[Java] Netty Websocket Server Javascript Client
阿新 • • 發佈:2019-02-19
WebSocket協議的出現無疑是 HTML5 中最令人興奮的功能特性之一,它能夠很好地替代Comet技術以及Flash的XmlSocket來實現基於HTTP協議的雙向通訊。目前主流的瀏覽器,如Chrome、Firefox、IE10、Opera10、Safari等都已經支援WebSocket。另外,在服務端也出現了一些不錯的WebSocket專案,如Resin、Jetty7、pywebsocket等。不過,本文將介紹的是如何使用強大的Netty框架(Netty-3.5.7.Final)來實現WebSocket服務端。
Netty3框架的效能優勢已無需多說,但更讓開發者舒心的是,Netty3還為大家提供了非常豐富的協議實現,包括HTTP、Protobuf、WebSocket等,開發者們可以很輕鬆的實現自己的Socket Server。按照Netty3的常規思路,我們需要準備以下3個檔案:
1、WebSocketServer.java
2、WebSocketServerHandler.java
3、WebSocketServerPipelineFactory.java
以上3個檔案分別包含了主程式的邏輯、服務的處理邏輯以及Socket Pipeline的設定邏輯。Java程式碼實現如下:
WebSocketServer.java
以上程式碼的邏輯還是比較清晰的:首先,在WebSocketServer中設定WebSocketServerPipelineFactory;然後,在WebSocketServerPipelineFactory中設定WebSocketServerHandler;接著,在WebSocketServerHandler處理請求並返回結果;其中,最重要的處理邏輯位於handleWebSocketFrame方法中,也就是把獲取到的請求資訊全部轉化成大寫並返回。最後,執行WebSocketServer.java就可以啟動WebSocket服務,監聽本地的8080埠。至此,WebSocket服務端已經全部準備就緒。這裡,其實我們已經同時開發了一個簡單的HTTP伺服器,介面截圖如下:
接下來,我們需要準備使用Javascript實現的WebSocket客戶端,實現非常簡單,Javascript程式碼實現如下:
websocket.html
以上Javascript程式碼的邏輯很好理解:即建立一個指向對應WebSocket地址(ws://localhost:8080/websocket)的Socket連線,進而進行傳送和獲取操作。其實,我們只需要把websocket.html檔案放置到任意的HTTP伺服器上,並開啟對應URL地址,就可以看到以下的Demo介面:
輸入文字“Hello World”並點選“Send Web Socket Data”按鈕就可以向WebSocket的服務端傳送訊息了。從上圖中我們還可以看到,在“Receive”下方的輸出框中看到返回的訊息(大寫過的HELLO WORLD文字),這樣一次基本的資訊互動就完成了。當然,此時如果把服務端關閉,輸出框中則會看到“Web Socket closed”資訊。
Netty3框架的效能優勢已無需多說,但更讓開發者舒心的是,Netty3還為大家提供了非常豐富的協議實現,包括HTTP、Protobuf、WebSocket等,開發者們可以很輕鬆的實現自己的Socket Server。按照Netty3的常規思路,我們需要準備以下3個檔案:
1、WebSocketServer.java
2、WebSocketServerHandler.java
3、WebSocketServerPipelineFactory.java
以上3個檔案分別包含了主程式的邏輯、服務的處理邏輯以及Socket Pipeline的設定邏輯。Java程式碼實現如下:
WebSocketServer.java
WebSocketServerPipelineFactory.javaimport java.net.InetSocketAddress; import java.util.concurrent.Executors; import org.jboss.netty.bootstrap.ServerBootstrap; import org.jboss.netty.channel.socket.nio.NioServerSocketChannelFactory; public class WebSocketServer { private final int port; public WebSocketServer(int port) { this.port = port; } public void run() { // 設定 Socket channel factory ServerBootstrap bootstrap = new ServerBootstrap( new NioServerSocketChannelFactory( Executors.newCachedThreadPool(), Executors.newCachedThreadPool())); // 設定 Socket pipeline factory bootstrap.setPipelineFactory(new WebSocketServerPipelineFactory()); // 啟動服務,開始監聽 bootstrap.bind(new InetSocketAddress(port)); // 列印提示資訊 System.out.println("Web socket server started at port " + port + '.'); System.out.println("Open your browser and navigate to http://localhost:" + port + '/'); } public static void main(String[] args) { int port; if (args.length > 0) { port = Integer.parseInt(args[0]); } else { port = 8080; } new WebSocketServer(port).run(); } }
WebSocketServerHandler.javaimport static org.jboss.netty.channel.Channels.*; import org.jboss.netty.channel.ChannelPipeline; import org.jboss.netty.channel.ChannelPipelineFactory; import org.jboss.netty.handler.codec.http.HttpChunkAggregator; import org.jboss.netty.handler.codec.http.HttpRequestDecoder; import org.jboss.netty.handler.codec.http.HttpResponseEncoder; public class WebSocketServerPipelineFactory implements ChannelPipelineFactory { public ChannelPipeline getPipeline() throws Exception { // pipeline 的配置與 邏輯 ChannelPipeline pipeline = pipeline(); pipeline.addLast("decoder", new HttpRequestDecoder()); pipeline.addLast("aggregator", new HttpChunkAggregator(65536)); pipeline.addLast("encoder", new HttpResponseEncoder()); pipeline.addLast("handler", new WebSocketServerHandler()); return pipeline; } }
import static org.jboss.netty.handler.codec.http.HttpHeaders.*;
import static org.jboss.netty.handler.codec.http.HttpHeaders.Names.*;
import static org.jboss.netty.handler.codec.http.HttpMethod.*;
import static org.jboss.netty.handler.codec.http.HttpResponseStatus.*;
import static org.jboss.netty.handler.codec.http.HttpVersion.*;
import org.jboss.netty.buffer.ChannelBuffer;
import org.jboss.netty.buffer.ChannelBuffers;
import org.jboss.netty.channel.ChannelFuture;
import org.jboss.netty.channel.ChannelFutureListener;
import org.jboss.netty.channel.ChannelHandlerContext;
import org.jboss.netty.channel.ExceptionEvent;
import org.jboss.netty.channel.MessageEvent;
import org.jboss.netty.channel.SimpleChannelUpstreamHandler;
import org.jboss.netty.handler.codec.http.DefaultHttpResponse;
import org.jboss.netty.handler.codec.http.HttpHeaders;
import org.jboss.netty.handler.codec.http.HttpRequest;
import org.jboss.netty.handler.codec.http.HttpResponse;
import org.jboss.netty.handler.codec.http.websocketx.CloseWebSocketFrame;
import org.jboss.netty.handler.codec.http.websocketx.PingWebSocketFrame;
import org.jboss.netty.handler.codec.http.websocketx.PongWebSocketFrame;
import org.jboss.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import org.jboss.netty.handler.codec.http.websocketx.WebSocketFrame;
import org.jboss.netty.handler.codec.http.websocketx.WebSocketServerHandshaker;
import org.jboss.netty.handler.codec.http.websocketx.WebSocketServerHandshakerFactory;
import org.jboss.netty.logging.InternalLogger;
import org.jboss.netty.logging.InternalLoggerFactory;
import org.jboss.netty.util.CharsetUtil;
public class WebSocketServerHandler extends SimpleChannelUpstreamHandler
{
private static final InternalLogger logger = InternalLoggerFactory
.getInstance(WebSocketServerHandler.class);
private static final String WEBSOCKET_PATH = "/websocket";
private WebSocketServerHandshaker handshaker;
@Override
public void messageReceived(ChannelHandlerContext ctx, MessageEvent e)
throws Exception {
// 處理接受訊息
Object msg = e.getMessage();
if (msg instanceof HttpRequest) {
handleHttpRequest(ctx, (HttpRequest) msg);
} else if (msg instanceof WebSocketFrame) {
handleWebSocketFrame(ctx, (WebSocketFrame) msg);
}
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, ExceptionEvent e)
throws Exception {
// 處理異常情況
e.getCause().printStackTrace();
e.getChannel().close();
}
private void handleHttpRequest(ChannelHandlerContext ctx, HttpRequest req)
throws Exception {
// 只接受 HTTP GET 請求
if (req.getMethod() != GET) {
sendHttpResponse(ctx, req, new DefaultHttpResponse(HTTP_1_1,
FORBIDDEN));
return;
}
// Websocket 握手開始
WebSocketServerHandshakerFactory wsFactory = new WebSocketServerHandshakerFactory(
getWebSocketLocation(req), null, false);
handshaker = wsFactory.newHandshaker(req);
if (handshaker == null) {
wsFactory.sendUnsupportedWebSocketVersionResponse(ctx.getChannel());
} else {
handshaker.handshake(ctx.getChannel(), req).addListener(
WebSocketServerHandshaker.HANDSHAKE_LISTENER);
}
}
private void handleWebSocketFrame(ChannelHandlerContext ctx,
WebSocketFrame frame) {
// Websocket 握手結束
if (frame instanceof CloseWebSocketFrame) {
handshaker.close(ctx.getChannel(), (CloseWebSocketFrame) frame);
return;
} else if (frame instanceof PingWebSocketFrame) {
ctx.getChannel().write(new PongWebSocketFrame(frame.getBinaryData()));
return;
} else if (!(frame instanceof TextWebSocketFrame)) {
throw new UnsupportedOperationException(String.format("%s frame types not supported",
frame.getClass().getName()));
}
// 處理接受到的資料(轉成大寫)並返回
String request = ((TextWebSocketFrame) frame).getText();
if (logger.isDebugEnabled()) {
logger.debug(String.format("Channel %s received %s", ctx.getChannel().getId(), request));
}
ctx.getChannel().write(new TextWebSocketFrame(request.toUpperCase()));
}
private static void sendHttpResponse(ChannelHandlerContext ctx,
HttpRequest req, HttpResponse res) {
// 返回 HTTP 錯誤頁面
if (res.getStatus().getCode() != 200) {
res.setContent(ChannelBuffers.copiedBuffer(res.getStatus().toString(), CharsetUtil.UTF_8));
setContentLength(res, res.getContent().readableBytes());
}
// 傳送返回資訊並關閉連線
ChannelFuture f = ctx.getChannel().write(res);
if (!isKeepAlive(req) || res.getStatus().getCode() != 200) {
f.addListener(ChannelFutureListener.CLOSE);
}
}
private static String getWebSocketLocation(HttpRequest req) {
return "ws://" + req.getHeader(HttpHeaders.Names.HOST) + WEBSOCKET_PATH;
}
}
以上程式碼的邏輯還是比較清晰的:首先,在WebSocketServer中設定WebSocketServerPipelineFactory;然後,在WebSocketServerPipelineFactory中設定WebSocketServerHandler;接著,在WebSocketServerHandler處理請求並返回結果;其中,最重要的處理邏輯位於handleWebSocketFrame方法中,也就是把獲取到的請求資訊全部轉化成大寫並返回。最後,執行WebSocketServer.java就可以啟動WebSocket服務,監聽本地的8080埠。至此,WebSocket服務端已經全部準備就緒。這裡,其實我們已經同時開發了一個簡單的HTTP伺服器,介面截圖如下:
接下來,我們需要準備使用Javascript實現的WebSocket客戶端,實現非常簡單,Javascript程式碼實現如下:
websocket.html
<html><head><title>Web Socket Client</title></head>
<body>
<script type="text/javascript">
var socket;
if (!window.WebSocket) {
window.WebSocket = window.MozWebSocket;
}
// Javascript Websocket Client
if (window.WebSocket) {
socket = new WebSocket("ws://localhost:8080/websocket");
socket.onmessage = function(event) {
var ta = document.getElementById('responseText');
ta.value = ta.value + '\n' + event.data
};
socket.onopen = function(event) {
var ta = document.getElementById('responseText');
ta.value = "Web Socket opened!";
};
socket.onclose = function(event) {
var ta = document.getElementById('responseText');
ta.value = ta.value + "Web Socket closed";
};
} else {
alert("Your browser does not support Web Socket.");
}
// Send Websocket data
function send(message) {
if (!window.WebSocket) { return; }
if (socket.readyState == WebSocket.OPEN) {
socket.send(message);
} else {
alert("The socket is not open.");
}
}
</script>
<h3>Send :</h3>
<form onsubmit="return false;">
<input type="text" name="message" value="Hello World!"/><input type="button" value="Send Web Socket Data" onclick="send(this.form.message.value)" />
<h3>Receive :</h3>
<textarea id="responseText" style="width:500px;height:300px;"></textarea>
</form>
</body>
</html>
以上Javascript程式碼的邏輯很好理解:即建立一個指向對應WebSocket地址(ws://localhost:8080/websocket)的Socket連線,進而進行傳送和獲取操作。其實,我們只需要把websocket.html檔案放置到任意的HTTP伺服器上,並開啟對應URL地址,就可以看到以下的Demo介面:
輸入文字“Hello World”並點選“Send Web Socket Data”按鈕就可以向WebSocket的服務端傳送訊息了。從上圖中我們還可以看到,在“Receive”下方的輸出框中看到返回的訊息(大寫過的HELLO WORLD文字),這樣一次基本的資訊互動就完成了。當然,此時如果把服務端關閉,輸出框中則會看到“Web Socket closed”資訊。