.NET中生成水印更好的方法
.NET中生成水印更好的方法
為了保護智慧財產權,防止資源被盜用,水印在部落格、網店等場景中非常常見。
本文首先演示了基於System.Drawing.Image
做正常操作。然後基於Direct2D
/WIC
/DirectWrite
,演示了一種全新、不同的“騷”操作。
方法1-System.Drawing
給圖片加水印
System.Drawing.Image
原生屬於GDI
的一部分,是Windows Only,但隨著NuGet包System.Drawing.Common的釋出,現在System.Drawing.Image
已經支援linux
:
Install-Package System.Drawing.Common -Version 4.5.1
以下程式碼演示瞭如何從給圖片加水印:
// 加水印 var watermarkedStream = new MemoryStream(); using (var img = Image.FromStream(File.OpenRead(@"D:\_\WatermarkDemo.png"))) { using (var graphic = Graphics.FromImage(img)) { var font = new Font("微軟雅黑", 30, FontStyle.Bold, GraphicsUnit.Pixel); var color = Color.FromArgb(128, 255, 255, 255); var brush = new SolidBrush(color); var point = new Point(img.Width - 130, img.Height - 50); graphic.DrawString("水印在此", font, brush, point); img.Save(watermarkedStream, ImageFormat.Png); } }
效果如圖(沒有黃色剪頭):
附:Edi.Wang做了一個NuGet包,可以輕鬆地配置水印引數:
- NuGet:https://github.com/EdiWang/Edi.ImageWatermark
- 文章:https://edi.wang/post/2018/10/12/add-watermark-to-uploaded-image-aspnet-core
方法2-Direct2D
/WIC
給圖片加水印
Direct2D
源於Windows 8
/IE 10
,安裝IE 10
之後,Windows 7
也能用。Direct2D
基於Direct3D
,很顯然,是Windows Only的。
Direct2D
是Windows
下一代的2D渲染庫,隨著Direct2D
Windows Imaging Component
(簡稱WIC
)和DirectWrite
。
相關說明和文件連結:
技術 | 說明 | 連結 |
---|---|---|
Direct2D |
基於硬體加速的2D圖形渲染 | Go |
WIC |
高效能圖片編碼、解碼 | Go |
DirectWrite |
基於硬體加速的文字渲染 | Go |
如果您開啟連結看了一眼,就不難看出,這些技術都是基於COM
的,但我們使用.NET
,不是嗎?
好在我們有SharpDX
SharpDX
對這些DirectX
技術做了封裝,在這個Demo中,我們需要安裝SharpDX.Direct2D1
和SharpDX.Mathematics
兩個包:
Install-Package SharpDX.Direct2D1 -Version 4.2.0
Install-Package SharpDX.Mathematics -Version 4.2.0
以下程式碼演示瞭如何使用SharpDX.Direct2D1
給圖片加水印:
using D2D = SharpDX.Direct2D1;
using DWrite = SharpDX.DirectWrite;
using SharpDX;
using SharpDX.IO;
using WIC = SharpDX.WIC;
MemoryStream AddWatermark(Stream fileName, string watermarkText)
{
using (var wic = new WIC.ImagingFactory2())
using (var d2d = new D2D.Factory())
using (var image = CreateWicImage(wic, fileName))
using (var wicBitmap = new WIC.Bitmap(wic, image.Size.Width, image.Size.Height, WIC.PixelFormat.Format32bppPBGRA, WIC.BitmapCreateCacheOption.CacheOnDemand))
using (var target = new D2D.WicRenderTarget(d2d, wicBitmap, new D2D.RenderTargetProperties()))
using (var bmpPicture = D2D.Bitmap.FromWicBitmap(target, image))
using (var dwriteFactory = new SharpDX.DirectWrite.Factory())
using (var brush = new D2D.SolidColorBrush(target, new Color(0xff, 0xff, 0xff, 0x7f)))
{
target.BeginDraw();
{
target.DrawBitmap(bmpPicture, new RectangleF(0, 0, target.Size.Width, target.Size.Height), 1.0f, D2D.BitmapInterpolationMode.Linear);
target.DrawRectangle(new RectangleF(0, 0, target.Size.Width, target.Size.Height), brush);
var textFormat = new DWrite.TextFormat(dwriteFactory, "微軟雅黑", DWrite.FontWeight.Bold, DWrite.FontStyle.Normal, 30.0f);
target.DrawText(watermarkText, textFormat, new RectangleF(target.Size.Width - 130, target.Size.Height - 50, int.MaxValue, int.MaxValue), brush);
}
target.EndDraw();
var ms = new MemoryStream();
SaveD2DBitmap(wic, wicBitmap, ms);
return ms;
}
}
void SaveD2DBitmap(WIC.ImagingFactory wicFactory, WIC.Bitmap wicBitmap, Stream outputStream)
{
using (var encoder = new WIC.BitmapEncoder(wicFactory, WIC.ContainerFormatGuids.Png))
{
encoder.Initialize(outputStream);
using (var frame = new WIC.BitmapFrameEncode(encoder))
{
frame.Initialize();
frame.SetSize(wicBitmap.Size.Width, wicBitmap.Size.Height);
var pixelFormat = wicBitmap.PixelFormat;
frame.SetPixelFormat(ref pixelFormat);
frame.WriteSource(wicBitmap);
frame.Commit();
encoder.Commit();
}
}
}
WIC.FormatConverter CreateWicImage(WIC.ImagingFactory wicFactory, Stream stream)
{
using (var decoder = new WIC.PngBitmapDecoder(wicFactory))
{
var decodeStream = new WIC.WICStream(wicFactory, stream);
decoder.Initialize(decodeStream, WIC.DecodeOptions.CacheOnLoad);
using (var decodeFrame = decoder.GetFrame(0))
{
var converter = new WIC.FormatConverter(wicFactory);
converter.Initialize(decodeFrame, WIC.PixelFormat.Format32bppPBGRA);
return converter;
}
}
}
呼叫方式:
File.WriteAllBytes(@"D:\_\Demo2.png", AddWatermark(File.OpenRead(@"D:\_\WatermarkDemo.png"), "水印在此").ToArray());
效果也是一切正常:
有什麼區別?
System.Drawing
只花了14行,Direct2D
卻需要整整60行!複雜程度驚人!為什麼要舍簡單求複雜呢?
因為System.Drawing
沒有硬體加速,而且生成的圖片也沒有反走樣(Anti-aliasing
),這導致使用System.Drawing
相比之下較慢,而且生成圖片的效果稍差:
很明顯可以看出,Direct2D
生成的圖片更平滑。
作者:周杰
出處:https://www.cnblogs.com/sdflysha
本文采用
知識共享署名-非商業性使用-相同方式共享 2.5 中國大陸許可協議
進行許可,歡迎轉載,但未經作者同意必須保留此段宣告,且在文章頁面明顯位置給出原文連線