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Java實現寵物商店管理

本文例項為大家分享了Java實現寵物商店管理的具體程式碼,供大家參考,具體內容如下

第一種實現方式:抽象類和物件陣列

public abstract class AbstractPet //定義寵物模板
{
 private String name;  //名稱
 private String color;  //顏色
 private int age;   //年齡

 public AbstractPet(){}
 public AbstractPet(String name,String color,int age){
  this.setName(name);
  this.setColor(color);
  this.setAge(age);
 }

 public String getName(){
  return this.name;
 }
 public String getColor(){
  return this.color;
 }
 public int getAge(){
  return this.age;
 }
 public void setName(String name){
  this.name = name;
 }
 public void setColor(String color){
  this.color = color;
 }
 public void setAge(int age){
  if (age > 0)
  {
   this.age = age;
  }else{
   this.age = 1;
  }
 } 

 //定義抽象方法
 public abstract void printInfo();   //自我介紹
}
public class Dog extends AbstractPet
{
 public Dog(String name,int age){
  super(name,color,age);
 }
 //實現抽象方法
 public void printInfo(){ //自我介紹
  System.out.println("狗: " + super.getName() + ",年齡 " + super.getAge() + "歲,顏色:" + super.getColor());
 }
}
public class Cat extends AbstractPet
{
 public Cat(String name,年齡 " + super.getAge() + "歲,顏色:" + super.getColor());
 }
}
public class PetShop
{
 private AbstractPet[] pets;
 private int foot; //定義下標

 public PetShop(int len){ //寵物數量由使用者確定
  if (len > 0)
  {
   this.pets = new AbstractPet[len];
  }else{
   this.pets = new AbstractPet[1];
  }
 }

 //新增寵物的方法
 public boolean add(AbstractPet pet){
  if (this.foot < this.pets.length)
  {
   this.pets[foot] = pet;
   this.foot ++;
   return true;
  }else{
   return false;
  }
 }

 //定義查詢寵物的方法[提供按照種類查詢和按照姓名查詢兩種方法]
 public AbstractPet[] search(String keyword){
  int n = 0; //定義查詢到的寵物數量
  AbstractPet[] searchPets = null;
  for (int i = 0; i < this.pets.length; i++)
  {
   if (this.pets[i] != null)
   {
    if (this.pets[i].getName().indexOf(keyword) != -1 || this.pets[i].getColor().indexOf(keyword) != -1)
    {
     n++;
    }
   }   
  }
  searchPets = new AbstractPet[n];
  n = 0;
  for (int i = 0; i < this.pets.length; i++)
  {
   if (this.pets[i] != null)
   {
    if (this.pets[i].getName().indexOf(keyword) != -1 || this.pets[i].getColor().indexOf(keyword) != -1)
    {
     searchPets[n] = this.pets[i];
     n ++;
    }
   }   
  }
  return searchPets;
 }
}
public class testPetShop
{
 public static void main(String[] args){
  PetShop p = new PetShop(5);
  p.add(new Dog("狗1","黑色的",3));
  p.add(new Dog("狗2","紅色的",2));
  p.add(new Cat("貓1","褐色的",3));
  p.add(new Cat("貓2","黃色的",3));
  p.add(new Cat("貓3",5));
  p.add(new Dog("狗3","棕色的",4));
  print(p.search("黑"));
 }
 public static void print(AbstractPet pets[]){
  for (int i = 0; i < pets.length; i++)
  {
   if (pets[i] != null)
   {
    pets[i].printInfo();
   }   
  }
 }
}

第二種實現方式:介面和物件陣列

interface IPet
{
 String getName(); //取得寵物姓名
 String getColor(); //取得寵物顏色
 int getAge();  //取得寵物年齡
 void show();   //顯示寵物資訊
}
public class Dog implements IPet
{
 private String name;
 private String color;
 private int age;

 public Dog(String name,int age){
  this.setName(name);
  this.setColor(color);
  this.setAge(age);
 }
 public String getName(){
  return this.name;
 }
 public String getColor(){
  return this.color;
 }
 public int getAge(){
  return this.age;
 }
 public void setName(String name){
  this.name = name;
 }
 public void setColor(String color){
  this.color = color;
 }
 public void setAge(int age){
  if (age < 0 || age > 50)
  {
   this.age = 1; //預設值
  }else{
   this.age = age;
  }
 }
 public void show(){
  System.out.println(this.toString());
 }
 public String toString(){
  return "狗:" + this.getName() + " " + this.getColor() + " " + this.getAge();
 }
}
public class Cat implements IPet
{
 private String name;
 private String color;
 private int age;

 public Cat(String name,int age){
  this.setName(name);
  this.setColor(color);
  this.setAge(age);
 }
 public String getName(){
  return this.name;
 }
 public String getColor(){
  return this.color;
 }
 public int getAge(){
  return this.age;
 }
 public void setName(String name){
  this.name = name;
 }
 public void setColor(String color){
  this.color = color;
 }
 public void setAge(int age){
  if (age < 0 || age > 50)
  {
   this.age = 1; //預設值
  }else{
   this.age = age;
  }
 }
 public void show(){
  System.out.println(this.toString());
 }
 public String toString(){
  return "貓:" + this.getName() + " " + this.getColor() + " " + this.getAge();
 }
}
public class PetShop
{
 private IPet[] pets;
 private int foot;

 public PetShop(int len){ //寵物店的寵物數量由使用者決定
  if (len > 0)
  {
   pets = new IPet[len];
  }else{
   pets = new IPet[1]; //預設最小數量為1
  }
 }
 public boolean add(IPet pet){
  if (this.foot < this.pets.length)
  {
   this.pets[this.foot] = pet;
   this.foot ++;
   return true;
  }else{
   return false;
  }
 }
 public IPet[] search(String keyword){
  //定義一個新的寵物物件陣列,用來儲存符合查詢條件的寵物
  IPet[] resultPet = null; //不確定數量,要通過迴圈得到
  int count = 0; //用來儲存符合查詢條件的寵物數量
  for (int i = 0; i < this.pets.length; i++)
  {
   if (this.pets[i] != null)
   {
    if (this.pets[i].getName().indexOf(keyword) != -1 || this.pets[i].getColor().indexOf(keyword) != -1)
    {
     count ++;
    }
   }
  }
  resultPet = new IPet[count];
  int n = 0;
  for (int i = 0; i < this.pets.length; i++)
  {
   if (this.pets[i] != null)
   {
    if (this.pets[i].getName().indexOf(keyword) != -1 || this.pets[i].getColor().indexOf(keyword) != -1)
    {
     resultPet[n] = this.pets[i];
     n ++;
    }
   }
  }
  return resultPet;
 }
}
public class TestPetShop
{
 public static void main(String[] args){
  //建立一個寵物商店
  PetShop ps = new PetShop(7); //假設可以放置5只寵物
  ps.add(new Dog("旺旺",4));
  ps.add(new Dog("旺財","白色的",6));
  ps.add(new Dog("小黑",3));
  ps.add(new Cat("波波",7));
  ps.add(new Cat("咪咪",8));
  ps.add(new Cat("小云","灰色的",2));
  ps.add(new Dog("仔仔",5));
  print(ps.search("色"));
 }
 public static void print(IPet[] pet){
  for (int i = 0; i < pet.length; i++)
  {
   if (pet[i] != null)
   {
    pet[i].show();
   }
  }
 }
}

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。