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Android自定義View繪製彩色圓弧

本文例項為大家分享了Android自定義View繪製彩色圓弧的具體程式碼,供大家參考,具體內容如下

效果如下:

Android自定義View繪製彩色圓弧

自定義View程式碼如下:

package com.example.yan;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.View;

/**
 * Created by xiaoyanzi on 2016/3/18.
 * 漸變圓弧
 */
public class GradualView extends View {

 private Context context;
 private Paint paint;//畫筆
 private Paint paintFull;//實心圓畫筆
 private Paint textPaint;//標識字畫筆
 private Paint valuePaint;//移動小球畫筆
 private int[] mColors;//漸變色陣列

 private int centerX;//中心X
 private int centerY;//中心Y
 private int srcH;//控制元件高度
 private float startAngle = 110;//圓弧起始角度
 private float sweepAngle = 320;//圓弧所佔度數
 private float airValue = 66;

 /**
 * 直接在程式碼中呼叫時,使用該函式
 *
 * @param context
 */
 public GradualView(Context context) {
 super(context);
 initData(context);
 }

 /**
 * 在xml中使用自定義view時,使用這個函式
 *
 * @param context
 * @param attrs
 */
 public GradualView(Context context,AttributeSet attrs) {
 super(context,attrs);
 initData(context);
 }

 /**
 * 可以由上一個函式中手動呼叫
 *
 * @param context
 * @param atrrs
 * @param defStyle 自定義函式中的attrs表示view的屬性集,defStyle表示預設的屬性資源集的id
 */
 public GradualView(Context context,AttributeSet atrrs,int defStyle) {
 super(context,atrrs,defStyle);
 }

 /**
 * 初始化
 * @param context
 */
 private void initData(Context context) {
 this.context = context;
 paint = new Paint(Paint.ANTI_ALIAS_FLAG);
 paint.setStyle(Paint.Style.STROKE);
 mColors = new int[]{
  0xFF660099,//紫色
  0xFF330033,//褐色
  0xFF99FF00,//草綠色
  0xFFFFFF00,//黃色
  0xFFFF6600,//橘色
  0xFFFF0000,//紅色
  0xFF660099,//紫色

 };
 Shader s = new SweepGradient(0,mColors,null);
 paint.setAntiAlias(true);//設定畫筆為無鋸齒
 paint.setStrokeWidth(dip2px(context,14));//線寬
 paint.setShader(s);
 paintFull = new Paint(Paint.ANTI_ALIAS_FLAG);
 paintFull.setStyle(Paint.Style.FILL_AND_STROKE);
 paintFull.setAntiAlias(true);//設定畫筆為無鋸齒
 paintFull.setShader(s);
 textPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
 textPaint.setTextSize(dip2px(context,22));//設定字型大小
 textPaint.setColor(0xFFFFFFFF);
 valuePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
 valuePaint.setAntiAlias(true);//設定畫筆為無鋸齒
 }

 public void setAirValue(float airValue) {
 this.airValue = airValue;
 }

 @Override
 protected void onSizeChanged(int w,int h,int oldw,int oldh) {
 super.onSizeChanged(w,h,oldw,oldh);
 srcH = h;
 centerX = w / 2;
 centerY = h / 2;
 }

 @Override
 protected void onDraw(Canvas canvas) {
 super.onDraw(canvas);
 float r = srcH / 2 - paint.getStrokeWidth() * 0.5f - dip2px(context,200);
 //移動中心
 canvas.translate(centerX,centerY);
 RectF oval = new RectF();
 oval.left = -r;//左邊
 oval.top = -r;//上邊
 oval.right = r;//右邊
 oval.bottom = r;//下邊
 canvas.drawArc(oval,startAngle,sweepAngle,false,paint); //繪製圓弧
 //繪製圓弧兩頭的小圓
 float mr = dip2px(context,7);
 float x1 = (float) (-r * Math.sin((360 - sweepAngle) / 2 * Math.PI / 180));
 float y1 = (float) (r * Math.cos((360 - sweepAngle) / 2 * Math.PI / 180));
 canvas.drawCircle(x1,y1,mr,paintFull);
 float x2 = (float) (r * Math.sin((360 - sweepAngle) / 2 * Math.PI / 180));
 float y2 = (float) (r * Math.cos((360 - sweepAngle) / 2 * Math.PI / 180));
 canvas.drawCircle(x2,y2,paintFull);
 //小圓離球的距離
 float range = r + dip2px(context,30);
 float ar = 12f;
 //畫周圍小球和數字
 float ax1 = (float) (-range * Math.sin(45 * Math.PI / 180));
 float ay1 = (float) (range * Math.cos(45 * Math.PI / 180));
 canvas.drawCircle(ax1,ay1,ar,paintFull);
 canvas.drawText("0",ax1 - getTextW() * 3,ay1 + getTextH() / 2,textPaint);
 float ax2 = -range;
 float ay2 = 0;
 canvas.drawCircle(ax2,ay2,paintFull);
 canvas.drawText("50",ax2 - getTextW() * 5,ay2 + getTextH() / 2,textPaint);
 float ax3 = (float) (-range * Math.sin(45 * Math.PI / 180));
 float ay3 = (float) (-range * Math.cos(45 * Math.PI / 180));
 canvas.drawCircle(ax3,ay3,paintFull);
 canvas.drawText("100",ax3 - getTextW() * 7,ay3 + getTextH() / 2,textPaint);
 float ax4 = 0;
 float ay4 = -range;
 canvas.drawCircle(ax4,ay4,paintFull);
 canvas.drawText("150",ax4 - getTextW() * 3,ay4 - getTextH(),textPaint);
 float ax5 = (float) (range * Math.sin(45 * Math.PI / 180));
 float ay5 = (float) (-range * Math.cos(45 * Math.PI / 180));
 canvas.drawCircle(ax5,ay5,paintFull);
 canvas.drawText("200",ax5 + getTextW(),ay5 + getTextH() / 2,textPaint);
 float ax6 = range;
 float ay6 = 0;
 canvas.drawCircle(ax6,ay6,paintFull);
 canvas.drawText("300",ax6 + getTextW(),ay6 + getTextH() / 2,textPaint);
 float ax7 = (float) (range * Math.sin(45 * Math.PI / 180));
 float ay7 = (float) (range * Math.cos(45 * Math.PI / 180));
 canvas.drawCircle(ax7,ay7,paintFull);
 canvas.drawText("500",ax7 + getTextW(),ay7 + getTextH() / 2,textPaint);
 //畫標識小球
 valuePaint.setColor(0xFFFFFFFF);
 float cx;
 float cy;
 if (airValue >= 0 && airValue <= 50) {
  cx = (float) (-r * Math.cos((45 - airValue * 0.9) * Math.PI / 180));
  cy = (float) (r * Math.sin((45 - airValue * 0.9) * Math.PI / 180));
 } else if (airValue > 50 && airValue <= 150) {
  cx = (float) (-r * Math.cos((airValue * 0.9 - 45) * Math.PI / 180));
  cy = (float) (-r * Math.sin((airValue * 0.9 - 45) * Math.PI / 180));
 } else if (airValue > 150 && airValue <= 200) {
  cx = (float) (-r * Math.cos((airValue * 0.9 - 45) * Math.PI / 180));
  cy = (float) (-r * Math.sin((airValue * 0.9 - 45) * Math.PI / 180));
 } else if (airValue > 200 && airValue <= 300) {
  cx = (float) (-r * Math.cos((airValue * 0.45 + 45) * Math.PI / 180));
  cy = (float) (-r * Math.sin((airValue * 0.45 + 45) * Math.PI / 180));
 } else if (airValue > 300 && airValue <= 500) {//此處有問題
  cx = (float) (r * Math.cos(((airValue - 300) * 0.225) * Math.PI / 180));
  cy = (float) (r * Math.sin(((airValue - 300) * 0.225) * Math.PI / 180));
 } else {
  cx = (float) (-r * Math.cos(45 * Math.PI / 180));
  cy = (float) (r * Math.sin(45 * Math.PI / 180));
 }
 canvas.drawCircle(cx,cy,dip2px(context,11),valuePaint);
 canvas.drawCircle(cx,4),paintFull);
 }

 /**
 * dip轉px
 * @param context
 * @param dpValue
 * @return
 */
 private int dip2px(Context context,float dpValue) {
 final float scale = context.getResources().getDisplayMetrics().density;
 return (int) (dpValue * scale + 0.5f);
 }

 /**
 * 獲取"正"的高度
 *
 * @return
 */
 private float getTextH() {
 Paint pFont = new Paint();
 Rect rect = new Rect();
 //返回包圍整個字串的最小的一個Rect區域
 pFont.getTextBounds("正",1,rect);
 return rect.height();
 }

 /**
 * 獲取"正"的寬度
 *
 * @return
 */
 private float getTextW() {
 Paint pFont = new Paint();
 Rect rect = new Rect();
 //返回包圍整個字串的最小的一個Rect區域
 pFont.getTextBounds("正",rect);
 return rect.width();
 }
}

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。