Golang channel實現
阿新 • • 發佈:2019-04-05
some pri 鏈表 oop ima 註釋 emc objects points
Golang channel 初探
Goroutine和channel是Golang實現高並發的基礎。深入理解其背後的實現,寫起代碼來才不慌-_-
首先我們定義如下代碼,來看看Golang底層是如何實現channel的。
package main
import (
"fmt"
)
func main() {
c := make(chan int, 5)
c <- 1
g := <-c
fmt.Println(g)
}
編譯後我們看下相關函數
go build -gcflags "-N -l" -o chan chan.go go tool objdump -s "main\.main" chan
可以看到初始化調用了runtime.makechan,
寫channel調用了runtime.chansend1,
讀channel調用了runtime.chanrecv1.
在runtime/chan.go中我們找到對應函數
func makechan(t *chantype, size int) *hchan
返回一個hchan結構,我們先看下channel的結構,我們為一眼可以理解的加點註釋。
channel結構
type hchan struct { qcount uint // total data in the queue 隊列中存在的個數 dataqsiz uint // size of the circular queue buffer大小 實現看起來是個循環數組 buf unsafe.Pointer // points to an array of dataqsiz elements 數組指針 elemsize uint16 //channel類型的大小 closed uint32 //channel是否關閉 elemtype *_type // element type //channel 類型 sendx uint // send index //發送index recvx uint // receive index //接收index recvq waitq // list of recv waiters //接收鏈表 即讀channel的goroutine sendq waitq // list of send waiters //發送鏈表 即寫channel的goroutine // lock protects all fields in hchan, as well as several // fields in sudogs blocked on this channel. // // Do not change another G's status while holding this lock // (in particular, do not ready a G), as this can deadlock // with stack shrinking. lock mutex }
接下來來看下到底如何初始化的。
channel初始化
func makechan(t *chantype, size int) *hchan { elem := t.elem ... //一些合法判斷 // Hchan does not contain pointers interesting for GC when elements stored in buf do not contain pointers. // buf points into the same allocation, elemtype is persistent. // SudoG's are referenced from their owning thread so they can't be collected. // TODO(dvyukov,rlh): Rethink when collector can move allocated objects. var c *hchan switch { //channel buffer大小為0 或者類型大小為0 case size == 0 || elem.size == 0: // Queue or element size is zero. c = (*hchan)(mallocgc(hchanSize, nil, true)) // Race detector uses this location for synchronization. c.buf = unsafe.Pointer(c) //channel非指針 case elem.kind&kindNoPointers != 0: // Elements do not contain pointers. // Allocate hchan and buf in one call. c = (*hchan)(mallocgc(hchanSize+uintptr(size)*elem.size, nil, true)) c.buf = add(unsafe.Pointer(c), hchanSize) default: // Elements contain pointers. c = new(hchan) c.buf = mallocgc(uintptr(size)*elem.size, elem, true) } c.elemsize = uint16(elem.size) c.elemtype = elem c.dataqsiz = uint(size) if debugChan { print("makechan: chan=", c, "; elemsize=", elem.size, "; elemalg=", elem.alg, "; dataqsiz=", size, "\n") } return c }
可以看出主要是根據channel類型以及buffer大小申請hcan.buf的內存,同時設置對應的datasiz、elemsize等,比較簡單。
那麽寫channel是怎麽實現的呢
寫channel
c<-1這種形式的寫channel會調用chansend1
// entry point for c <- x from compiled code
//go:nosplit
func chansend1(c *hchan, elem unsafe.Pointer) {
chansend(c, elem, true, getcallerpc())
}
看源碼還有select的selectnbsend,reflect的reflect_chansend,
它們最後都會調用chansend,所以只用看chansend的實現,它們只是參數不一樣而已。
/*
* generic single channel send/recv
* If block is not nil,
* then the protocol will not
* sleep but return if it could
* not complete.
*
* sleep can wake up with g.param == nil
* when a channel involved in the sleep has
* been closed. it is easiest to loop and re-run
* the operation; we'll see that it's now closed.
*/
func chansend(c *hchan, ep unsafe.Pointer, block bool, callerpc uintptr) bool {
//如果設置了block為true 且channel為nil,goroutine將會死在這
if c == nil {
if !block {
return false
}
gopark(nil, nil, "chan send (nil chan)", traceEvGoStop, 2)
throw("unreachable")
}
//忽略一些無用代碼
.....
//block false channel沒buffer或者已滿 直接返回
if !block && c.closed == 0 && ((c.dataqsiz == 0 && c.recvq.first == nil) ||
(c.dataqsiz > 0 && c.qcount == c.dataqsiz)) {
return false
}
...
lock(&c.lock)
//寫已經關閉的channel 將會panic
if c.closed != 0 {
unlock(&c.lock)
panic(plainError("send on closed channel"))
}
//優先檢查讀隊列是否有等待的goroutine,有的話直接調用並返回
if sg := c.recvq.dequeue(); sg != nil {
// Found a waiting receiver. We pass the value we want to send
// directly to the receiver, bypassing the channel buffer (if any).
send(c, sg, ep, func() { unlock(&c.lock) }, 3)
return true
}
//channel有buffer可以寫
if c.qcount < c.dataqsiz {
// Space is available in the channel buffer. Enqueue the element to send.
//根據sendx計算該數據在數組的位置
qp := chanbuf(c, c.sendx)
if raceenabled {
raceacquire(qp)
racerelease(qp)
}
//拷貝過去
typedmemmove(c.elemtype, qp, ep)
c.sendx++
if c.sendx == c.dataqsiz {
c.sendx = 0
}
//計數
c.qcount++
unlock(&c.lock)
return true
}
//沒buffer 且block false直接返回
if !block {
unlock(&c.lock)
return false
}
//沒buffer寫 初始化一個sudog結構
// Block on the channel. Some receiver will complete our operation for us.
gp := getg()
mysg := acquireSudog()
mysg.releasetime = 0
if t0 != 0 {
mysg.releasetime = -1
}
// No stack splits between assigning elem and enqueuing mysg
// on gp.waiting where copystack can find it.
//將該數據放在sudog的elem裏,所以沒buffer的channel數據其實在調用的goroutine裏
mysg.elem = ep
mysg.waitlink = nil
mysg.g = gp
mysg.isSelect = false
mysg.c = c
gp.waiting = mysg
gp.param = nil
//放到channel的寫隊列,並阻塞
c.sendq.enqueue(mysg)
goparkunlock(&c.lock, "chan send", traceEvGoBlockSend, 3)
// someone woke us up.
if mysg != gp.waiting {
throw("G waiting list is corrupted")
}
gp.waiting = nil
if gp.param == nil {
if c.closed == 0 {
throw("chansend: spurious wakeup")
}
panic(plainError("send on closed channel"))
}
gp.param = nil
if mysg.releasetime > 0 {
blockevent(mysg.releasetime-t0, 2)
}
mysg.c = nil
releaseSudog(mysg)
return true
?
? 整個寫channel的邏輯還是很清晰的。 參照這個其實讀channel差不多可以推斷出是個對應的邏輯。
讀channel
我們還是在runtime/chan.go中找到相關代碼
// entry points for <- c from compiled code
//go:nosplit
func chanrecv1(c *hchan, elem unsafe.Pointer) {
chanrecv(c, elem, true)
}
讀channel還有chanrecv2,selectnbrecv,selectnbrecv2,reflect_chanrecv。跟寫channel一樣,
它們之間也是參數的區別。
我們繼續看chanrecv
// chanrecv receives on channel c and writes the received data to ep.
// ep may be nil, in which case received data is ignored.
// If block == false and no elements are available, returns (false, false).
// Otherwise, if c is closed, zeros *ep and returns (true, false).
// Otherwise, fills in *ep with an element and returns (true, true).
// A non-nil ep must point to the heap or the caller's stack.
func chanrecv(c *hchan, ep unsafe.Pointer, block bool) (selected, received bool) {
// raceenabled: don't need to check ep, as it is always on the stack
// or is new memory allocated by reflect.
if debugChan {
print("chanrecv: chan=", c, "\n")
}
//block true的時候讀nil的channel 將會永遠阻塞
if c == nil {
if !block {
return
}
gopark(nil, nil, "chan receive (nil chan)", traceEvGoStop, 2)
throw("unreachable")
}
//block false的時候 判斷channel buffer 已滿或者沒buffer 沒有讀的goroutine就直接返回
if !block && (c.dataqsiz == 0 && c.sendq.first == nil ||
c.dataqsiz > 0 && atomic.Loaduint(&c.qcount) == 0) &&
atomic.Load(&c.closed) == 0 {
return
}
lock(&c.lock)
//如果channel已空 且沒有讀的數據 清除並退出
if c.closed != 0 && c.qcount == 0 {
if raceenabled {
raceacquire(unsafe.Pointer(c))
}
unlock(&c.lock)
if ep != nil {
typedmemclr(c.elemtype, ep)
}
return true, false
}
//還是優先檢查寫隊列 拿出阻塞的goroutine
if sg := c.sendq.dequeue(); sg != nil {
// Found a waiting sender. If buffer is size 0, receive value
// directly from sender. Otherwise, receive from head of queue
// and add sender's value to the tail of the queue (both map to
// the same buffer slot because the queue is full).
recv(c, sg, ep, func() { unlock(&c.lock) }, 3)
return true, true
}
//buffer中有數據 跟寫對應處理
if c.qcount > 0 {
// Receive directly from queue
qp := chanbuf(c, c.recvx)
if raceenabled {
raceacquire(qp)
racerelease(qp)
}
if ep != nil {
typedmemmove(c.elemtype, ep, qp)
}
typedmemclr(c.elemtype, qp)
c.recvx++
if c.recvx == c.dataqsiz {
c.recvx = 0
}
c.qcount--
unlock(&c.lock)
return true, true
}
if !block {
unlock(&c.lock)
return false, false
}
//沒有數據讀 初始化一個sudog並阻塞
// no sender available: block on this channel.
gp := getg()
mysg := acquireSudog()
mysg.releasetime = 0
if t0 != 0 {
mysg.releasetime = -1
}
// No stack splits between assigning elem and enqueuing mysg
// on gp.waiting where copystack can find it.
mysg.elem = ep
mysg.waitlink = nil
gp.waiting = mysg
mysg.g = gp
mysg.isSelect = false
mysg.c = c
gp.param = nil
//把自己放到讀隊列
c.recvq.enqueue(mysg)
goparkunlock(&c.lock, "chan receive", traceEvGoBlockRecv, 3)
// someone woke us up
if mysg != gp.waiting {
throw("G waiting list is corrupted")
}
gp.waiting = nil
if mysg.releasetime > 0 {
blockevent(mysg.releasetime-t0, 2)
}
closed := gp.param == nil
gp.param = nil
mysg.c = nil
releaseSudog(mysg)
return true, !closed
}
關channel
最後我們來看看close channel
func closechan(c *hchan) {
//關nil channel直接panic
if c == nil {
panic(plainError("close of nil channel"))
}
lock(&c.lock)
//重復關閉 panic
if c.closed != 0 {
unlock(&c.lock)
panic(plainError("close of closed channel"))
}
if raceenabled {
callerpc := getcallerpc()
racewritepc(unsafe.Pointer(c), callerpc, funcPC(closechan))
racerelease(unsafe.Pointer(c))
}
//設置channel標記
c.closed = 1
var glist *g
// release all readers
for {
//通知所有的讀goroutine
sg := c.recvq.dequeue()
if sg == nil {
break
}
if sg.elem != nil {
typedmemclr(c.elemtype, sg.elem)
sg.elem = nil
}
if sg.releasetime != 0 {
sg.releasetime = cputicks()
}
gp := sg.g
gp.param = nil
if raceenabled {
raceacquireg(gp, unsafe.Pointer(c))
}
gp.schedlink.set(glist)
glist = gp
}
// release all writers (they will panic)
for {
sg := c.sendq.dequeue()
if sg == nil {
break
}
sg.elem = nil
if sg.releasetime != 0 {
sg.releasetime = cputicks()
}
gp := sg.g
gp.param = nil
if raceenabled {
raceacquireg(gp, unsafe.Pointer(c))
}
gp.schedlink.set(glist)
glist = gp
}
unlock(&c.lock)
// Ready all Gs now that we've dropped the channel lock.
for glist != nil {
gp := glist
glist = glist.schedlink.ptr()
gp.schedlink = 0
goready(gp, 3)
}
}
Golang channel實現