1. 程式人生 > 程式設計 >使用Python Tkinter實現剪刀石頭布小遊戲功能

使用Python Tkinter實現剪刀石頭布小遊戲功能

編寫剪刀石頭布遊戲

讓我們使用Python 3和Tkinter開發相同的遊戲。我們可以將遊戲命名為Rock-Paper-Scissors-Lizard-Spock

規則和玩法

  1. ock crushes Scissors
  2. Rock crushes Lizard
  3. Paper covers Rock
  4. Paper disproves Spock
  5. Scissors cuts Paper
  6. Scissors decapitates Lizard
  7. Lizard poisons Spock
  8. Lizard eats paper
  9. Spock smashes Scissors
  10. Spock vaporizes Rock
  11. Two same objects is a draw

程式演練

當用戶執行程式時,他們必須單擊五個可用物件之一:

  1. Rock
  2. Paper
  3. Scissors
  4. Lizard
  5. Spock

使用Python Tkinter實現剪刀石頭布小遊戲功能

當用戶選擇一個物件時,我們的程式將隨機選擇一個物件。然後,它將通過一組規則來宣告使用者是贏,輸還是畫遊戲。結果將顯示在應用程式的第二行。

當用戶按下任何按鈕時,遊戲將重新開始。如果使用者想要關閉遊戲,則可以按關閉按鈕。在遊戲開始時,我們具有用於特定物件的手形符號。現在,當用戶選擇一個物件時,它將轉換為圖形影象。我們的程式還選擇了一個物件,它將顯示所選物件的圖形影象。

用Python實現(10個步驟)

現在我們已經有了剪刀石頭布遊戲的意義,讓我們逐步介紹Python的過程。

1.匯入所需的庫

#Import the required libraries :
from tkinter import *
import random
import simpleaudio as sa
  • tkinter:在我們的應用程式中新增小部件
  • random:生成一個隨機數
  • simpleaudio:播放聲音檔案

2.建立tkinter主視窗

root = Tk()
root.configure(bg="#000000")
root.geometry('+0+0')
root.iconbitmap("Game.ico")
root.title("Rock-Paper-Scissor-Lizard-Spock")
root.resizable(width=False,height=False)
  • root = Tk( ):用於初始化我們的tkinter模組。
  • root.configure( ):我們使用它來指定應用程式的背景色。在我們的情況下,背景顏色為黑色。
  • root.geometry( ):我們使用它來指定我們的應用程式視窗將在哪個位置開啟。它將在左上角開啟。
  • root.iconbitmap( ):我們使用它來設定應用程式視窗標題欄中的圖示。此功能僅接受.ico檔案。
  • root.title( ):我們使用它來設定應用程式的標題。
  • root.resizable( ):在這裡我們使用它來防止使用者調整主視窗的大小。

3.匯入聲音檔案

#To play sound files : 
start = sa.WaveObject.from_wave_file("Start.wav")
Win = sa.WaveObject.from_wave_file("Win.wav")
Lose = sa.WaveObject.from_wave_file("Lose.wav")
Draw = sa.WaveObject.from_wave_file("Draw.wav")
 
start.play()

現在,我們將使用一些將在各種事件中播放的聲音檔案。當我們的程式啟動時,它將播放開始檔案。當用戶贏得遊戲,輸掉遊戲或繪製遊戲時,我們將播放其他三個檔案。

需要注意的一件事是它僅接受.wav檔案。首先,我們需要將聲音檔案載入到物件中。然後我們可以.play( )在需要時使用方法播放它。

使用Python Tkinter實現剪刀石頭布小遊戲功能

4.為我們的應用程式載入影象

我們將在應用程式中使用各種影象。要首先使用這些影象,我們需要載入這些影象。在這裡,我們將使用PhotoImage類載入影象。

#Hand images :
rockHandPhoto = PhotoImage(file="Rock_1.png")
paperHandPhoto = PhotoImage(file="Paper_1.png")
scissorHandPhoto = PhotoImage(file="Scissor_1.png")
lizardHandPhoto = PhotoImage(file="Lizard_1.png")
spockHandPhoto = PhotoImage(file="Spock_1.png")
 
#Graphical images :
rockPhoto = PhotoImage(file="Rock_P.png")
paperPhoto = PhotoImage(file="Paper_P.png")
scissorPhoto = PhotoImage(file="Scissor_P.png")
lizardPhoto = PhotoImage(file="Lizard_P.png")
spockPhoto = PhotoImage(file="Spock_P.png")
 
#Decision image :
decisionPhoto = PhotoImage(file="Decision_Final.png")
 
#Result images :
winPhoto = PhotoImage(file="G_WIN.png")
losePhoto = PhotoImage(file="G_LOST.png")
tiePhoto = PhotoImage(file="G_DRAW.png")

首先,我們為物體準備了手部影象。遊戲開始時將向用戶顯示所有五個影象。使用者必須從那些影象中選擇一個物件。

使用者單擊影象後,我們的程式將向我們顯示該物件的圖形影象。必須選擇一個物件,我們的程式也將選擇一個物件。我們的程式將僅顯示這兩個圖形影象,然後其餘影象將消失。

現在,我們顯示一個簡單的決策影象,當結果可用時,它將更改其影象。我們的結果有不同的影象。

  • 如果使用者獲勝
  • 如果使用者輸了
  • 如果有平局

5.新增Tkinter小部件

#Initialize the button variables :
rockHandButton = " "
paperHandButton = " "
scissorHandButton = " "
lizardHandButton= " "
spockHandButton = " "
 
#Create the result button :
resultButton = Button(root,image=decisionPhoto)
 
#Set the variable to True
click = True
  • 初始化五個按鈕的變數。
  • 在這裡,我們建立了結果按鈕,它將向我們顯示最終結果。
  • 我們將click變數設定為True,以便我們的程式繼續執行直到將其設定為False。在接下來的幾點中,我們將看到更多有關此的內容。

6. Play( )功能

def play():
 global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton
 
 #Set images and commands for buttons :
 rockHandButton = Button(root,image = rockHandPhoto,command=lambda:youPick("Rock"))
 paperHandButton = Button(root,image = paperHandPhoto,command=lambda:youPick("Paper"))
 scissorHandButton = Button(root,image = scissorHandPhoto,command=lambda:youPick("Scissor"))
 lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))
 spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))
 
 #Place the buttons on window :
 rockHandButton.grid(row=0,column=0)
 paperHandButton.grid(row=0,column=1)
 scissorHandButton.grid(row=0,column=2)
 lizardHandButton.grid(row=0,column=3)
 spockHandButton.grid(row=0,column=4)
 
 #Add space :
 root.grid_rowconfigure(1,minsize=50) 
 
 #Place result button on window : 
 resultButton.grid(row=2,column=0,columnspan=5)

在這裡,我們為物件建立按鈕。我們將為按鈕設定影象,當按下按鈕時,它將youPick( )與單擊的物件的字串名稱一起起作用。

然後,使用該.grid( )方法將按鈕排列在主視窗上。在這裡,我們在的第一行新增一個空格.grid_rowconfigure( )。然後,將結果按鈕放在第二行。我們正在使用columnspan結果按鈕居中。

7.輪到計算機了

我們的計算機將隨機選擇五個可用物件之一,併為此返回一個字串值。

def computerPick():
 choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])
 return choice

8.主要功能: youPick( )

在此功能中,我們的程式將顯示所選物件的圖形影象。它將刪除其餘的物件。它還將應用一組規則來生成結果。

def youPick(yourChoice):
 global click
  compPick = computerPick()
  if click==True:

我們將計算機的選擇儲存在compPick變數中。我們將使用它來確定結果。

使用者選擇Rock:

如果使用者選擇Rock,則使用此程式碼塊。play( )函式中的命令沿字串傳送,該字串代表使用者選擇的物件。我們將其儲存在yourChoice變數中。現在,計算機有五種可能性。

現在我們必須為每個規則制定規則。現在注意,當用戶和計算機選擇一個物件時,不允許他們對其進行更改。因此,我們將click變數更改為False。

現在,由於使用者已選擇,Rock我們希望我們的第一張影象變成岩石的圖形影象。現在,如果計算機選擇Rock,那麼我們希望我們的第二張影象變成圖形影象。要更改按鈕的影象,我們使用.configure( )方法。

我們希望其餘三個影象消失。為了使它們消失,我們使用.grid_forget( )。它還將播放繪圖音訊。現在,我們為其餘物件開發類似的規則。

def computerPick():choice = random.choice(["Rock","Spock"])return choice

使用者選擇紙張:

請參閱上面的規則,以瞭解使用者選擇“紙張”時的規則。檢視下面的程式碼,該程式碼遵循與Rock相同的規則。

elif yourChoice == "Paper":rockHandButton.configure(image=paperPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick =="Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse :paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False

使用者選擇剪刀:

請從上方檢視規則,以瞭解使用者選擇剪刀時的規則。檢視下面的程式碼,該程式碼遵循與Rock and Paper相同的規則。

elif yourChoice=="Scissor":rockHandButton.configure(image=scissorPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = False

使用者選擇"Lizard"

請從上方檢視規則,以瞭解使用者選擇蜥蜴的規則。檢視下面的程式碼,該程式碼遵循與其他程式碼相同的規則。

elif yourChoice=="Lizard":rockHandButton.configure(image=lizardPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False

使用者選擇Spock:

請從上方檢視規則,以瞭解使用者選擇Spock的規則。檢視下面的程式碼,該程式碼遵循與其他程式碼相同的規則。

elif yourChoice=="Spock":rockHandButton.configure(image=spockPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = False

9.再玩一次

得到結果後,如果要再次播放,只需單擊任何按鈕。它將轉換為原始的手部影象。現在,我們必須取回那些消失的影象。我們將click變數的值設定為True。然後,我們將播放開始聲音檔案,以便在使用者進入新遊戲時將播放音訊。

else:
  #To reset the game :
  if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":
   rockHandButton.configure(image=rockHandPhoto)
   paperHandButton.configure(image=paperHandPhoto)
   scissorHandButton.configure(image=scissorHandPhoto)
   lizardHandButton.configure(image=lizardHandPhoto)
   spockHandButton.configure(image=spockHandPhoto)
   resultButton.configure(image=decisionPhoto)
 
   #Get back the deleted buttons :
   scissorHandButton.grid(row=0,column=2)
   lizardHandButton.grid(row=0,column=3)
   spockHandButton.grid(row=0,column=4)
 
   #Set click = True :
   click=True
 
   #Play the sound file :
   start.play()

10.呼叫函式

使用Python Tkinter實現剪刀石頭布小遊戲功能

現在我們呼叫play函式,它將在內部處理其餘函式。要關閉該應用程式,請按標題欄上的關閉按鈕。

#Calling the play function :
play()
 
#Enter the main loop :
root.mainloop()

放在一起

檢視此Python Tkinter遊戲的完整程式碼。

#Import the required libraries :
from tkinter import *
import random
import simpleaudio as sa
 
root = Tk()
root.configure(bg="#000000")
root.geometry('+0+0')
root.iconbitmap("Game.ico")
root.title("Rock-Paper-Scissor-Lizard-Spock")
root.resizable(width=False,height=False)
 
#To play sound files : 
start = sa.WaveObject.from_wave_file("Start.wav")
Win = sa.WaveObject.from_wave_file("Win.wav")
Lose = sa.WaveObject.from_wave_file("Lose.wav")
Draw = sa.WaveObject.from_wave_file("Draw.wav")
 
start.play()
 
#Hand images :
rockHandPhoto = PhotoImage(file="Rock_1.png")
paperHandPhoto = PhotoImage(file="Paper_1.png")
scissorHandPhoto = PhotoImage(file="Scissor_1.png")
lizardHandPhoto = PhotoImage(file="Lizard_1.png")
spockHandPhoto = PhotoImage(file="Spock_1.png")
 
#Graphical images :
rockPhoto = PhotoImage(file="Rock_P.png")
paperPhoto = PhotoImage(file="Paper_P.png")
scissorPhoto = PhotoImage(file="Scissor_P.png")
lizardPhoto = PhotoImage(file="Lizard_P.png")
spockPhoto = PhotoImage(file="Spock_P.png")
 
#Decision image :
decisionPhoto = PhotoImage(file="Decision_Final.png")
 
#Result images :
winPhoto = PhotoImage(file="G_WIN.png")
losePhoto = PhotoImage(file="G_LOST.png")
tiePhoto = PhotoImage(file="G_DRAW.png")
 
#Initialize the button variables :
rockHandButton = " "
paperHandButton = " "
scissorHandButton = " "
lizardHandButton= " "
spockHandButton = " "
 
#Create the result button :
resultButton = Button(root,image=decisionPhoto)
 
#Set the variable to True
click = True
 
def play():
 global rockHandButton,columnspan=5)
 
def computerPick():
 choice = random.choice(["Rock","Spock"])
 return choice
 
def youPick(yourChoice):
 global click
 
 compPick = computerPick()
 
 if click==True:
 
  if yourChoice == "Rock":
 
   rockHandButton.configure(image=rockPhoto)
 
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    scissorHandButton.grid_forget()
    resultButton.configure(image=losePhoto)
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
 
    click = False
 
   elif compPick == "Scissor":
    paperHandButton.configure(image=scissorPhoto)
    scissorHandButton.grid_forget()
    resultButton.configure(image=winPhoto)
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick =="Lizard":
    paperHandButton.configure(image=lizardPhoto)
    scissorHandButton.grid_forget()
    resultButton.configure(image=winPhoto)
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   else :
    paperHandButton.configure(image=spockPhoto)
    scissorHandButton.grid_forget()
    resultButton.configure(image=losePhoto)
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
  elif yourChoice == "Paper":
   rockHandButton.configure(image=paperPhoto)
 
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
   elif compPick == "Scissor":
    paperHandButton.configure(image=scissorPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick =="Lizard":
    paperHandButton.configure(image=lizardPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   else :
    paperHandButton.configure(image=spockPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
  elif yourChoice=="Scissor":
   rockHandButton.configure(image=scissorPhoto)
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick=="Scissor":
    paperHandButton.configure(image=scissorPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
   elif compPick == "Lizard":
    paperHandButton.configure(image=lizardPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   else:
    paperHandButton.configure(image=spockPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
  elif yourChoice=="Lizard":
   rockHandButton.configure(image=lizardPhoto)
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick=="Scissor":
    paperHandButton.configure(image=scissorPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick == "Lizard":
    paperHandButton.configure(image=lizardPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
   else:
    paperHandButton.configure(image=spockPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
  elif yourChoice=="Spock":
   rockHandButton.configure(image=spockPhoto)
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick=="Scissor":
    paperHandButton.configure(image=scissorPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick == "Lizard":
 
    paperHandButton.configure(image=lizardPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   else:
    paperHandButton.configure(image=spockPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
 else:
  #To reset the game :
  if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":
   rockHandButton.configure(image=rockHandPhoto)
   paperHandButton.configure(image=paperHandPhoto)
   scissorHandButton.configure(image=scissorHandPhoto)
   lizardHandButton.configure(image=lizardHandPhoto)
   spockHandButton.configure(image=spockHandPhoto)
   resultButton.configure(image=decisionPhoto)
 
   #Get back the deleted buttons :
   scissorHandButton.grid(row=0,column=4)
 
   #Set click = True :
   click=True
 
   #Play the sound file :
   start.play()
 
#Calling the play function :
play()
 
#Enter the main loop :
root.mainloop()

到此這篇關於使用Python Tkinter實現剪刀石頭布小遊戲功能的文章就介紹到這了,更多相關Python Tkinter剪刀石頭布小遊戲內容請搜尋我們以前的文章或繼續瀏覽下面的相關文章希望大家以後多多支援我們!