canvas繪畫板的實現(相容手機)
阿新 • • 發佈:2019-02-20
新專案有一個需求:客戶需要在訂單確認的時候簽名。
第一反應就是用html的canvas實現,同事一起商量了下,canvas有三個制約:
- canvas必須要用滑鼠,簽名會很難看;
- 手機端web app怎麼實現簽名?
- 簽名好的canvas怎麼作為圖片提交到伺服器?
糾結了一天,研究了下canvas,終於有了點眉目。先看看實際效果
手機端的不好截圖,下面有原始碼可以下載。下面是原始碼截圖
下面是app.js原始碼
//動態設定canvas的大小 function resizeCanvas() { $('#drawer').attr("width", $('.panel-body').width()); if(!$('.panel-body').height()){ $('#drawer').attr("height", $('.panel-body').height()); }else{ $('#drawer').attr("height", 300); } }; var canvas,board; canvas = document.getElementById('drawer'); board = canvas.getContext('2d'); var mousePress = false; var last = null; //開始繪製 function beginDraw(){ mousePress = true; } //繪製 function drawing(event){ event.preventDefault(); if(!mousePress)return; var xy = pos(event); if(last!=null){ board.beginPath(); board.moveTo(last.x,last.y); board.lineTo(xy.x,xy.y); board.stroke(); } last = xy; } //結束繪製 function endDraw(event){ mousePress = false; event.preventDefault(); last = null; } //獲取位置 function pos(event){ var x,y; if(isTouch(event)){ x = event.touches[0].pageX-event.target.offsetLeft; y = event.touches[0].pageY-event.target.offsetTop; }else{ x = event.offsetX; y = event.offsetY; } return {x:x,y:y}; } //檢測是touch還是mouse事件 function isTouch(event){ var type = event.type; if(type.indexOf('touch')>=0){ return true; }else{ return false; } } //清除軌跡 function clearArea() { board.setTransform(1, 0, 0, 1, 0, 0); board.clearRect(0, 0, board.canvas.width, board.canvas.height); } //轉換成圖片顯示 function convertCanvasToImage() { var image = canvas.toDataURL("image/png"); $('#image').html("<img src='"+image+"' alt='from canvas'/>"); } //生成圖片並上傳到伺服器 function UploadPic() { var Pic = canvas.toDataURL("image/png"); PicPic = Pic.replace(/^data:image\/(png|jpg);base64,/, "") $.ajax({ type: 'POST', url: 'url', data: '{ "imageData" : "' + Pic + '" }', contentType: 'application/json; charset=utf-8', dataType: 'json', success: function (msg) { console.log("圖片上傳成功"); }, error: function(msg) { alert("需要伺服器資源"); } }); } board.lineWidth = 2; board.strokeStyle="#000"; board.lineJoin = "round"; canvas.onmousedown = beginDraw; canvas.onmousemove = drawing; canvas.onmouseup = endDraw; canvas.addEventListener('touchstart',beginDraw,false); canvas.addEventListener('touchmove',drawing,false); canvas.addEventListener('touchend',endDraw,false);