微信紅包實現方法
阿新 • • 發佈:2019-02-15
package utils;
import com.weixin.model.returnCode.LeftMoneyPackage;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.text.DecimalFormat;
import java.util.Random;
public class Test {
private static Logger logger = LoggerFactory.getLogger(Test.class);
public static boolean getRandomMoney(LeftMoneyPackage _leftMoneyPackage) {
DecimalFormat decimalFormat = new DecimalFormat("0.00");
// remainSize 剩餘的紅包數量
// remainMoney 剩餘的錢
if (_leftMoneyPackage.remainSize == 1) {
_leftMoneyPackage.remainSize--;
// return (double) Math.round(_leftMoneyPackage.remainMoney * 100) / 100;
logger.info("領取金錢:"+decimalFormat.format(_leftMoneyPackage.remainMoney));
logger.info("剩餘紅包為:"+_leftMoneyPackage.remainSize);
_leftMoneyPackage.remainMoney -= _leftMoneyPackage.remainMoney;
logger.info("紅包已經領取完");
return true;
}
Random r = new Random();
double min = 0.01; //
double max = _leftMoneyPackage.remainMoney / _leftMoneyPackage.remainSize * 2;
double money = r.nextDouble() * max;
money = money <= min ? 0.01: money;
money = Math.floor(money * 100) / 100;
_leftMoneyPackage.remainSize--;
_leftMoneyPackage.remainMoney -= money;
logger.info("領取金錢:"+decimalFormat.format(money));
logger.info("剩餘紅包為:"+_leftMoneyPackage.remainSize);
return getRandomMoney(_leftMoneyPackage);
}
public static void main(String[] args) {
LeftMoneyPackage leftMoneyPackage = new LeftMoneyPackage(10.00,3);
getRandomMoney(leftMoneyPackage);
}
}
結果截圖: