TOP(Symbols)->free = freeTable; // This is called when the scope is popped } : external_declaration+ ; /** Either a function definition or any other kind of C decl/def. * The LL(*) analysis algorithm fails to deal with this due to * recursion in the declarator rules. I'm putting in a * manual predicate here so that we don't backtrack over * the entire function. Further, you get a better error * as errors within the function itself don't make it fail * to predict that it's a function. Weird errors previously. * Remember: the goal is to avoid backtrack like the plague * because it makes debugging, actions, and errors harder. * * Note that k=1 results in a much smaller predictor for the * fixed lookahead; k=2 made a few extra thousand lines. ;) * I'll have to optimize that in the future. */ external_declaration options { k=1; } : ( declaration_specifiers? declarator declaration* '{' )=> function_definition | declaration ; function_definition scope Symbols; // put parameters and locals into same scope for now @init { $Symbols::types = NULL; // Flag that we should create teh map if we find symbols to enter SCOPE_TOP(Symbols)->free = freeTable; // This is called when the scope is popped } : declaration_specifiers? declarator ( declaration+ compound_statement // K&R style | compound_statement // ANSI style ) ; declaration scope { ANTLR3_BOOLEAN isTypedef; } @init { $declaration::isTypedef = ANTLR3_FALSE; } : 'typedef' declaration_specifiers? { $declaration::isTypedef=ANTLR3_TRUE; } init_declarator_list ';' // special case, looking for typedef | declaration_specifiers init_declarator_list? ';' ; declaration_specifiers : ( storage_class_specifier | type_specifier | type_qualifier )+ ; init_declarator_list : init_declarator (',' init_declarator)* ; init_declarator : declarator ('=' initializer)? ; storage_class_specifier : 'extern' | 'static' | 'auto' | 'register' ; type_specifier : 'void' | 'char' | 'short' | 'int' | 'long' | 'float' | 'double' | 'signed' | 'unsigned' | struct_or_union_specifier | enum_specifier | type_id ; type_id : {isTypeName(ctx, LT(1)) }? // Note how we reference using C directly IDENTIFIER { // In Java you can just use $xxx.text, which is of type String. // In C, .text returns an ANTLR3 'object' of type pANTLR3_STRING. // the pointer to the actual characters is contained in ->chars and // the object has lots of methods to help you with strings, such as append and // insert etc. pANTLR3_STRING is also auto managed by a string factory, which // will be released when you ->free() the parser. // // printf("'\%s' is a type", $IDENTIFIER.text->chars); } ; struct_or_union_specifier options { k=3; } scope Symbols; // structs are scopes @init { $Symbols::types = NULL; // Will create this if find a symbol to record SCOPE_TOP(Symbols)->free = freeTable; // This is called when the scope is popped } : struct_or_union IDENTIFIER? '{' struct_declaration_list '}' | struct_or_union IDENTIFIER ; struct_or_union : 'struct' | 'union' ; struct_declaration_list : struct_declaration+ ; struct_declaration : specifier_qualifier_list struct_declarator_list ';' ; specifier_qualifier_list : ( type_qualifier | type_specifier )+ ; struct_declarator_list : struct_declarator (',' struct_declarator)* ; struct_declarator : declarator (':' constant_expression)? | ':' constant_expression ; enum_specifier options { k=3; } : 'enum' '{' enumerator_list '}' | 'enum' IDENTIFIER '{' enumerator_list '}' | 'enum' IDENTIFIER ; enumerator_list : enumerator (',' enumerator)* ; enumerator : IDENTIFIER ('=' constant_expression)? ; type_qualifier : 'const' | 'volatile' ; declarator : pointer? direct_declarator | pointer ; direct_declarator : ( IDENTIFIER { if (SCOPE_TOP(declaration) != NULL && $declaration::isTypedef) { pANTLR3_STRING idText; // Found a type, so we can enter it in the symbol tables // The called funciton will work out what the text is for the // identifier. // addTypeDef(&($Symbols::types), $IDENTIFIER); #ifdef __cplusplus // If you compile the generated C source as C++, then you can embed // C++ code in your actions. The runtime is still C based and everything // is tagged properly for linking and so on, but because you are using the // C++ compiler, it will happilly accept classes and so on for things like // scopes. This class is defined entirely in the header file C.h, if "compile // as C++ is set for CParser.c and CLexer.c" It is just a silly example // of course and I don't do anythign with this class, just create and delete it. // symbolpp *mySymClass; mySymClass = new symbolpp($IDENTIFIER.line, $IDENTIFIER.text); delete mySymClass; #endif // Note that we must escape the percent sign here from ANTLR expression // parsing. It is not seen in the generated C code. // printf("define type \%s\n", $IDENTIFIER.text->chars); } } | '(' declarator ')' ) declarator_suffix* ; declarator_suffix : '[' constant_expression ']' | '[' ']' | '(' parameter_type_list ')' | '(' identifier_list ')' | '(' ')' ; pointer : '*' type_qualifier+ pointer? | '*' pointer | '*' ; parameter_type_list : parameter_list (',' '...')? ; parameter_list : parameter_declaration (',' parameter_declaration)* ; parameter_declaration : declaration_specifiers (declarator | abstract_declarator)* ; identifier_list : IDENTIFIER (',' IDENTIFIER)* ; type_name : specifier_qualifier_list abstract_declarator? ; abstract_declarator : pointer direct_abstract_declarator? | direct_abstract_declarator ; direct_abstract_declarator : ( '(' abstract_declarator ')' | abstract_declarator_suffix ) abstract_declarator_suffix* ; abstract_declarator_suffix : '[' ']' | '[' constant_expression ']' | '(' ')' | '(' parameter_type_list ')' ; initializer : assignment_expression | '{' initializer_list ','? '}' ; initializer_list : initializer (',' initializer)* ; // E x p r e s s i o n s argument_expression_list : assignment_expression (',' assignment_expression)* ; additive_expression : (multiplicative_expression) ('+' multiplicative_expression | '-' multiplicative_expression)* ; multiplicative_expression : (cast_expression) ('*' cast_expression | '/' cast_expression | '%' cast_expression)* ; cast_expression : '(' type_name ')' cast_expression | unary_expression ; unary_expression : postfix_expression | '++' unary_expression | '--' unary_expression | unary_operator cast_expression | 'sizeof' unary_expression | 'sizeof' '(' type_name ')' ; postfix_expression : primary_expression ( '[' expression ']' | '(' ')' | '(' argument_expression_list ')' | '.' IDENTIFIER | '*' IDENTIFIER | '->' IDENTIFIER | '++' | '--' )* ; unary_operator : '&' | '*' | '+' | '-' | '~' | '!' ; primary_expression : IDENTIFIER | constant | '(' expression ')' ; constant : HEX_LITERAL | OCTAL_LITERAL | DECIMAL_LITERAL | CHARACTER_LITERAL | STRING_LITERAL | FLOATING_POINT_LITERAL ; ///// expression : assignment_expression (',' assignment_expression)* ; constant_expression : conditional_expression ; assignment_expression : lvalue assignment_operator assignment_expression | conditional_expression ; lvalue : unary_expression ; assignment_operator : '=' | '*=' | '/=' | '%=' | '+=' | '-=' | '<<=' | '>>=' | '&=' | '^=' | '|=' ; conditional_expression : logical_or_expression ('?' expression ':' conditional_expression)? ; logical_or_expression : logical_and_expression ('||' logical_and_expression)* ; logical_and_expression : inclusive_or_expression ('&&' inclusive_or_expression)* ; inclusive_or_expression : exclusive_or_expression ('|' exclusive_or_expression)* ; exclusive_or_expression : and_expression ('^' and_expression)* ; and_expression : equality_expression ('&' equality_expression)* ; equality_expression : relational_expression (('=='|'!=') relational_expression)* ; relational_expression : shift_expression (('<'|'>'|'<='|'>=') shift_expression)* ; shift_expression : additive_expression (('<<'|'>>') additive_expression)* ; // S t a t e m e n t s statement : labeled_statement | compound_statement | expression_statement | selection_statement | iteration_statement | jump_statement ; labeled_statement : IDENTIFIER ':' statement | 'case' constant_expression ':' statement | 'default' ':' statement ; compound_statement scope Symbols; // blocks have a scope of symbols @init { $Symbols::types = NULL; // Will be created if we create any symbols SCOPE_TOP(Symbols)->free = freeTable; // This is called when the scope is popped } : '{' declaration* statement_list? '}' ; statement_list : statement+ ; expression_statement : ';' | expression ';' ; selection_statement : 'if' '(' expression ')' statement (('else')=> 'else' statement)? | 'switch' '(' expression ')' statement ; iteration_statement : 'while' '(' expression ')' statement | 'do' statement 'while' '(' expression ')' ';' | 'for' '(' expression_statement expression_statement expression? ')' statement ; jump_statement : 'goto' IDENTIFIER ';' | 'continue' ';' | 'break' ';' | 'return' ';' | 'return' expression ';' ; IDENTIFIER : LETTER (LETTER|'0'..'9')* ; fragment LETTER : '$' | 'A'..'Z' | 'a'..'z' | '_' ; CHARACTER_LITERAL : '\'' ( EscapeSequence | ~('\''|'\\') ) '\'' ; STRING_LITERAL : '"' STRING_GUTS '"' ; fragment STRING_GUTS : ( EscapeSequence | ~('\\'|'"') )* ; HEX_LITERAL : '0' ('x'|'X') HexDigit+ IntegerTypeSuffix? ; DECIMAL_LITERAL : ('0' | '1'..'9' '0'..'9'*) IntegerTypeSuffix? ; OCTAL_LITERAL : '0' ('0'..'7')+ IntegerTypeSuffix? ; fragment HexDigit : ('0'..'9'|'a'..'f'|'A'..'F') ; fragment IntegerTypeSuffix : ('l'|'L') | ('u'|'U') ('l'|'L')? ; FLOATING_POINT_LITERAL : ('0'..'9')+ '.' ('0'..'9')* Exponent? FloatTypeSuffix? | '.' ('0'..'9')+ Exponent? FloatTypeSuffix? | ('0'..'9')+ ( Exponent FloatTypeSuffix? | FloatTypeSuffix) ; fragment Exponent : ('e'|'E') ('+'|'-')? ('0'..'9')+ ; fragment FloatTypeSuffix : ('f'|'F'|'d'|'D') ; fragment EscapeSequence : '\\' ('b'|'t'|'n'|'f'|'r'|'\"'|'\''|'\\') | OctalEscape ; fragment OctalEscape : '\\' ('0'..'3') ('0'..'7') ('0'..'7') | '\\' ('0'..'7') ('0'..'7') | '\\' ('0'..'7') ; fragment UnicodeEscape : '\\' 'u' HexDigit HexDigit HexDigit HexDigit ; WS : (' '|'\r'|'\t'|'\u000C'|'\n') {$channel=HIDDEN;} ; COMMENT : '/*' ( options {greedy=false;} : . )* '*/' {$channel=HIDDEN;} ; LINE_COMMENT : '//' ~('\n'|'\r')* '\r'? '\n' {$channel=HIDDEN;} ; // ignore #line info for now LINE_COMMAND : '#' (' ' | '\t')* ( 'include' (' ' | '\t')+ '"' file = STRING_GUTS '"' (' ' | '\t')* '\r'? '\n' { pANTLR3_STRING fName; pANTLR3_INPUT_STREAM in; // Create an initial string, then take a substring // We can do this by messing with the start and end // pointers of tokens and so on. This shows a reasonable way to // manipulate strings. // fName = $file.text; printf("Including file '\%s'\n", fName->chars); // Create a new input stream and take advantage of built in stream stacking // in C target runtime. // in = antlr3AsciiFileStreamNew(fName->chars); PUSHSTREAM(in); // Note that the input stream is not closed when it EOFs, I don't bother // to do it here (hence this is leaked at the program end), // but it is up to you to track streams created like this // and destroy them when the whole parse session is complete. Remember that you // don't want to do this until all tokens have been manipulated all the way through // your tree parsers etc as the token does not store the text it just refers // back to the input stream and trying to get the text for it will abort if you // close the input stream too early. // } | (('0'..'9')=>('0'..'9'))+ ~('\n'|'\r')* '\r'? '\n' ) {$channel=HIDDEN;} ;