Universal Image Loader庫使用方法
UIL aims to provide a powerful, flexible and highly customizable instrument for image loading, caching and displaying. It provides a lot of configuration options and good control over the image loading and caching process.
Project News
Upcoming changes in new UIL version (1.9.4+)
- Memory Cache redesign
- Video file thumbnail support via "file:///sdcard/video.mp4"
- New API:
DisplayImageOptions.targetSize(ImageSize)
- HTTP cache support
- Consider
BitmapFactory.Options.inBitmap
- Time-to-live option for files in LruDiskCache
Features
- Multithread image loading (async or sync)
- Wide customization of ImageLoader's configuration (thread executors, downloader, decoder, memory and disk cache, display image options, etc.)
- Many customization options for every display image call (stub images, caching switch, decoding options, Bitmap processing and displaying, etc.)
- Image caching in memory and/or on disk (device's file system or SD card)
- Listening loading process (including downloading progress)
Android 2.0+ support
Downloads
Quick Setup
1. Include library
Manual:
- Put the JAR in the libs subfolder of your Android project
or
Maven dependency:
<dependency> <groupId>com.nostra13.universalimageloader</groupId> <artifactId>universal-image-loader</artifactId> <version>1.9.3</version> </dependency>
or
Gradle dependency:
compile 'com.nostra13.universalimageloader:universal-image-loader:1.9.3'
2. Android Manifest
<manifest> <!-- Include following permission if you load images from Internet --> <uses-permission android:name="android.permission.INTERNET" /> <!-- Include following permission if you want to cache images on SD card --> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> ... </manifest>
3. Application or Activity class (before the first usage of ImageLoader)
public class MyActivity extends Activity { @Override public void onCreate() { super.onCreate(); // Create global configuration and initialize ImageLoader with this config ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(this) ... .build(); ImageLoader.getInstance().init(config); ... } }
Configuration and Display Options
- ImageLoader Configuration (
ImageLoaderConfiguration
) is global for application. - Display Options (
DisplayImageOptions
) are local for every display task (ImageLoader.displayImage(...)
).
Configuration
All options in Configuration builder are optional. Use only those you really want to customize.
See default values for config options in Java docs for every option.
// DON'T COPY THIS CODE TO YOUR PROJECT! This is just example of ALL options using. // See the sample project how to use ImageLoader correctly. File cacheDir = StorageUtils.getCacheDirectory(context); ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(context) .memoryCacheExtraOptions(480, 800) // default = device screen dimensions .diskCacheExtraOptions(480, 800, null) .taskExecutor(...) .taskExecutorForCachedImages(...) .threadPoolSize(3) // default .threadPriority(Thread.NORM_PRIORITY - 2) // default .tasksProcessingOrder(QueueProcessingType.FIFO) // default .denyCacheImageMultipleSizesInMemory() .memoryCache(new LruMemoryCache(2 * 1024 * 1024)) .memoryCacheSize(2 * 1024 * 1024) .memoryCacheSizePercentage(13) // default .diskCache(new UnlimitedDiscCache(cacheDir)) // default .diskCacheSize(50 * 1024 * 1024) .diskCacheFileCount(100) .diskCacheFileNameGenerator(new HashCodeFileNameGenerator()) // default .imageDownloader(new BaseImageDownloader(context)) // default .imageDecoder(new BaseImageDecoder()) // default .defaultDisplayImageOptions(DisplayImageOptions.createSimple()) // default .writeDebugLogs() .build();
Display Options
Display Options can be applied to every display task (ImageLoader.displayImage(...)
call).
Note: If Display Options wasn't passed to ImageLoader.displayImage(...)
method then default Display Options from configuration (ImageLoaderConfiguration.defaultDisplayImageOptions(...)
) will be used.
// DON'T COPY THIS CODE TO YOUR PROJECT! This is just example of ALL options using. // See the sample project how to use ImageLoader correctly. DisplayImageOptions options = new DisplayImageOptions.Builder() .showImageOnLoading(R.drawable.ic_stub) // resource or drawable .showImageForEmptyUri(R.drawable.ic_empty) // resource or drawable .showImageOnFail(R.drawable.ic_error) // resource or drawable .resetViewBeforeLoading(false) // default .delayBeforeLoading(1000) .cacheInMemory(false) // default .cacheOnDisk(false) // default .preProcessor(...) .postProcessor(...) .extraForDownloader(...) .considerExifParams(false) // default .imageScaleType(ImageScaleType.IN_SAMPLE_POWER_OF_2) // default .bitmapConfig(Bitmap.Config.ARGB_8888) // default .decodingOptions(...) .displayer(new SimpleBitmapDisplayer()) // default .handler(new Handler()) // default .build();
Usage
Acceptable URIs examples
"http://site.com/image.png" // from Web "file:///mnt/sdcard/image.png" // from SD card "file:///mnt/sdcard/video.mp4" // from SD card (video thumbnail) "content://media/external/images/media/13" // from content provider "content://media/external/video/media/13" // from content provider (video thumbnail) "assets://image.png" // from assets "drawable://" + R.drawable.img // from drawables (non-9patch images)
NOTE: Use drawable://
only if you really need it! Always
consider the native way to load drawables - ImageView.setImageResource(...)
instead of using of
ImageLoader
.
Simple
// Load image, decode it to Bitmap and display Bitmap in ImageView (or any other view // which implements ImageAware interface) imageLoader.displayImage(imageUri, imageView);
// Load image, decode it to Bitmap and return Bitmap to callback imageLoader.loadImage(imageUri, new SimpleImageLoadingListener() { @Override public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) { // Do whatever you want with Bitmap } });
// Load image, decode it to Bitmap and return Bitmap synchronously Bitmap bmp = imageLoader.loadImageSync(imageUri);
Complete
// Load image, decode it to Bitmap and display Bitmap in ImageView (or any other view // which implements ImageAware interface) imageLoader.displayImage(imageUri, imageView, options, new ImageLoadingListener() { @Override public void onLoadingStarted(String imageUri, View view) { ... } @Override public void onLoadingFailed(String imageUri, View view, FailReason failReason) { ... } @Override public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) { ... } @Override public void onLoadingCancelled(String imageUri, View view) { ... } }, new ImageLoadingProgressListener() { @Override public void onProgressUpdate(String imageUri, View view, int current, int total) { ... } });
// Load image, decode it to Bitmap and return Bitmap to callback ImageSize targetSize = new ImageSize(80, 50); // result Bitmap will be fit to this size imageLoader.loadImage(imageUri, targetSize, options, new SimpleImageLoadingListener() { @Override public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) { // Do whatever you want with Bitmap } });
// Load image, decode it to Bitmap and return Bitmap synchronously ImageSize targetSize = new ImageSize(80, 50); // result Bitmap will be fit to this size Bitmap bmp = imageLoader.loadImageSync(imageUri, targetSize, options);