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python+pygame實現坦克大戰

本文例項為大家分享了python+pygame實現坦克大戰的具體程式碼,供大家參考,具體內容如下

一、首先匯入pygame庫

二、原始碼分享

#coding=utf-8

import pygame
import time
import random
from pygame.sprite import Sprite

SCREEN_WIDTH=800
SCREEN_HEIGHT=500
BG_COLOR=pygame.Color(0,0)
TEXT_COLOR=pygame.Color(255,0)
#定義一個基類
class BaseItem(Sprite):
 def __init__(self,color,width,height):
  pygame.sprite.Sprite.__init__(self)
class MainGame():
 window=None
 my_tank = None
 #儲存敵方坦克的列表
 enemyTankList=[]
 enemyTankCount=5
 # 儲存我方坦克子彈的列表
 myBulletList = []
 #儲存敵方子彈的列表
 enemyBulletList=[]
 explodeList = []

 #建立牆壁列表
 wallList = []

 def __init__(self):
  pass
 def startGame(self):
  pygame.display.init() #初始化視窗
  MainGame.window=pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
  #初始化我方坦克
  self.createMyTank()
  pygame.display.set_caption('坦克大戰1.03')
  #初始化敵方坦克
  self.createEnemyTank()

  self.createWall()

  while True:
   time.sleep(0.02)
   #給視窗設定填充色
   MainGame.window.fill(BG_COLOR)
   self.getEvent()
   #繪製文字
   MainGame.window.blit(self.getTextSuface('敵方坦克剩餘數量%d'%len(MainGame.enemyTankList)),(10,10))
   #呼叫坦克顯示方法
   if MainGame.my_tank and MainGame.my_tank.live:
    MainGame.my_tank.displayTank()
   else:
    del MainGame.my_tank
    MainGame.my_tank = None
   #迴圈遍歷列表顯示敵方坦克
   self.blitEnemyTank()
   #迴圈遍歷爆炸列表
   self.blitExplode()
   #迴圈遍歷牆壁
   self.blitWall()

   #迴圈遍歷我方坦克的子彈
   self.blitMyBullet()
   #迴圈遍歷子彈列表,展示敵方子彈
   self.blitEnemyBullet()
   if MainGame.my_tank and MainGame.my_tank.live:
    if not MainGame.my_tank.stop:
     MainGame.my_tank.move()
     #檢測我方坦克是否與牆壁發生碰撞
     MainGame.my_tank.hitWall()
     MainGame.my_tank.myTank_hit_enemyTank()

   pygame.display.update()
 def blitWall(self):
  for wall in MainGame.wallList:
   if wall.live:
    wall.displayWall()
   else:
    MainGame.wallList.remove(wall)
 def createWall(self):
  #初始化牆壁
  for i in range(6):
   wall = Wall(i*130,220)
   MainGame.wallList.append(wall)
 def createMyTank(self):
  MainGame.my_tank = MyTank(350,300)
  #建立music物件
  music = Music('img/start.wav')
  music.play()
 def createEnemyTank(self):
  top=100
  for i in range(MainGame.enemyTankCount):
   left = random.randint(0,600)
   speed = random.randint(1,4)
   enemy=EnemyTank(left,top,speed)
   MainGame.enemyTankList.append(enemy)
 def blitExplode(self):
  for explode in MainGame.explodeList:
   if explode.live:
    explode.displayExplode()
   else:
    MainGame.explodeList.remove(explode)
 def blitEnemyTank(self):
  for enemyTank in MainGame.enemyTankList:
   if enemyTank.live:
    EnemyTank.displayTank(enemyTank)
    enemyTank.randMove()
    enemyTank.hitWall()

    if MainGame.my_tank and MainGame.my_tank.live:
     enemyTank.enemyTank_hit_myTank()
    #發射子彈
    enemyBullet=enemyTank.shot()
    if enemyBullet:
     MainGame.enemyBulletList.append(enemyBullet)
   else:#不活著 刪除
    MainGame.enemyTankList.remove(enemyTank)
    music = Music('img/fire.wav')
    music.play()

 def blitMyBullet(self):
  for myBullet in MainGame.myBulletList:
   if myBullet.live:
    myBullet.displayBullet()
    myBullet.move()
    #呼叫檢測我方子彈是否與敵方坦克碰撞
    myBullet.myBullet_hit_enemyTank()
    myBullet.hitWall()
   else:
    MainGame.myBulletList.remove(myBullet)
 def blitEnemyBullet(self):
  for enemyBullet in MainGame.enemyBulletList:
   if enemyBullet.live:
    enemyBullet.displayBullet()
    enemyBullet.move()
    #呼叫敵方子彈與我方坦克的碰撞方法
    enemyBullet.enemyBullet_hit_myTank()
    enemyBullet.hitWall()
   else:
    MainGame.enemyBulletList.remove(enemyBullet)
 def endGame(self):
  print('謝謝使用,歡迎再次使用')
  exit()
 def getTextSuface(self,text):
  #初始化字型模組
  pygame.font.init()
  font=pygame.font.SysFont('kaiti',18)
  textSurface=font.render(text,True,TEXT_COLOR)
  return textSurface

 #獲取事件
 def getEvent(self):
  eventList=pygame.event.get()
  for event in eventList:
   if event.type == pygame.QUIT:
    self.endGame()
   if event.type == pygame.KEYDOWN:#如果按下下鍵
    if not MainGame.my_tank:
     if event.key== pygame.K_ESCAPE:
      self.createMyTank()

    if MainGame.my_tank and MainGame.my_tank.live:
     #判斷上下左右
     if event.key == pygame.K_LEFT:
      MainGame.my_tank.direction='L'
      #修改坦克開關狀態
      MainGame.my_tank.stop=False
      #MainGame.my_tank.move()
      print('按下左鍵,坦克向左移動')
     elif event.key == pygame.K_RIGHT:
      MainGame.my_tank.direction='R'
      MainGame.my_tank.stop = False
      #MainGame.my_tank.move()
      print('按下右鍵,坦克向右移動')
     elif event.key == pygame.K_UP:
      MainGame.my_tank.direction='U'
      MainGame.my_tank.stop = False
      # MainGame.my_tank.move()
      print('按下上鍵,坦克向上移動')
     elif event.key == pygame.K_DOWN:
      MainGame.my_tank.direction='D'
      MainGame.my_tank.stop = False
      #MainGame.my_tank.move()
      print('按下下鍵,坦克向下移動')
     elif event.key == pygame.K_SPACE:
      print('傳送子彈')
      if len(MainGame.myBulletList)<3:#最多發射3個子彈
       myBullet=Bullet(MainGame.my_tank)
       MainGame.myBulletList.append(myBullet)
       music = Music('img/hit.wav')
       music.play()
   if event.type == pygame.KEYUP:
    if MainGame.my_tank and MainGame.my_tank.live:
     #判斷釋放鍵是上下左右才停止
     if event.key == pygame.K_UP or event.key == pygame.K_DOWN or event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
      MainGame.my_tank.stop = True

class Tank(BaseItem):
 def __init__(self,left,top):#距離左邊上邊距離
  #儲存載入的圖片
  self.images={
   'U': pygame.image.load('img/p1tankU.gif'),'D': pygame.image.load('img/p1tankD.gif'),'L': pygame.image.load('img/p1tankL.gif'),'R': pygame.image.load('img/p1tankR.gif')
     }
  #方向
  self.direction='L'

  self.image = self.images[self.direction]
  #根據圖片獲取區域
  self.rect = self.image.get_rect()
  #設定區域的left和TOP
  self.rect.left=left
  self.rect.top=top

  self.speed = 5
  #坦克移動的開關
  self.stop=True

  #是否活著
  self.live=True
  #距離原來座標
  self.oldLeft = self.rect.left
  self.oldTop = self.rect.top

 #tank move
 def move(self):
  self.oldLeft = self.rect.left
  self.oldTop = self.rect.top
  #判斷坦克方向
  if self.direction == 'L':
   if self.rect.left>0:
    self.rect.left -=self.speed
  elif self.direction == 'U':
   if self.rect.top>0:
    self.rect.top -=self.speed
  elif self.direction == 'D':
   if self.rect.top+self.rect.height<SCREEN_HEIGHT:
    self.rect.top +=self.speed
  elif self.direction == 'R':
   if self.rect.left+self.rect.height<SCREEN_WIDTH:
    self.rect.left += self.speed
 #tank shottint
 def shot(self):
  return Bullet(self)
 def stay(self):
  self.rect.left = self.oldLeft
  self.rect.top = self.oldTop
 #檢測坦克是否與牆壁發生碰撞
 def hitWall(self):
  for wall in MainGame.wallList:
   if pygame.sprite.collide_rect(self,wall):
    self.stay()
 def displayTank(self):
  #獲取展示的物件
  #呼叫blit方法展示
  self.image = self.images[self.direction]
  MainGame.window.blit(self.image,self.rect)


class MyTank(Tank):
 def __init__(self,top):
  super(MyTank,self).__init__(left,top)
 #檢查我方坦克與敵方坦克發生碰撞
 def myTank_hit_enemyTank(self):
  for enemyTank in MainGame.enemyTankList:
   if pygame.sprite.collide_rect(self,enemyTank):
    self.stay()

class EnemyTank(Tank):
 def __init__(self,speed):
  #呼叫父類的舒適化方法
  super(EnemyTank,top)
  #圖片
  self.images={
   'U': pygame.image.load('img/enemy1U.gif'),'D': pygame.image.load('img/enemy1D.gif'),'L': pygame.image.load('img/enemy1L.gif'),'R': pygame.image.load('img/enemy1R.gif')
     }
  #方向 隨機生成敵方坦克
  self.direction = self.randDirection()
  #根據方向獲取image
  self.image = self.images[self.direction]
  self.rect = self.image.get_rect()

  self.rect.left=left
  self.rect.top=top

  self.speed=speed
  self.flag=True

  self.step=60
 def enemyTank_hit_myTank(self):
  if pygame.sprite.collide_rect(self,MainGame.my_tank):
   self.stay()
 def randDirection(self):
  num = random.randint(1,4)
  if num == 1:
   return 'U'
  elif num==2:
   return 'D'
  elif num==3:
   return 'L'
  elif num==4:
   return 'R'
 def randMove(self):
  if self.step<=0:
   self.step=60
   self.direction = self.randDirection()
  else:
   self.move()
   self.step-=1
 def shot(self):
  #隨機生成100以內的數
  num = random.randint(1,100)
  if num<10:
   return Bullet(self)
class Bullet(BaseItem):
 def __init__(self,tank):
  self.image = pygame.image.load('img/enemymissile.gif')
  #坦克的方向決定子彈的方向
  self.direction = tank.direction
  #獲取區域
  self.rect = self.image.get_rect()

  if self.direction == 'U':
   self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
   self.rect.top = tank.rect.top - self.rect.height
  elif self.direction == 'D':
   self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
   self.rect.top = tank.rect.top + tank.rect.height
  elif self.direction == 'L':
   self.rect.left = tank.rect.left - self.rect.width / 2 - self.rect.width / 2
   self.rect.top = tank.rect.top + tank.rect.width / 2 - self.rect.width / 2
  elif self.direction == 'R':
   self.rect.left = tank.rect.left + tank.rect.width
   self.rect.top = tank.rect.top + tank.rect.width / 2 - self.rect.width / 2

  #子彈的速度
  self.speed=6

  #子彈的姿態,是否碰到牆壁,如果是牆壁,修改此狀態
  self.live=True
 #move
 def move(self):
  if self.direction == 'U':
   if self.rect.top>0:
    self.rect.top-=self.speed
   else:
    #修改子彈的狀態
    self.live=False
  elif self.direction == 'R':
   if self.rect.left+self.rect.width<SCREEN_WIDTH:
    self.rect.left+=self.speed
   else:
    self.live=False
  elif self.direction == 'D':
   if self.rect.top+self.rect.height<SCREEN_HEIGHT:
    self.rect.top+=self.speed
   else:
    self.live=False
  elif self.direction == 'L':
   if self.rect.left>0:
    self.rect.left-=self.speed
   else:
    self.live=False
 #我方坦克和敵方子彈的碰撞
 def myBullet_hit_enemyTank(self):
  #迴圈遍歷敵方坦克列表,判斷是否發生碰撞
  for enemyTank in MainGame.enemyTankList:
   if pygame.sprite.collide_rect(enemyTank,self):
    #修改敵方坦克和我方子彈的狀態
    enemyTank.live = False
    self.live = False
    #建立爆炸物件
    explode = Explode(enemyTank)
    MainGame.explodeList.append(explode)

 #子彈是否碰撞牆壁
 def hitWall(self):
  for wall in MainGame.wallList:
   if pygame.sprite.collide_rect(self,wall):
    self.live=False
    wall.hp-=1
    if wall.hp<=0:
     wall.live=False
 #show
 def displayBullet(self):
  MainGame.window.blit(self.image,self.rect)
 def enemyBullet_hit_myTank(self):
  if MainGame.my_tank and MainGame.my_tank.live:
   if pygame.sprite.collide_rect(MainGame.my_tank,self):
    explode = Explode(MainGame.my_tank)
    MainGame.explodeList.append(explode)
    self.live=False
    MainGame.my_tank.live=False


class Wall():
 def __init__(self,top):
  self.image = pygame.image.load('img/steels.gif')

  self.rect = self.image.get_rect()
  self.rect.left = left
  self.rect.top = top

  self.live = True
  #設定牆壁生命值
  self.hp = 3
 def displayWall(self):
  MainGame.window.blit(self.image,self.rect)

class Explode():
 def __init__(self,tank):
  #爆炸的位置有當前子彈打中的位置確定
  self.rect=tank.rect
  self.images=[
      pygame.image.load('img/blast0.gif'),pygame.image.load('img/blast1.gif'),pygame.image.load('img/blast2.gif'),pygame.image.load('img/blast3.gif'),pygame.image.load('img/blast4.gif'),]
  self.step=0
  self.image = self.images[self.step]

  self.live=True
 def displayExplode(self):
  #根據索引獲取爆炸物件
  if self.step < len(self.images):
   self.image = self.images[self.step]
   self.step+=1
   MainGame.window.blit(self.image,self.rect)
  else:
   self.live=False
   self.step=0


class Music():
 def __init__(self,fileName):
  self.fileName = fileName
 #play music
  pygame.mixer.init()
  pygame.mixer.music.load(self.fileName)

 def play(self):
  pygame.mixer.music.play()


if __name__ == '__main__':
 MainGame().startGame()
 #MainGame().getTextSuface()

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。