C#中LitJson轉Json使用方法與坑
阿新 • • 發佈:2019-02-17
void Start()
{
//使用JsonData來處理生成json: { "name":"peiandsky","age":28,"sex":"male"}
JsonData data = new LitJson.JsonData();
data["name"] = "小李";
data["age"] = 28;
data["sex"] = "male";
string json = data.ToJson();
//.物件中巢狀物件:{"name":"peiandsky","info":{"sex":"male","age":28}}
JsonData data2 = new LitJson.JsonData();
data2["name"] = "peiandsky";
data2["info"] = new JsonData();
data2["info"]["sex"] = "male";
data2["info"]["age"] = 28;
string json2 = data2.ToJson();
//將上述兩種方式的Json解析到JsonData
JsonData jsonData2 = JsonMapper.ToObject(json2);
Debug.Log(jsonData2["name"] + " " + data2["info"]["sex"]);
// 使用JsonMapper來處理Json
Player player = new Player();
player.name = "peiandsky";
player.age = 23;
player.sex = "male";
player.a = 2.5;
string json4 = JsonMapper.ToJson(player);
//解析Player的Json
Debug.Log(json4);
Player player2 = JsonMapper.ToObject<Player>(json4);
Debug.Log(player2.age);
Debug.Log( player2.name);
// 使用最原始的方式生成Json
//將陣列轉換成json:["one", "two", "three", "four"]
JsonWriter writer = new JsonWriter();
writer.WriteArrayStart();
writer.Write("one");
writer.Write("two");
writer.Write("three");
writer.Write("four");
writer.WriteArrayEnd();
Debug.Log(writer);
//將複合物件轉換成json字串:{"book":{"title":"android game!","author":"pei","bookdetail":{"pages":429,"about":null}}}
//這種方式非常不方便,不建議使用。
JsonWriter writer2 = new JsonWriter();
writer2.WriteObjectStart();
writer2.WritePropertyName("book");
writer2.WriteObjectStart();
writer2.WritePropertyName("title");
writer2.Write("android game!");
writer2.WritePropertyName("author");
writer2.Write("pei");
writer2.WritePropertyName("bookdetail");
writer2.WriteObjectStart();
writer2.WritePropertyName("pages");
writer2.Write(429);
writer2.WritePropertyName("about");
writer2.Write(null);
writer2.WriteObjectEnd();
writer2.WriteObjectEnd();
writer2.WriteObjectEnd();
Debug.Log(writer2.ToString ());
//在使用LitJson中,建議使用JsonData,JsonMapper來處理Json的編碼和解析。
Player2 play2 = new global::Player2();
play2.name = "黃玉磊";
play2.age = 15;
play2.score = 25;
play2.birth = "誰用誰知道!";
Player2[] P_array = { play2, play2, play2 };
string json_array = JsonMapper.ToJson(P_array);
Debug.Log(json_array);
JsonData pa1 = JsonMapper.ToObject(json_array);
Debug.Log(pa1.IsArray +" "+ pa1.Count);
for (int i = 0; i < pa1.Count; i++)
{
Debug.Log(pa1[i]["name"]+"-"+pa1[i]["age"]+"-"+pa1[i]["score"]+"-"+pa1[i]["birth"]);
int age = int.Parse(pa1[i]["age"].ToString ());
Debug.Log(age);
}
}
{
//使用JsonData來處理生成json: { "name":"peiandsky","age":28,"sex":"male"}
JsonData data = new LitJson.JsonData();
data["name"] = "小李";
data["age"] = 28;
data["sex"] = "male";
string json = data.ToJson();
//.物件中巢狀物件:{"name":"peiandsky","info":{"sex":"male","age":28}}
JsonData data2 = new LitJson.JsonData();
data2["name"] = "peiandsky";
data2["info"] = new JsonData();
data2["info"]["sex"] = "male";
data2["info"]["age"] = 28;
string json2 = data2.ToJson();
//將上述兩種方式的Json解析到JsonData
JsonData jsonData2 = JsonMapper.ToObject(json2);
Debug.Log(jsonData2["name"] + " " + data2["info"]["sex"]);
// 使用JsonMapper來處理Json
Player player = new Player();
player.name = "peiandsky";
player.age = 23;
player.sex = "male";
player.a = 2.5;
string json4 = JsonMapper.ToJson(player);
//解析Player的Json
Debug.Log(json4);
Player player2 = JsonMapper.ToObject<Player>(json4);
Debug.Log(player2.age);
Debug.Log( player2.name);
// 使用最原始的方式生成Json
//將陣列轉換成json:["one", "two", "three", "four"]
JsonWriter writer = new JsonWriter();
writer.WriteArrayStart();
writer.Write("one");
writer.Write("two");
writer.Write("three");
writer.Write("four");
writer.WriteArrayEnd();
Debug.Log(writer);
//將複合物件轉換成json字串:{"book":{"title":"android game!","author":"pei","bookdetail":{"pages":429,"about":null}}}
//這種方式非常不方便,不建議使用。
JsonWriter writer2 = new JsonWriter();
writer2.WriteObjectStart();
writer2.WritePropertyName("book");
writer2.WriteObjectStart();
writer2.WritePropertyName("title");
writer2.Write("android game!");
writer2.WritePropertyName("author");
writer2.Write("pei");
writer2.WritePropertyName("bookdetail");
writer2.WriteObjectStart();
writer2.WritePropertyName("pages");
writer2.Write(429);
writer2.WritePropertyName("about");
writer2.Write(null);
writer2.WriteObjectEnd();
writer2.WriteObjectEnd();
writer2.WriteObjectEnd();
Debug.Log(writer2.ToString ());
//在使用LitJson中,建議使用JsonData,JsonMapper來處理Json的編碼和解析。
Player2 play2 = new global::Player2();
play2.name = "黃玉磊";
play2.age = 15;
play2.score = 25;
play2.birth = "誰用誰知道!";
Player2[] P_array = { play2, play2, play2 };
string json_array = JsonMapper.ToJson(P_array);
Debug.Log(json_array);
JsonData pa1 = JsonMapper.ToObject(json_array);
Debug.Log(pa1.IsArray +" "+ pa1.Count);
for (int i = 0; i < pa1.Count; i++)
{
Debug.Log(pa1[i]["name"]+"-"+pa1[i]["age"]+"-"+pa1[i]["score"]+"-"+pa1[i]["birth"]);
int age = int.Parse(pa1[i]["age"].ToString ());
Debug.Log(age);
}
}