Android 禁用電源鍵音量鍵與模擬
阿新 • • 發佈:2019-08-09
/base/services/core/java/com/android/server/policy/PhoneWindowManager.java
模擬
在PhoneWindowManager中註冊廣播,收到廣播後執行事件
需要注意 SystemClock.uptimeMillis()去取時間,因為底層也是這樣取,不然底層有個時間校驗
private BroadcastReceiver mKeyReceiver=new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { int action= intent.getIntExtra("action",0); switch(action){ case 0:{ //預設保留 /** long eventTime=System.currentTimeMillis(); Log.e("currentTimeMillis",eventTime+""); boolean interactive=false; int count=1; wfypowerPress(eventTime,interactive,count); */ //wakeUpFromPowerKey(0); break; } case 1:{ //電源鍵短按 long eventTime=SystemClock.uptimeMillis(); Log.e("currentTimeMillis",eventTime+""); boolean interactive=true; int count=1; wfypowerPress(eventTime,interactive,1); //long eventTime=SystemClock.uptimeMillis(); //mPowerManager.goToSleep(eventTime, // PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON, 1); break; } case 2://電源鍵長按 wfypowerLongPress(); break; case 3://home鍵短按 wfyhandleShortPressOnHome(); break; } } };
禁用
persist.fnf.powerShortDisable
private void powerPress(long eventTime, boolean interactive, int count) { if (mScreenOnEarly && !mScreenOnFully) { Slog.i(TAG, "Suppressed redundant power key press while " + "already in the process of turning the screen on."); return; } if (count == 2) { powerMultiPressAction(eventTime, interactive, mDoublePressOnPowerBehavior); } else if (count == 3) { powerMultiPressAction(eventTime, interactive, mTriplePressOnPowerBehavior); } else if (interactive && !mBeganFromNonInteractive) { switch (mShortPressOnPowerBehavior) { case SHORT_PRESS_POWER_NOTHING: break; case SHORT_PRESS_POWER_GO_TO_SLEEP: if(SystemProperties.getBoolean("persist.fnf.powerShortDisable", false)){ return; } mPowerManager.goToSleep(eventTime, PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON, 0); break; case SHORT_PRESS_POWER_REALLY_GO_TO_SLEEP: if(SystemProperties.getBoolean("persist.fnf.powerShortDisable", false)){ return; } mPowerManager.goToSleep(eventTime, PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON, PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE); break; case SHORT_PRESS_POWER_REALLY_GO_TO_SLEEP_AND_GO_HOME: if(SystemProperties.getBoolean("persist.fnf.powerShortDisable", false)){ return; } mPowerManager.goToSleep(eventTime, PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON, PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE); launchHomeFromHotKey(); break; case SHORT_PRESS_POWER_GO_HOME: launchHomeFromHotKey(true /* awakenFromDreams */, false /*respectKeyguard*/); break; } } }
void showGlobalActionsInternal() { sendCloseSystemWindows(SYSTEM_DIALOG_REASON_GLOBAL_ACTIONS); if (mGlobalActions == null) { mGlobalActions = new GlobalActions(mContext, mWindowManagerFuncs); } final boolean keyguardShowing = isKeyguardShowingAndNotOccluded(); if(SystemProperties.getBoolean("persist.fnf.powerLongDisable", false)){ }else{ mGlobalActions.showDialog(keyguardShowing, isDeviceProvisioned()); } if (keyguardShowing) { // since it took two seconds of long press to bring this up, // poke the wake lock so they have some time to see the dialog. mPowerManager.userActivity(SystemClock.uptimeMillis(), false); } }
音量鍵
/** {@inheritDoc} */
@Override
public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags) {
if (!mSystemBooted) {
// If we have not yet booted, don't let key events do anything.
return 0;
}
final boolean interactive = (policyFlags & FLAG_INTERACTIVE) != 0;
final boolean down = event.getAction() == KeyEvent.ACTION_DOWN;
final boolean canceled = event.isCanceled();
final int keyCode = event.getKeyCode();
final boolean isInjected = (policyFlags & WindowManagerPolicy.FLAG_INJECTED) != 0;
// If screen is off then we treat the case where the keyguard is open but hidden
// the same as if it were open and in front.
// This will prevent any keys other than the power button from waking the screen
// when the keyguard is hidden by another activity.
final boolean keyguardActive = (mKeyguardDelegate == null ? false :
(interactive ?
isKeyguardShowingAndNotOccluded() :
mKeyguardDelegate.isShowing()));
if (DEBUG_INPUT) {
Log.d(TAG, "interceptKeyTq keycode=" + keyCode
+ " interactive=" + interactive + " keyguardActive=" + keyguardActive
+ " policyFlags=" + Integer.toHexString(policyFlags));
}
// Basic policy based on interactive state.
int result;
boolean isWakeKey = (policyFlags & WindowManagerPolicy.FLAG_WAKE) != 0
|| event.isWakeKey();
if (interactive || (isInjected && !isWakeKey)) {
// When the device is interactive or the key is injected pass the
// key to the application.
result = ACTION_PASS_TO_USER;
isWakeKey = false;
} else if (!interactive && shouldDispatchInputWhenNonInteractive()) {
// If we're currently dozing with the screen on and the keyguard showing, pass the key
// to the application but preserve its wake key status to make sure we still move
// from dozing to fully interactive if we would normally go from off to fully
// interactive.
result = ACTION_PASS_TO_USER;
} else {
// When the screen is off and the key is not injected, determine whether
// to wake the device but don't pass the key to the application.
result = 0;
if (isWakeKey && (!down || !isWakeKeyWhenScreenOff(keyCode))) {
isWakeKey = false;
}
}
// If the key would be handled globally, just return the result, don't worry about special
// key processing.
if (isValidGlobalKey(keyCode)
&& mGlobalKeyManager.shouldHandleGlobalKey(keyCode, event)) {
if (isWakeKey) {
wakeUp(event.getEventTime(), mAllowTheaterModeWakeFromKey, "android.policy:KEY");
}
return result;
}
boolean useHapticFeedback = down
&& (policyFlags & WindowManagerPolicy.FLAG_VIRTUAL) != 0
&& event.getRepeatCount() == 0;
// Handle special keys.
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_DOWN:
case KeyEvent.KEYCODE_VOLUME_UP:
case KeyEvent.KEYCODE_VOLUME_MUTE: {
if(SystemProperties.getBoolean("persist.fnf.volumeDisable", false)){
return 0;
}
if (mUseTvRouting) {
// On TVs volume keys never go to the foreground app
result &= ~ACTION_PASS_TO_USER;
}
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
if (down) {
if (interactive && !mScreenshotChordVolumeDownKeyTriggered
&& (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
mScreenshotChordVolumeDownKeyTriggered = true;
mScreenshotChordVolumeDownKeyTime = event.getDownTime();
mScreenshotChordVolumeDownKeyConsumed = false;
cancelPendingPowerKeyAction();
interceptScreenshotChord();
}
} else {
mScreenshotChordVolumeDownKeyTriggered = false;
cancelPendingScreenshotChordAction();
}
} else if (keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
if (down) {
if (interactive && !mScreenshotChordVolumeUpKeyTriggered
&& (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
mScreenshotChordVolumeUpKeyTriggered = true;
cancelPendingPowerKeyAction();
cancelPendingScreenshotChordAction();
}
} else {
mScreenshotChordVolumeUpKeyTriggered = false;
cancelPendingScreenshotChordAction();
}
}
if (down) {
TelecomManager telecomManager = getTelecommService();
if (telecomManager != null) {
if (telecomManager.isRinging()) {
// If an incoming call is ringing, either VOLUME key means
// "silence ringer". We handle these keys here, rather than
// in the InCallScreen, to make sure we'll respond to them
// even if the InCallScreen hasn't come to the foreground yet.
// Look for the DOWN event here, to agree with the "fallback"
// behavior in the InCallScreen.
Log.i(TAG, "interceptKeyBeforeQueueing:"
+ " VOLUME key-down while ringing: Silence ringer!");
// Silence the ringer. (It's safe to call this
// even if the ringer has already been silenced.)
telecomManager.silenceRinger();
// And *don't* pass this key thru to the current activity
// (which is probably the InCallScreen.)
result &= ~ACTION_PASS_TO_USER;
break;
}
if (telecomManager.isInCall()
&& (result & ACTION_PASS_TO_USER) == 0) {
// If we are in call but we decided not to pass the key to
// the application, just pass it to the session service.
MediaSessionLegacyHelper.getHelper(mContext)
.sendVolumeKeyEvent(event, false);
break;
}
}
if ((result & ACTION_PASS_TO_USER) == 0) {
if (mUseTvRouting) {
dispatchDirectAudioEvent(event);
} else {
// If we aren't passing to the user and no one else
// handled it send it to the session manager to
// figure out.
MediaSessionLegacyHelper.getHelper(mContext)
.sendVolumeKeyEvent(event, true);
}
break;
}
}
break;
}
case KeyEvent.KEYCODE_ENDCALL: {
result &= ~ACTION_PASS_TO_USER;
if (down) {
TelecomManager telecomManager = getTelecommService();
boolean hungUp = false;
if (telecomManager != null) {
hungUp = telecomManager.endCall();
}
if (interactive && !hungUp) {
mEndCallKeyHandled = false;
mHandler.postDelayed(mEndCallLongPress,
ViewConfiguration.get(mContext).getDeviceGlobalActionKeyTimeout());
} else {
mEndCallKeyHandled = true;
}
} else {
if (!mEndCallKeyHandled) {
mHandler.removeCallbacks(mEndCallLongPress);
if (!canceled) {
if ((mEndcallBehavior
& Settings.System.END_BUTTON_BEHAVIOR_HOME) != 0) {
if (goHome()) {
break;
}
}
if ((mEndcallBehavior
& Settings.System.END_BUTTON_BEHAVIOR_SLEEP) != 0) {
mPowerManager.goToSleep(event.getEventTime(),
PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON, 0);
isWakeKey = false;
}
}
}
}
break;
}
case KeyEvent.KEYCODE_POWER: {
result &= ~ACTION_PASS_TO_USER;
isWakeKey = false; // wake-up will be handled separately
if (down) {
interceptPowerKeyDown(event, interactive);
} else {
interceptPowerKeyUp(event, interactive, canceled);
}
break;
}
case KeyEvent.KEYCODE_SLEEP: {
result &= ~ACTION_PASS_TO_USER;
isWakeKey = false;
if (!mPowerManager.isInteractive()) {
useHapticFeedback = false; // suppress feedback if already non-interactive
}
if (down) {
sleepPress(event.getEventTime());
} else {
sleepRelease(event.getEventTime());
}
break;
}
case KeyEvent.KEYCODE_WAKEUP: {
result &= ~ACTION_PASS_TO_USER;
isWakeKey = true;
break;
}
case KeyEvent.KEYCODE_MEDIA_PLAY:
case KeyEvent.KEYCODE_MEDIA_PAUSE:
case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE:
case KeyEvent.KEYCODE_HEADSETHOOK:
case KeyEvent.KEYCODE_MUTE:
case KeyEvent.KEYCODE_MEDIA_STOP:
case KeyEvent.KEYCODE_MEDIA_NEXT:
case KeyEvent.KEYCODE_MEDIA_PREVIOUS:
case KeyEvent.KEYCODE_MEDIA_REWIND:
case KeyEvent.KEYCODE_MEDIA_RECORD:
case KeyEvent.KEYCODE_MEDIA_FAST_FORWARD:
case KeyEvent.KEYCODE_MEDIA_AUDIO_TRACK: {
if (MediaSessionLegacyHelper.getHelper(mContext).isGlobalPriorityActive()) {
// If the global session is active pass all media keys to it
// instead of the active window.
result &= ~ACTION_PASS_TO_USER;
}
if ((result & ACTION_PASS_TO_USER) == 0) {
// Only do this if we would otherwise not pass it to the user. In that
// case, the PhoneWindow class will do the same thing, except it will
// only do it if the showing app doesn't process the key on its own.
// Note that we need to make a copy of the key event here because the
// original key event will be recycled when we return.
mBroadcastWakeLock.acquire();
Message msg = mHandler.obtainMessage(MSG_DISPATCH_MEDIA_KEY_WITH_WAKE_LOCK,
new KeyEvent(event));
msg.setAsynchronous(true);
msg.sendToTarget();
}
break;
}
case KeyEvent.KEYCODE_CALL: {
if (down) {
TelecomManager telecomManager = getTelecommService();
if (telecomManager != null) {
if (telecomManager.isRinging()) {
Log.i(TAG, "interceptKeyBeforeQueueing:"
+ " CALL key-down while ringing: Answer the call!");
telecomManager.acceptRingingCall();
// And *don't* pass this key thru to the current activity
// (which is presumably the InCallScreen.)
result &= ~ACTION_PASS_TO_USER;
}
}
}
break;
}
case KeyEvent.KEYCODE_VOICE_ASSIST: {
// Only do this if we would otherwise not pass it to the user. In that case,
// interceptKeyBeforeDispatching would apply a similar but different policy in
// order to invoke voice assist actions. Note that we need to make a copy of the
// key event here because the original key event will be recycled when we return.
if ((result & ACTION_PASS_TO_USER) == 0 && !down) {
mBroadcastWakeLock.acquire();
Message msg = mHandler.obtainMessage(MSG_LAUNCH_VOICE_ASSIST_WITH_WAKE_LOCK,
keyguardActive ? 1 : 0, 0);
msg.setAsynchronous(true);
msg.sendToTarget();
}
}
}
if (useHapticFeedback) {
performHapticFeedbackLw(null, HapticFeedbackConstants.VIRTUAL_KEY, false);
}
if (isWakeKey) {
wakeUp(event.getEventTime(), mAllowTheaterModeWakeFromKey, "android.policy:KEY");
}
return result;
}
完整的例項
/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.policy;
import android.app.ActivityManager;
import android.app.ActivityManagerInternal;
import android.app.ActivityManagerInternal.SleepToken;
import android.app.ActivityManagerNative;
import android.app.AppOpsManager;
import android.app.IUiModeManager;
import android.app.ProgressDialog;
import android.app.SearchManager;
import android.app.StatusBarManager;
import android.app.UiModeManager;
import android.content.ActivityNotFoundException;
import android.content.BroadcastReceiver;
import android.content.ComponentName;
import android.content.ContentResolver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.content.ServiceConnection;
import android.content.pm.ActivityInfo;
import android.content.pm.PackageManager;
import android.content.pm.ResolveInfo;
import android.content.res.CompatibilityInfo;
import android.content.res.Configuration;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.database.ContentObserver;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.hardware.hdmi.HdmiControlManager;
import android.hardware.hdmi.HdmiPlaybackClient;
import android.hardware.hdmi.HdmiPlaybackClient.OneTouchPlayCallback;
import android.media.AudioAttributes;
import android.media.AudioManager;
import android.media.AudioSystem;
import android.media.IAudioService;
import android.media.Ringtone;
import android.media.RingtoneManager;
import android.media.session.MediaSessionLegacyHelper;
import android.os.Binder;
import android.os.Bundle;
import android.os.Debug;
import android.os.FactoryTest;
import android.os.Handler;
import android.os.IBinder;
import android.os.IDeviceIdleController;
import android.os.Looper;
import android.os.Message;
import android.os.Messenger;
import android.os.PowerManager;
import android.os.PowerManagerInternal;
import android.os.Process;
import android.os.RemoteException;
import android.os.ServiceManager;
import android.os.SystemClock;
import android.os.SystemProperties;
import android.os.UEventObserver;
import android.os.UserHandle;
import android.os.Vibrator;
import android.provider.MediaStore;
import android.provider.Settings;
import android.service.dreams.DreamManagerInternal;
import android.service.dreams.DreamService;
import android.service.dreams.IDreamManager;
import android.speech.RecognizerIntent;
import android.telecom.TelecomManager;
import android.util.DisplayMetrics;
import android.util.EventLog;
import android.util.Log;
import android.util.Slog;
import android.util.SparseArray;
import android.view.Display;
import android.view.Gravity;
import android.view.HapticFeedbackConstants;
import android.view.IApplicationToken;
import android.view.IWindowManager;
import android.view.InputChannel;
import android.view.InputDevice;
import android.view.InputEvent;
import android.view.InputEventReceiver;
import android.view.KeyCharacterMap;
import android.view.KeyCharacterMap.FallbackAction;
import android.view.KeyEvent;
import android.view.MotionEvent;
import com.android.internal.logging.MetricsLogger;
import com.android.internal.policy.PhoneWindow;
import android.view.Surface;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.WindowManager;
import android.view.WindowManagerGlobal;
import android.view.WindowManagerInternal;
import android.view.WindowManagerPolicy;
import android.view.accessibility.AccessibilityEvent;
import android.view.accessibility.AccessibilityManager;
import android.view.animation.Animation;
import android.view.animation.AnimationSet;
import android.view.animation.AnimationUtils;
import com.android.internal.R;
import com.android.internal.statusbar.IStatusBarService;
import com.android.internal.util.ScreenShapeHelper;
import com.android.internal.widget.PointerLocationView;
import com.android.server.am.ActivityStackSupervisor;
import com.android.server.GestureLauncherService;
import com.android.server.LocalServices;
import com.android.server.policy.keyguard.KeyguardServiceDelegate;
import com.android.server.policy.keyguard.KeyguardServiceDelegate.DrawnListener;
import java.io.File;
import java.io.FileReader;
import java.io.IOException;
import java.io.PrintWriter;
import java.util.HashSet;
import java.util.List;
import static android.view.WindowManager.LayoutParams.*;
import static android.view.WindowManagerPolicy.WindowManagerFuncs.LID_ABSENT;
import static android.view.WindowManagerPolicy.WindowManagerFuncs.LID_OPEN;
import static android.view.WindowManagerPolicy.WindowManagerFuncs.LID_CLOSED;
import static android.view.WindowManagerPolicy.WindowManagerFuncs.CAMERA_LENS_COVER_ABSENT;
import static android.view.WindowManagerPolicy.WindowManagerFuncs.CAMERA_LENS_UNCOVERED;
import static android.view.WindowManagerPolicy.WindowManagerFuncs.CAMERA_LENS_COVERED;
import android.app.DeviceManager;
/**
* WindowManagerPolicy implementation for the Android phone UI. This
* introduces a new method suffix, Lp, for an internal lock of the
* PhoneWindowManager. This is used to protect some internal state, and
* can be acquired with either the Lw and Li lock held, so has the restrictions
* of both of those when held.
*/
public class PhoneWindowManager implements WindowManagerPolicy {
static final String TAG = "WindowManager";
static final boolean DEBUG = false;
static final boolean localLOGV = false;
static final boolean DEBUG_INPUT = false;
static final boolean DEBUG_KEYGUARD = false;
static final boolean DEBUG_LAYOUT = false;
static final boolean DEBUG_STARTING_WINDOW = false;
static final boolean DEBUG_WAKEUP = false;
static final boolean SHOW_STARTING_ANIMATIONS = true;
static final boolean SHOW_PROCESSES_ON_ALT_MENU = false;
// Whether to allow dock apps with METADATA_DOCK_HOME to temporarily take over the Home key.
// No longer recommended for desk docks; still useful in car docks.
static final boolean ENABLE_CAR_DOCK_HOME_CAPTURE = true;
static final boolean ENABLE_DESK_DOCK_HOME_CAPTURE = false;
static final int SHORT_PRESS_POWER_NOTHING = 0;
static final int SHORT_PRESS_POWER_GO_TO_SLEEP = 1;
static final int SHORT_PRESS_POWER_REALLY_GO_TO_SLEEP = 2;
static final int SHORT_PRESS_POWER_REALLY_GO_TO_SLEEP_AND_GO_HOME = 3;
static final int SHORT_PRESS_POWER_GO_HOME = 4;
static final int LONG_PRESS_POWER_NOTHING = 0;
static final int LONG_PRESS_POWER_GLOBAL_ACTIONS = 1;
static final int LONG_PRESS_POWER_SHUT_OFF = 2;
static final int LONG_PRESS_POWER_SHUT_OFF_NO_CONFIRM = 3;
static final int MULTI_PRESS_POWER_NOTHING = 0;
static final int MULTI_PRESS_POWER_THEATER_MODE = 1;
static final int MULTI_PRESS_POWER_BRIGHTNESS_BOOST = 2;
// These need to match the documentation/constant in
// core/res/res/values/config.xml
static final int LONG_PRESS_HOME_NOTHING = 0;
static final int LONG_PRESS_HOME_RECENT_SYSTEM_UI = 1;
static final int LONG_PRESS_HOME_ASSIST = 2;
static final int DOUBLE_TAP_HOME_NOTHING = 0;
static final int DOUBLE_TAP_HOME_RECENT_SYSTEM_UI = 1;
static final int SHORT_PRESS_SLEEP_GO_TO_SLEEP = 0;
static final int SHORT_PRESS_SLEEP_GO_TO_SLEEP_AND_GO_HOME = 1;
static final int APPLICATION_MEDIA_SUBLAYER = -2;
static final int APPLICATION_MEDIA_OVERLAY_SUBLAYER = -1;
static final int APPLICATION_PANEL_SUBLAYER = 1;
static final int APPLICATION_SUB_PANEL_SUBLAYER = 2;
static final int APPLICATION_ABOVE_SUB_PANEL_SUBLAYER = 3;
static public final String SYSTEM_DIALOG_REASON_KEY = "reason";
static public final String SYSTEM_DIALOG_REASON_GLOBAL_ACTIONS = "globalactions";
static public final String SYSTEM_DIALOG_REASON_RECENT_APPS = "recentapps";
static public final String SYSTEM_DIALOG_REASON_HOME_KEY = "homekey";
static public final String SYSTEM_DIALOG_REASON_ASSIST = "assist";
/**
* These are the system UI flags that, when changing, can cause the layout
* of the screen to change.
*/
static final int SYSTEM_UI_CHANGING_LAYOUT =
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.STATUS_BAR_TRANSLUCENT
| View.NAVIGATION_BAR_TRANSLUCENT
| View.SYSTEM_UI_TRANSPARENT;
private static final AudioAttributes VIBRATION_ATTRIBUTES = new AudioAttributes.Builder()
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.setUsage(AudioAttributes.USAGE_ASSISTANCE_SONIFICATION)
.build();
// The panic gesture may become active only after the keyguard is dismissed and the immersive
// app shows again. If that doesn't happen for 30s we drop the gesture.
private static final long PANIC_GESTURE_EXPIRATION = 30000;
/**
* Keyguard stuff
*/
private WindowState mKeyguardScrim;
private boolean mKeyguardHidden;
private boolean mKeyguardDrawnOnce;
/* Table of Application Launch keys. Maps from key codes to intent categories.
*
* These are special keys that are used to launch particular kinds of applications,
* such as a web browser. HID defines nearly a hundred of them in the Consumer (0x0C)
* usage page. We don't support quite that many yet...
*/
static SparseArray<String> sApplicationLaunchKeyCategories;
static {
sApplicationLaunchKeyCategories = new SparseArray<String>();
sApplicationLaunchKeyCategories.append(
KeyEvent.KEYCODE_EXPLORER, Intent.CATEGORY_APP_BROWSER);
sApplicationLaunchKeyCategories.append(
KeyEvent.KEYCODE_ENVELOPE, Intent.CATEGORY_APP_EMAIL);
sApplicationLaunchKeyCategories.append(
KeyEvent.KEYCODE_CONTACTS, Intent.CATEGORY_APP_CONTACTS);
sApplicationLaunchKeyCategories.append(
KeyEvent.KEYCODE_CALENDAR, Intent.CATEGORY_APP_CALENDAR);
sApplicationLaunchKeyCategories.append(
KeyEvent.KEYCODE_MUSIC, Intent.CATEGORY_APP_MUSIC);
sApplicationLaunchKeyCategories.append(
KeyEvent.KEYCODE_CALCULATOR, Intent.CATEGORY_APP_CALCULATOR);
}
/** Amount of time (in milliseconds) to wait for windows drawn before powering on. */
static final int WAITING_FOR_DRAWN_TIMEOUT = 1000;
/**
* Lock protecting internal state. Must not call out into window
* manager with lock held. (This lock will be acquired in places
* where the window manager is calling in with its own lock held.)
*/
private final Object mLock = new Object();
Context mContext;
IWindowManager mWindowManager;
WindowManagerFuncs mWindowManagerFuncs;
WindowManagerInternal mWindowManagerInternal;
PowerManager mPowerManager;
ActivityManager mActivityManager;
ActivityManagerInternal mActivityManagerInternal;
DreamManagerInternal mDreamManagerInternal;
PowerManagerInternal mPowerManagerInternal;
IStatusBarService mStatusBarService;
boolean mPreloadedRecentApps;
final Object mServiceAquireLock = new Object();
Vibrator mVibrator; // Vibrator for giving feedback of orientation changes
SearchManager mSearchManager;
AccessibilityManager mAccessibilityManager;
BurnInProtectionHelper mBurnInProtectionHelper;
AppOpsManager mAppOpsManager;
// Vibrator pattern for haptic feedback of a long press.
long[] mLongPressVibePattern;
// Vibrator pattern for haptic feedback of virtual key press.
long[] mVirtualKeyVibePattern;
// Vibrator pattern for a short vibration.
long[] mKeyboardTapVibePattern;
// Vibrator pattern for a short vibration when tapping on an hour/minute tick of a Clock.
long[] mClockTickVibePattern;
// Vibrator pattern for a short vibration when tapping on a day/month/year date of a Calendar.
long[] mCalendarDateVibePattern;
// Vibrator pattern for haptic feedback during boot when safe mode is disabled.
long[] mSafeModeDisabledVibePattern;
// Vibrator pattern for haptic feedback during boot when safe mode is enabled.
long[] mSafeModeEnabledVibePattern;
// Vibrator pattern for haptic feedback of a context click.
long[] mContextClickVibePattern;
/** If true, hitting shift & menu will broadcast Intent.ACTION_BUG_REPORT */
boolean mEnableShiftMenuBugReports = false;
boolean mSafeMode;
WindowState mStatusBar = null;
int mStatusBarHeight;
WindowState mNavigationBar = null;
boolean mHasNavigationBar = false;
boolean mCanHideNavigationBar = false;
boolean mNavigationBarCanMove = false; // can the navigation bar ever move to the side?
boolean mNavigationBarOnBottom = true; // is the navigation bar on the bottom *right now*?
int[] mNavigationBarHeightForRotation = new int[4];
int[] mNavigationBarWidthForRotation = new int[4];
boolean mBootMessageNeedsHiding;
KeyguardServiceDelegate mKeyguardDelegate;
final Runnable mWindowManagerDrawCallback = new Runnable() {
@Override
public void run() {
if (DEBUG_WAKEUP) Slog.i(TAG, "All windows ready for display!");
mHandler.sendEmptyMessage(MSG_WINDOW_MANAGER_DRAWN_COMPLETE);
}
};
final DrawnListener mKeyguardDrawnCallback = new DrawnListener() {
@Override
public void onDrawn() {
if (DEBUG_WAKEUP) Slog.d(TAG, "mKeyguardDelegate.ShowListener.onDrawn.");
mHandler.sendEmptyMessage(MSG_KEYGUARD_DRAWN_COMPLETE);
}
};
GlobalActions mGlobalActions;
Handler mHandler;
WindowState mLastInputMethodWindow = null;
WindowState mLastInputMethodTargetWindow = null;
// FIXME This state is shared between the input reader and handler thread.
// Technically it's broken and buggy but it has been like this for many years
// and we have not yet seen any problems. Someday we'll rewrite this logic
// so that only one thread is involved in handling input policy. Unfortunately
// it's on a critical path for power management so we can't just post the work to the
// handler thread. We'll need to resolve this someday by teaching the input dispatcher
// to hold wakelocks during dispatch and eliminating the critical path.
volatile boolean mPowerKeyHandled;
volatile boolean mBeganFromNonInteractive;
volatile int mPowerKeyPressCounter;
volatile boolean mEndCallKeyHandled;
boolean mRecentsVisible;
int mRecentAppsHeldModifiers;
boolean mLanguageSwitchKeyPressed;
int mLidState = LID_ABSENT;
int mCameraLensCoverState = CAMERA_LENS_COVER_ABSENT;
boolean mHaveBuiltInKeyboard;
boolean mSystemReady;
boolean mSystemBooted;
private boolean mDeferBindKeyguard;
boolean mHdmiPlugged;
HdmiControl mHdmiControl;
IUiModeManager mUiModeManager;
int mUiMode;
int mDockMode = Intent.EXTRA_DOCK_STATE_UNDOCKED;
int mLidOpenRotation;
int mCarDockRotation;
int mDeskDockRotation;
int mUndockedHdmiRotation;
int mDemoHdmiRotation;
boolean mDemoHdmiRotationLock;
int mDemoRotation;
boolean mDemoRotationLock;
boolean mWakeGestureEnabledSetting;
MyWakeGestureListener mWakeGestureListener;
// Default display does not rotate, apps that require non-default orientation will have to
// have the orientation emulated.
private boolean mForceDefaultOrientation = false;
int mUserRotationMode = WindowManagerPolicy.USER_ROTATION_FREE;
int mUserRotation = Surface.ROTATION_0;
boolean mAccelerometerDefault;
boolean mSupportAutoRotation;
int mAllowAllRotations = -1;
boolean mCarDockEnablesAccelerometer;
boolean mDeskDockEnablesAccelerometer;
int mLidKeyboardAccessibility;
int mLidNavigationAccessibility;
boolean mLidControlsSleep;
int mShortPressOnPowerBehavior;
int mLongPressOnPowerBehavior;
int mDoublePressOnPowerBehavior;
int mTriplePressOnPowerBehavior;
int mShortPressOnSleepBehavior;
boolean mAwake;
boolean mScreenOnEarly;
boolean mScreenOnFully;
ScreenOnListener mScreenOnListener;
boolean mKeyguardDrawComplete;
boolean mWindowManagerDrawComplete;
boolean mOrientationSensorEnabled = false;
int mCurrentAppOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
boolean mHasSoftInput = false;
boolean mTranslucentDecorEnabled = true;
boolean mUseTvRouting;
int mPointerLocationMode = 0; // guarded by mLock
// The last window we were told about in focusChanged.
WindowState mFocusedWindow;
IApplicationToken mFocusedApp;
PointerLocationView mPointerLocationView;
// The current size of the screen; really; extends into the overscan area of
// the screen and doesn't account for any system elements like the status bar.
int mOverscanScreenLeft, mOverscanScreenTop;
int mOverscanScreenWidth, mOverscanScreenHeight;
// The current visible size of the screen; really; (ir)regardless of whether the status
// bar can be hidden but not extending into the overscan area.
int mUnrestrictedScreenLeft, mUnrestrictedScreenTop;
int mUnrestrictedScreenWidth, mUnrestrictedScreenHeight;
// Like mOverscanScreen*, but allowed to move into the overscan region where appropriate.
int mRestrictedOverscanScreenLeft, mRestrictedOverscanScreenTop;
int mRestrictedOverscanScreenWidth, mRestrictedOverscanScreenHeight;
// The current size of the screen; these may be different than (0,0)-(dw,dh)
// if the status bar can't be hidden; in that case it effectively carves out
// that area of the display from all other windows.
int mRestrictedScreenLeft, mRestrictedScreenTop;
int mRestrictedScreenWidth, mRestrictedScreenHeight;
// During layout, the current screen borders accounting for any currently
// visible system UI elements.
int mSystemLeft, mSystemTop, mSystemRight, mSystemBottom;
// For applications requesting stable content insets, these are them.
int mStableLeft, mStableTop, mStableRight, mStableBottom;
// For applications requesting stable content insets but have also set the
// fullscreen window flag, these are the stable dimensions without the status bar.
int mStableFullscreenLeft, mStableFullscreenTop;
int mStableFullscreenRight, mStableFullscreenBottom;
// During layout, the current screen borders with all outer decoration
// (status bar, input method dock) accounted for.
int mCurLeft, mCurTop, mCurRight, mCurBottom;
// During layout, the frame in which content should be displayed
// to the user, accounting for all screen decoration except for any
// space they deem as available for other content. This is usually
// the same as mCur*, but may be larger if the screen decor has supplied
// content insets.
int mContentLeft, mContentTop, mContentRight, mContentBottom;
// During layout, the frame in which voice content should be displayed
// to the user, accounting for all screen decoration except for any
// space they deem as available for other content.
int mVoiceContentLeft, mVoiceContentTop, mVoiceContentRight, mVoiceContentBottom;
// During layout, the current screen borders along which input method
// windows are placed.
int mDockLeft, mDockTop, mDockRight, mDockBottom;
// During layout, the layer at which the doc window is placed.
int mDockLayer;
// During layout, this is the layer of the status bar.
int mStatusBarLayer;
int mLastSystemUiFlags;
// Bits that we are in the process of clearing, so we want to prevent
// them from being set by applications until everything has been updated
// to have them clear.
int mResettingSystemUiFlags = 0;
// Bits that we are currently always keeping cleared.
int mForceClearedSystemUiFlags = 0;
// What we last reported to system UI about whether the compatibility
// menu needs to be displayed.
boolean mLastFocusNeedsMenu = false;
// If nonzero, a panic gesture was performed at that time in uptime millis and is still pending.
private long mPendingPanicGestureUptime;
InputConsumer mInputConsumer = null;
static final Rect mTmpParentFrame = new Rect();
static final Rect mTmpDisplayFrame = new Rect();
static final Rect mTmpOverscanFrame = new Rect();
static final Rect mTmpContentFrame = new Rect();
static final Rect mTmpVisibleFrame = new Rect();
static final Rect mTmpDecorFrame = new Rect();
static final Rect mTmpStableFrame = new Rect();
static final Rect mTmpNavigationFrame = new Rect();
static final Rect mTmpOutsetFrame = new Rect();
WindowState mTopFullscreenOpaqueWindowState;
WindowState mTopFullscreenOpaqueOrDimmingWindowState;
HashSet<IApplicationToken> mAppsToBeHidden = new HashSet<IApplicationToken>();
HashSet<IApplicationToken> mAppsThatDismissKeyguard = new HashSet<IApplicationToken>();
boolean mTopIsFullscreen;
boolean mForceStatusBar;
boolean mForceStatusBarFromKeyguard;
private boolean mForceStatusBarTransparent;
boolean mHideLockScreen;
boolean mForcingShowNavBar;
int mForcingShowNavBarLayer;
// States of keyguard dismiss.
private static final int DISMISS_KEYGUARD_NONE = 0; // Keyguard not being dismissed.
private static final int DISMISS_KEYGUARD_START = 1; // Keyguard needs to be dismissed.
private static final int DISMISS_KEYGUARD_CONTINUE = 2; // Keyguard has been dismissed.
int mDismissKeyguard = DISMISS_KEYGUARD_NONE;
/** The window that is currently dismissing the keyguard. Dismissing the keyguard must only
* be done once per window. */
private WindowState mWinDismissingKeyguard;
/** When window is currently dismissing the keyguard, dismissing the keyguard must handle
* the keygaurd secure state change instantly case, e.g. the use case of inserting a PIN
* lock SIM card. This variable is used to record the previous keyguard secure state for
* monitoring secure state change on window dismissing keyguard. */
private boolean mSecureDismissingKeyguard;
/** The window that is currently showing "over" the keyguard. If there is an app window
* belonging to another app on top of this the keyguard shows. If there is a fullscreen
* app window under this, still dismiss the keyguard but don't show the app underneath. Show
* the wallpaper. */
private WindowState mWinShowWhenLocked;
boolean mShowingLockscreen;
boolean mShowingDream;
boolean mDreamingLockscreen;
boolean mDreamingSleepTokenNeeded;
SleepToken mDreamingSleepToken;
SleepToken mScreenOffSleepToken;
boolean mKeyguardSecure;
boolean mKeyguardSecureIncludingHidden;
volatile boolean mKeyguardOccluded;
boolean mHomePressed;
boolean mHomeConsumed;
boolean mHomeDoubleTapPending;
Intent mHomeIntent;
Intent mCarDockIntent;
Intent mDeskDockIntent;
boolean mSearchKeyShortcutPending;
boolean mConsumeSearchKeyUp;
boolean mAssistKeyLongPressed;
boolean mPendingMetaAction;
// support for activating the lock screen while the screen is on
boolean mAllowLockscreenWhenOn;
int mLockScreenTimeout;
boolean mLockScreenTimerActive;
// Behavior of ENDCALL Button. (See Settings.System.END_BUTTON_BEHAVIOR.)
int mEndcallBehavior;
// Behavior of POWER button while in-call and screen on.
// (See Settings.Secure.INCALL_POWER_BUTTON_BEHAVIOR.)
int mIncallPowerBehavior;
Display mDisplay;
private int mDisplayRotation;
int mLandscapeRotation = 0; // default landscape rotation
int mSeascapeRotation = 0; // "other" landscape rotation, 180 degrees from mLandscapeRotation
int mPortraitRotation = 0; // default portrait rotation
int mUpsideDownRotation = 0; // "other" portrait rotation
int mOverscanLeft = 0;
int mOverscanTop = 0;
int mOverscanRight = 0;
int mOverscanBottom = 0;
// What we do when the user long presses on home
private int mLongPressOnHomeBehavior;
// What we do when the user double-taps on home
private int mDoubleTapOnHomeBehavior;
// Allowed theater mode wake actions
private boolean mAllowTheaterModeWakeFromKey;
private boolean mAllowTheaterModeWakeFromPowerKey;
private boolean mAllowTheaterModeWakeFromMotion;
private boolean mAllowTheaterModeWakeFromMotionWhenNotDreaming;
private boolean mAllowTheaterModeWakeFromCameraLens;
private boolean mAllowTheaterModeWakeFromLidSwitch;
private boolean mAllowTheaterModeWakeFromWakeGesture;
// Whether to support long press from power button in non-interactive mode
private boolean mSupportLongPressPowerWhenNonInteractive;
// Whether to go to sleep entering theater mode from power button
private boolean mGoToSleepOnButtonPressTheaterMode;
// Screenshot trigger states
// Time to volume and power must be pressed within this interval of each other.
private static final long SCREENSHOT_CHORD_DEBOUNCE_DELAY_MILLIS = 150;
// Increase the chord delay when taking a screenshot from the keyguard
private static final float KEYGUARD_SCREENSHOT_CHORD_DELAY_MULTIPLIER = 2.5f;
private boolean mScreenshotChordEnabled;
private boolean mScreenshotChordVolumeDownKeyTriggered;
private long mScreenshotChordVolumeDownKeyTime;
private boolean mScreenshotChordVolumeDownKeyConsumed;
private boolean mScreenshotChordVolumeUpKeyTriggered;
private boolean mScreenshotChordPowerKeyTriggered;
private long mScreenshotChordPowerKeyTime;
/* The number of steps between min and max brightness */
private static final int BRIGHTNESS_STEPS = 10;
SettingsObserver mSettingsObserver;
ShortcutManager mShortcutManager;
PowerManager.WakeLock mBroadcastWakeLock;
PowerManager.WakeLock mPowerKeyWakeLock;
boolean mHavePendingMediaKeyRepeatWithWakeLock;
private int mCurrentUserId;
// Maps global key codes to the components that will handle them.
private GlobalKeyManager mGlobalKeyManager;
// Fallback actions by key code.
private final SparseArray<KeyCharacterMap.FallbackAction> mFallbackActions =
new SparseArray<KeyCharacterMap.FallbackAction>();
private final LogDecelerateInterpolator mLogDecelerateInterpolator
= new LogDecelerateInterpolator(100, 0);
private static final int MSG_ENABLE_POINTER_LOCATION = 1;
private static final int MSG_DISABLE_POINTER_LOCATION = 2;
private static final int MSG_DISPATCH_MEDIA_KEY_WITH_WAKE_LOCK = 3;
private static final int MSG_DISPATCH_MEDIA_KEY_REPEAT_WITH_WAKE_LOCK = 4;
private static final int MSG_KEYGUARD_DRAWN_COMPLETE = 5;
private static final int MSG_KEYGUARD_DRAWN_TIMEOUT = 6;
private static final int MSG_WINDOW_MANAGER_DRAWN_COMPLETE = 7;
private static final int MSG_DISPATCH_SHOW_RECENTS = 9;
private static final int MSG_DISPATCH_SHOW_GLOBAL_ACTIONS = 10;
private static final int MSG_HIDE_BOOT_MESSAGE = 11;
private static final int MSG_LAUNCH_VOICE_ASSIST_WITH_WAKE_LOCK = 12;
private static final int MSG_POWER_DELAYED_PRESS = 13;
private static final int MSG_POWER_LONG_PRESS = 14;
private static final int MSG_UPDATE_DREAMING_SLEEP_TOKEN = 15;
private class PolicyHandler extends Handler {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_ENABLE_POINTER_LOCATION:
enablePointerLocation();
break;
case MSG_DISABLE_POINTER_LOCATION:
disablePointerLocation();
break;
case MSG_DISPATCH_MEDIA_KEY_WITH_WAKE_LOCK:
dispatchMediaKeyWithWakeLock((KeyEvent)msg.obj);
break;
case MSG_DISPATCH_MEDIA_KEY_REPEAT_WITH_WAKE_LOCK:
dispatchMediaKeyRepeatWithWakeLock((KeyEvent)msg.obj);
break;
case MSG_DISPATCH_SHOW_RECENTS:
showRecentApps(false);
break;
case MSG_DISPATCH_SHOW_GLOBAL_ACTIONS:
showGlobalActionsInternal();
break;
case MSG_KEYGUARD_DRAWN_COMPLETE:
if (DEBUG_WAKEUP) Slog.w(TAG, "Setting mKeyguardDrawComplete");
finishKeyguardDrawn();
break;
case MSG_KEYGUARD_DRAWN_TIMEOUT:
Slog.w(TAG, "Keyguard drawn timeout. Setting mKeyguardDrawComplete");
finishKeyguardDrawn();
break;
case MSG_WINDOW_MANAGER_DRAWN_COMPLETE:
if (DEBUG_WAKEUP) Slog.w(TAG, "Setting mWindowManagerDrawComplete");
finishWindowsDrawn();
break;
case MSG_HIDE_BOOT_MESSAGE:
handleHideBootMessage();
break;
case MSG_LAUNCH_VOICE_ASSIST_WITH_WAKE_LOCK:
launchVoiceAssistWithWakeLock(msg.arg1 != 0);
break;
case MSG_POWER_DELAYED_PRESS:
powerPress((Long)msg.obj, msg.arg1 != 0, msg.arg2);
finishPowerKeyPress();
break;
case MSG_POWER_LONG_PRESS:
powerLongPress();
break;
case MSG_UPDATE_DREAMING_SLEEP_TOKEN:
updateDreamingSleepToken(msg.arg1 != 0);
break;
}
}
}
private UEventObserver mHDMIObserver = new UEventObserver() {
@Override
public void onUEvent(UEventObserver.UEvent event) {
setHdmiPlugged("1".equals(event.get("SWITCH_STATE")));
}
};
class SettingsObserver extends ContentObserver {
SettingsObserver(Handler handler) {
super(handler);
}
void observe() {
// Observe all users' changes
ContentResolver resolver = mContext.getContentResolver();
resolver.registerContentObserver(Settings.System.getUriFor(
Settings.System.END_BUTTON_BEHAVIOR), false, this,
UserHandle.USER_ALL);
resolver.registerContentObserver(Settings.Secure.getUriFor(
Settings.Secure.INCALL_POWER_BUTTON_BEHAVIOR), false, this,
UserHandle.USER_ALL);
resolver.registerContentObserver(Settings.Secure.getUriFor(
Settings.Secure.WAKE_GESTURE_ENABLED), false, this,
UserHandle.USER_ALL);
resolver.registerContentObserver(Settings.System.getUriFor(
Settings.System.ACCELEROMETER_ROTATION), false, this,
UserHandle.USER_ALL);
resolver.registerContentObserver(Settings.System.getUriFor(
Settings.System.USER_ROTATION), false, this,
UserHandle.USER_ALL);
resolver.registerContentObserver(Settings.System.getUriFor(
Settings.System.SCREEN_OFF_TIMEOUT), false, this,
UserHandle.USER_ALL);
resolver.registerContentObserver(Settings.System.getUriFor(
Settings.System.POINTER_LOCATION), false, this,
UserHandle.USER_ALL);
resolver.registerContentObserver(Settings.Secure.getUriFor(
Settings.Secure.DEFAULT_INPUT_METHOD), false, this,
UserHandle.USER_ALL);
resolver.registerContentObserver(Settings.Secure.getUriFor(
Settings.Secure.IMMERSIVE_MODE_CONFIRMATIONS), false, this,
UserHandle.USER_ALL);
resolver.registerContentObserver(Settings.Global.getUriFor(
Settings.Global.POLICY_CONTROL), false, this,
UserHandle.USER_ALL);
updateSettings();
}
@Override public void onChange(boolean selfChange) {
updateSettings();
updateRotation(false);
}
}
class MyWakeGestureListener extends WakeGestureListener {
MyWakeGestureListener(Context context, Handler handler) {
super(context, handler);
}
@Override
public void onWakeUp() {
synchronized (mLock) {
if (shouldEnableWakeGestureLp()) {
performHapticFeedbackLw(null, HapticFeedbackConstants.VIRTUAL_KEY, false);
wakeUp(SystemClock.uptimeMillis(), mAllowTheaterModeWakeFromWakeGesture,
"android.policy:GESTURE");
}
}
}
}
class MyOrientationListener extends WindowOrientationListener {
private final Runnable mUpdateRotationRunnable = new Runnable() {
@Override
public void run() {
// send interaction hint to improve redraw performance
mPowerManagerInternal.powerHint(PowerManagerInternal.POWER_HINT_INTERACTION, 0);
updateRotation(false);
}
};
MyOrientationListener(Context context, Handler handler) {
super(context, handler);
}
@Override
public void onProposedRotationChanged(int rotation) {
if (localLOGV) Slog.v(TAG, "onProposedRotationChanged, rotation=" + rotation);
mHandler.post(mUpdateRotationRunnable);
}
}
MyOrientationListener mOrientationListener;
private final StatusBarController mStatusBarController = new StatusBarController();
private final BarController mNavigationBarController = new BarController("NavigationBar",
View.NAVIGATION_BAR_TRANSIENT,
View.NAVIGATION_BAR_UNHIDE,
View.NAVIGATION_BAR_TRANSLUCENT,
StatusBarManager.WINDOW_NAVIGATION_BAR,
WindowManager.LayoutParams.FLAG_TRANSLUCENT_NAVIGATION);
private ImmersiveModeConfirmation mImmersiveModeConfirmation;
private SystemGesturesPointerEventListener mSystemGestures;
IStatusBarService getStatusBarService() {
synchronized (mServiceAquireLock) {
if (mStatusBarService == null) {
mStatusBarService = IStatusBarService.Stub.asInterface(
ServiceManager.getService("statusbar"));
}
return mStatusBarService;
}
}
/*
* We always let the sensor be switched on by default except when
* the user has explicitly disabled sensor based rotation or when the
* screen is switched off.
*/
boolean needSensorRunningLp() {
if (mSupportAutoRotation) {
if (mCurrentAppOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR
|| mCurrentAppOrientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR
|| mCurrentAppOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT
|| mCurrentAppOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
// If the application has explicitly requested to follow the
// orientation, then we need to turn the sensor on.
return true;
}
}
if ((mCarDockEnablesAccelerometer && mDockMode == Intent.EXTRA_DOCK_STATE_CAR) ||
(mDeskDockEnablesAccelerometer && (mDockMode == Intent.EXTRA_DOCK_STATE_DESK
|| mDockMode == Intent.EXTRA_DOCK_STATE_LE_DESK
|| mDockMode == Intent.EXTRA_DOCK_STATE_HE_DESK))) {
// enable accelerometer if we are docked in a dock that enables accelerometer
// orientation management,
return true;
}
if (mUserRotationMode == USER_ROTATION_LOCKED) {
// If the setting for using the sensor by default is enabled, then
// we will always leave it on. Note that the user could go to
// a window that forces an orientation that does not use the
// sensor and in theory we could turn it off... however, when next
// turning it on we won't have a good value for the current
// orientation for a little bit, which can cause orientation
// changes to lag, so we'd like to keep it always on. (It will
// still be turned off when the screen is off.)
return false;
}
return mSupportAutoRotation;
}
/*
* Various use cases for invoking this function
* screen turning off, should always disable listeners if already enabled
* screen turned on and current app has sensor based orientation, enable listeners
* if not already enabled
* screen turned on and current app does not have sensor orientation, disable listeners if
* already enabled
* screen turning on and current app has sensor based orientation, enable listeners if needed
* screen turning on and current app has nosensor based orientation, do nothing
*/
void updateOrientationListenerLp() {
if (!mOrientationListener.canDetectOrientation()) {
// If sensor is turned off or nonexistent for some reason
return;
}
// Could have been invoked due to screen turning on or off or
// change of the currently visible window's orientation.
if (localLOGV) Slog.v(TAG, "mScreenOnEarly=" + mScreenOnEarly
+ ", mAwake=" + mAwake + ", mCurrentAppOrientation=" + mCurrentAppOrientation
+ ", mOrientationSensorEnabled=" + mOrientationSensorEnabled
+ ", mKeyguardDrawComplete=" + mKeyguardDrawComplete
+ ", mWindowManagerDrawComplete=" + mWindowManagerDrawComplete);
boolean disable = true;
// Note: We postpone the rotating of the screen until the keyguard as well as the
// window manager have reported a draw complete.
if (mScreenOnEarly && mAwake &&
mKeyguardDrawComplete && mWindowManagerDrawComplete) {
if (needSensorRunningLp()) {
disable = false;
//enable listener if not already enabled
if (!mOrientationSensorEnabled) {
mOrientationListener.enable();
if(localLOGV) Slog.v(TAG, "Enabling listeners");
mOrientationSensorEnabled = true;
}
}
}
//check if sensors need to be disabled
if (disable && mOrientationSensorEnabled) {
mOrientationListener.disable();
if(localLOGV) Slog.v(TAG, "Disabling listeners");
mOrientationSensorEnabled = false;
}
}
private void interceptPowerKeyDown(KeyEvent event, boolean interactive) {
// Hold a wake lock until the power key is released.
if (!mPowerKeyWakeLock.isHeld()) {
mPowerKeyWakeLock.acquire();
}
// Cancel multi-press detection timeout.
if (mPowerKeyPressCounter != 0) {
mHandler.removeMessages(MSG_POWER_DELAYED_PRESS);
}
// Detect user pressing the power button in panic when an application has
// taken over the whole screen.
boolean panic = mImmersiveModeConfirmation.onPowerKeyDown(interactive,
SystemClock.elapsedRealtime(), isImmersiveMode(mLastSystemUiFlags));
if (panic) {
mHandler.post(mHiddenNavPanic);
}
// Latch power key state to detect screenshot chord.
if (interactive && !mScreenshotChordPowerKeyTriggered
&& (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
mScreenshotChordPowerKeyTriggered = true;
mScreenshotChordPowerKeyTime = event.getDownTime();
interceptScreenshotChord();
}
// Stop ringing or end call if configured to do so when power is pressed.
TelecomManager telecomManager = getTelecommService();
boolean hungUp = false;
if (telecomManager != null) {
if (telecomManager.isRinging()) {
// Pressing Power while there's a ringing incoming
// call should silence the ringer.
telecomManager.silenceRinger();
} else if ((mIncallPowerBehavior
& Settings.Secure.INCALL_POWER_BUTTON_BEHAVIOR_HANGUP) != 0
&& telecomManager.isInCall() && interactive) {
// Otherwise, if "Power button ends call" is enabled,
// the Power button will hang up any current active call.
hungUp = telecomManager.endCall();
}
}
GestureLauncherService gestureService = LocalServices.getService(
GestureLauncherService.class);
boolean gesturedServiceIntercepted = false;
if (gestureService != null) {
gesturedServiceIntercepted = gestureService.interceptPowerKeyDown(event, interactive);
}
// If the power key has still not yet been handled, then detect short
// press, long press, or multi press and decide what to do.
mPowerKeyHandled = hungUp || mScreenshotChordVolumeDownKeyTriggered
|| mScreenshotChordVolumeUpKeyTriggered || gesturedServiceIntercepted;
if (!mPowerKeyHandled) {
if (interactive) {
// When interactive, we're already awake.
// Wait for a long press or for the button to be released to decide what to do.
if (hasLongPressOnPowerBehavior()) {
Message msg = mHandler.obtainMessage(MSG_POWER_LONG_PRESS);
msg.setAsynchronous(true);
mHandler.sendMessageDelayed(msg,
ViewConfiguration.get(mContext).getDeviceGlobalActionKeyTimeout());
}
} else {
wakeUpFromPowerKey(event.getDownTime());
if (mSupportLongPressPowerWhenNonInteractive && hasLongPressOnPowerBehavior()) {
Message msg = mHandler.obtainMessage(MSG_POWER_LONG_PRESS);
msg.setAsynchronous(true);
mHandler.sendMessageDelayed(msg,
ViewConfiguration.get(mContext).getDeviceGlobalActionKeyTimeout());
mBeganFromNonInteractive = true;
} else {
final int maxCount = getMaxMultiPressPowerCount();
if (maxCount <= 1) {
mPowerKeyHandled = true;
} else {
mBeganFromNonInteractive = true;
}
}
}
}
}
private void interceptPowerKeyUp(KeyEvent event, boolean interactive, boolean canceled) {
final boolean handled = canceled || mPowerKeyHandled;
mScreenshotChordPowerKeyTriggered = false;
cancelPendingScreenshotChordAction();
cancelPendingPowerKeyAction();
if (!handled) {
// Figure out how to handle the key now that it has been released.
mPowerKeyPressCounter += 1;
final int maxCount = getMaxMultiPressPowerCount();
final long eventTime = event.getDownTime();
if (mPowerKeyPressCounter < maxCount) {
// This could be a multi-press. Wait a little bit longer to confirm.
// Continue holding the wake lock.
Message msg = mHandler.obtainMessage(MSG_POWER_DELAYED_PRESS,
interactive ? 1 : 0, mPowerKeyPressCounter, eventTime);
msg.setAsynchronous(true);
mHandler.sendMessageDelayed(msg, ViewConfiguration.getDoubleTapTimeout());
return;
}
// No other actions. Handle it immediately.
powerPress(eventTime, interactive, mPowerKeyPressCounter);
}
// Done. Reset our state.
finishPowerKeyPress();
}
private void finishPowerKeyPress() {
mBeganFromNonInteractive = false;
mPowerKeyPressCounter = 0;