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C++實現雷霆戰機視覺化小遊戲

用C++和easyx實現簡單的雷霆戰機小遊戲

之前在網上看了許多關於c++或者是其他語言實現雷霆戰機的帖子,大多不完整,或者是要付費才能閱讀,現將原始碼展示如下,僅作學習交流之用。

基本原理

C++實現雷霆戰機視覺化小遊戲

基本思路

C++實現雷霆戰機視覺化小遊戲

程式碼如下

注意:執行程式碼所需環境為c++11或更高,程式碼中所涉及的圖片、背景音樂等素材均需自行蒐集並修改程式碼中的檔案路徑。

程式碼如有任何問題請在評論區指正,謝謝!

覺得幫到您了的話,可以考慮一下打賞博主呦,您的支援是我創作的最大動力!!!

/*seeting.h*/
#pragma once
void set_textstyle(LOGFONT& f,int high,int wei); //設定輸出文字形式
void load_be_bk();      //載入初始背景
void help();        //幫助介面
void decorete(int x);      //初始介面裝飾
void home(int i);        //初始介面
bool exit();        //退出遊戲
/*seeting.cpp*/
#include <graphics.h>
#include <conio.h>
#include <ctime>
#include <string.h>
#include "setting.h"

IMAGE be_bk01,be_bk02;
static int i = 0; //裝飾時計數

void set_textstyle(LOGFONT& f,int wei)
{
 gettextstyle(&f);  // 獲取當前字型設定
 f.lfHeight = high;  // 設定字型高度為 48
 f.lfWeight = wei;
 _tcscpy_s(f.lfFaceName,_T("宋體")); // 設定字型
 f.lfQuality = ANTIALIASED_QUALITY; // 設定輸出效果為抗鋸齒 
}

void decorate(int x) //裝飾
{
 if ((x/10) % 2 == 0)
 {
 setlinecolor(RGB(255,250,250));
 line(202,662,71,549); line(1157,403,1117,259); 
 setlinecolor(RGB(0,238,0));
 line(1004,413,1157,403); line(1188,504,1020,534); line(228,388,202,131);
 setlinecolor(RGB(255,69,0));
 line(202,131,404,261); line(471,493,228,388); line(1020,534,1307,563);
 setlinecolor(RGB(0,245,255));
 line(1303,291,1034,332); line(66,373,437,600);
 setlinecolor(RGB(191,62,255));
 line(1178,666,1287,616); line(404,261,131);
 }
 else
 {
 setlinecolor(RGB(255,218,185));
 line(1501,155,23,213); line(437,600,471,493); line(1287,616,644);
 setlinecolor(RGB(84,255,159));
 line(348,315,103,263); line(269,606,39,697); line(1094,462,1004,413);
 setlinecolor(RGB(30,144,255));
 line(71,549,269,606); line(103,263,66,373); line(1307,563,1303,291);
 setlinecolor(RGB(255,0));
 line(1034,640,1188,504); line(1034,332,985,254); line(39,697,348,315);
 setlinecolor(RGB(255,255));
 line(1117,259,942,593); line(942,593,1178,666); line(985,254,1292,105);
 }
 setlinecolor(RGB(255,255));
}

void load_be_bk() //載入幫助介面背景
{
 loadimage(&be_bk01,L"image\\be_bk01.jpg",1360,760);
 putimage(0,&be_bk01);
}

void help() //幫助介面
{
 while (1)
 {
 BeginBatchDraw();
 load_be_bk();
 decorate(i);
 roundrect(526,126,834,634,30,30);
 roundrect(528,128,832,632,30);
 roundrect(530,130,830,630,30);
 LOGFONT f;
 set_textstyle(f,5);
 settextstyle(&f);  // 設定字型樣式
 outtextxy(595,170,_T("遊 戲 須 知"));
 line(550,220,810,220);
 set_textstyle(f,20,3);
 settextstyle(&f);
 outtextxy(555,240,_T("① 按下 w a s d 移動飛機。"));
 outtextxy(555,280,_T("② 按下 空格 發射子彈。"));
 outtextxy(555,320,_T("③ 遊戲中按 ESC 暫停。"));
 outtextxy(555,360,_T("④ 每撞機一次,生命值減少20,"));
 outtextxy(555,400,_T(" 通過本關,生命值恢復。"));

 set_textstyle(f,15,2);
 settextstyle(&f);
 outtextxy(625,525,_T("按任意鍵返回"));
 line(550,550,550);
 outtextxy(605,570,_T("製作不易,請勿抄襲"));
 outtextxy(605,_T("    ——木筆製作"));
 i++;
 EndBatchDraw();
 Sleep(10);
 if (_kbhit())
 {
 _getch(); break;
 }
 }

}


void home(int i) //初始介面
{
 BeginBatchDraw();
 loadimage(&be_bk02,L"image\\be_bk02.jpg",&be_bk02);
 int m = 465,n = 515; //輸出框上下邊界
 for (int t = 0; t < 4; t++)
 {
 for (int j = 0; j < 4; j++)
 {
 roundrect(1110 + j,m + j,1300 - j,n - j,30);
 }
 m += 65;
 n += 65;
 }
 switch (i)
 {
 case 1:
 for (int j = 0; j < 30; j++)
 {
 setlinecolor(RGB(0+j*5,255 - j * 4,217 - j * 5));
 line(1120,475 + j,1290,475 + j);
 }
 break;
 case 2:
 for (int j = 0; j < 30; j++)
 {
 setlinecolor(RGB(0 + j * 5,540 + j,540 + j);
 }
 break;
 case 3:
 for (int j = 0; j < 30; j++)
 {
 setlinecolor(RGB(0 + j * 5,605 + j,605 + j);
 }
 break;
 case 4:
 for (int j = 0; j < 30; j++)
 {
 setlinecolor(RGB(0 + j * 5,670 + j,670 + j);
 }
 break;
 }
 setlinecolor(RGB(152,255));
 LOGFONT f;
 gettextstyle(&f);
 f.lfHeight = 30;
 f.lfWeight = 7;
 _tcscpy_s(f.lfFaceName,_T("隸書")); 
 f.lfQuality = ANTIALIASED_QUALITY;
 settextstyle(&f);
 setbkmode(TRANSPARENT); //透明字型背景
 settextcolor(RGB(255,0));
 outtextxy(1125,475,_T("簡單模式(1)"));
 outtextxy(1125,540,_T("困難模式(2)"));
 outtextxy(1125,605,_T(" 幫 助 (3) "));
 outtextxy(1125,670,_T(" 退 出 (4) "));
 f.lfHeight = 70;
 f.lfWeight = 30;
 _tcscpy_s(f.lfFaceName,_T("方正舒體"));
 settextstyle(&f);
 for (int j = 0; j < 5; j++)
 roundrect(950+j,280+j,1300-j,410-j,50,50);
 settextcolor(RGB(255,165,0));
 outtextxy(960,300,_T("外星人入侵"));
 EndBatchDraw();
}

bool exit() //退出遊戲
{
 loadimage(&be_bk02,&be_bk02);
 LOGFONT f;
 set_textstyle(f,20);
 settextcolor(RGB(255,255));
 outtextxy(390,230,_T("是否要退出遊戲?"));
 outtextxy(310,_T("是(回車)否(任意鍵)"));
 FlushBatchDraw();
 char hit = _getch();
 if (hit == 13)
 return 1;
 else
 return 0;
}
/*music.h*/
#pragma once
#include <wtypes.h>
#include <string>
typedef int(__stdcall* w32mci)(const char*,char*,int,int);
typedef int(__stdcall* w32mcierror)(int,int);
using namespace std;

class Mci
{
private:
 HINSTANCE hins;
 w32mci wmci;
 w32mcierror wmcierror;
public:
 Mci();
 ~Mci();
 char buf[256];
 bool send(string command);
};
class AudioClip
{
private:
 Mci mci;
 std::string filename;
 std::string alias;
 int length_ms;
public:
 AudioClip();
 ~AudioClip();
 bool load(const std::string& _filename);
 bool play(int start_ms = 0,int end_ms = -1);
 bool stop();
 bool pause();
 bool unpause();
 int milliseconds();
};

/*music.cpp*/
#include "music.h"
#include<iostream>
#include <string>
#include <cstring>
#include<random>
#include<time.h>
Mci::Mci()
{
 HINSTANCE hins = LoadLibraryA("winmm.dll");
 wmci = (w32mci)GetProcAddress(hins,"mciSendStringA");
 wmcierror = (w32mcierror)GetProcAddress(hins,"mciGetErrorStringA");
}
Mci::~Mci()
{
 FreeLibrary(hins);
}
bool Mci::send(std::string command)
{
 int errcode = wmci(command.c_str(),buf,0);
 if (errcode)
 {
 wmcierror(errcode,254);
 return false;
 }
 return true;
}
AudioClip::AudioClip()
{
 //do nothing
}
AudioClip::~AudioClip()
{
 std::string cmd;
 cmd = "close " + alias;
 mci.send(cmd);
}
bool AudioClip::load(const std::string& _filename)
{
 filename = _filename;
 for (unsigned int i = 0; i < filename.length(); i++)
 {
 if (filename[i] == '/')
 filename[i] = '\\';
 }
 alias = "mp3_";
 srand(time(NULL));
 char randstr[6];
 _itoa_s(rand() % 65536,randstr,10);
 alias.append(randstr);
 std::string cmd;
 cmd = "open " + filename + " alias " + alias;
 if (mci.send(cmd) == false)
 return false;
 cmd = "set " + alias + " time format milliseconds";
 if (mci.send(cmd) == false)
 return false;
 cmd = "status " + alias + " length";
 if (mci.send(cmd) == false)
 return false;
 length_ms = atoi(mci.buf);
 return true;
}
bool AudioClip::play(int start_ms,int end_ms)
{
 if (end_ms == -1) end_ms = length_ms;
 std::string cmd;
 char start_str[16],end_str[16];
 _itoa_s(start_ms,start_str,10);
 _itoa_s(end_ms,end_str,10);
 cmd = "play " + alias + " from ";
 cmd.append(start_str);
 cmd.append(" to ");
 cmd.append(end_str);
 return mci.send(cmd);
}
bool AudioClip::stop()
{
 std::string cmd;
 cmd = "stop " + alias;
 if (mci.send(cmd) == false)
 return false;
 cmd = "seek " + alias + " to start";
 if (mci.send(cmd) == false)
 return false;
 return true;
}
bool AudioClip::pause()
{
 std::string cmd;
 cmd = "pause " + alias;
 if (mci.send(cmd) == false)
 return false;
 return true;
}
bool AudioClip::unpause()
{
 std::string cmd;
 cmd = "resume " + alias;
 if (mci.send(cmd) == false)
 return false;
 return true;
}
int AudioClip::milliseconds()
{
 return length_ms;
}
/*alien.h*/
#pragma once
#include <graphics.h>
class Alien
{
public:
 int alien_x = 0,alien_y = -40; //外星人座標
 IMAGE alien01;      //外星人圖片

 void load_alien();   //載入外星人圖片
 void show_alien();   //繪製外星人
 Alien();
};
/*alien.cpp*/
#include <deque>
#include "alien.h"
#include <graphics.h>

void Alien::load_alien()
{
 loadimage(&alien01,L"image\\alien.jpg",40,40);
}

void Alien::show_alien()
{
 putimage(alien_x,alien_y,&alien01);
}

Alien::Alien()
{
 load_alien();
}
/*airplane.h*/
#pragma once
class Airplane
{
public:
 int airplane_x = 650,airplane_y = 720; //飛機初始座標
 IMAGE plane01;       //飛機圖片
 IMAGE background;      //背景圖
 char key_hit;       //接受按鍵
 int airplane_speed = 10;     //飛船移動速度

 Airplane();  //建構函式
 void load_image();//載入飛機圖片
 void show_plane();//繪製飛機圖片
 void show_bg(); //繪製背景圖片
 void key_Down(char hit); //按鍵響應
};

/*airplane.cpp*/
#include <graphics.h>
#include <conio.h>
#include <Windows.h>
#include "Airplane.h"

void Airplane::load_image() //載入飛機圖片和背景圖
{
 loadimage(&plane01,L"image\\plane01.jpg",60,40);
 loadimage(&background,L"image\\background01.jpg",760);
 rotateimage(&plane01,&plane01,3.1415926);
}

void Airplane::show_bg() //繪製背景圖
{
 putimage(0,&background);
}

void Airplane::show_plane() //繪製飛機圖片
{
 putimage(airplane_x,airplane_y,&plane01);
}

void Airplane::key_Down(char hit) //按鍵響應
{
 key_hit = hit;
 switch (key_hit)
 {
 case 'w':
 case 'W': if(airplane_y > 500) airplane_y-=airplane_speed; break;
 case 's':
 case 'S': if (airplane_y < 720) airplane_y+= airplane_speed; break;
 case 'a':
 case 'A': if (airplane_x > 0) airplane_x-= airplane_speed; break;
 case 'd':
 case 'D': if (airplane_x < 1300) airplane_x+= airplane_speed; break;
 default: break;
 }
}

Airplane::Airplane()
{ 
 load_image();
 
}
/*bullet.h*/
#pragma once
class Bullet
{
public:
 int bullet_x = 0,bullet_y = 0; //子彈座標
 IMAGE bullet01;     //子彈圖片 
 int bullet_speed = 15;   //子彈速度

 void load_bullet(); //載入子彈圖片
 void show_bullet(); //繪製子彈圖片
 Bullet();
};
/*bullet.cpp*/
#include <graphics.h>
#include "bullet.h"

void Bullet::load_bullet()
{
 loadimage(&bullet01,L"image\\bullet.jpg",10,30);
}

void Bullet::show_bullet()
{
 putimage(bullet_x,bullet_y,&bullet01);
}

Bullet::Bullet()
{
 load_bullet();
}
/*launch.h*/
#pragma once

bool choose_all(char key,int &i); //初始選擇介面按鍵處理
void load_music01();     //載入初始介面音樂

/*launch.cpp*/
#include <iostream>
#include <Windows.h>
#include <graphics.h>
#include <conio.h>
#include<cstdlib>
#include <deque>
#include <vector>
#include <ctime>
#include <string>
#include <tchar.h>
#include "airplane.h"
#include "bullet.h"
#include "alien.h"
#include "music.h"
#include "setting.h"
using namespace std;

static int score = 0;  //得分
int tx = 0;     //儲存上次得分資訊
static int level = 1;  //關卡
int player_eneygy = 100; //玩家血量
static int alien_speed = 1; //外星人移動速度
int alien_num = 5;   //初始外星人數量

AudioClip mu_be01,choose,level13,level46,level710,bulbul,gameov,levelup;   //音樂
void load_music01() //載入初始介面音樂
{
 mu_be01.load("music\\be_bg01.mp3");
 mu_be01.play();
}

void trans_int_ch(wchar_t*& wides,int num) //將數字轉換為能夠被outtextxy輸出的wchar_t型
{
 string temp = to_string(num);
 char s[100];
 int i;
 for (i = 0; i < temp.length(); i++)
 s[i] = temp[i];
 s[i] = '\0';
 int n = MultiByteToWideChar(0,s,-1,NULL,0);
 wchar_t* wide = new wchar_t[n];
 MultiByteToWideChar(0,wide,n);
 wides = wide;
}

void show_score_level()  //顯示得分和關卡資訊
{
 LOGFONT f;
 set_textstyle(f,5);     //設定字型資訊
 wchar_t* wides1 = NULL;
 trans_int_ch(wides1,score);
 roundrect(1220,1320,20); //繪製得分資訊框
 rectangle(1215,1325,55);
 settextstyle(&f);
 outtextxy(1235,27,_T("得分: "));
 settextstyle(&f);
 outtextxy(1290,wides1);
 wchar_t* wides2 = NULL;
 trans_int_ch(wides2,level);
 roundrect(1220,70,100,65,105);
 settextstyle(&f);
 outtextxy(1235,77,_T("關卡: "));
 settextstyle(&f);
 outtextxy(1290,wides2);
}

void show_energy() //顯示玩家血量
{
 LOGFONT f;
 set_textstyle(f,25,5);
 settextstyle(&f);
 setbkmode(TRANSPARENT); //透明字型背景
 wchar_t* ene = NULL;
 trans_int_ch(ene,player_eneygy);
 switch (player_eneygy)
 {
 case 100:
 setfillcolor(RGB(0,0));
 rectangle(15,55);
 solidroundrect(20,160,8,8);
 outtextxy(70,22,ene);
 break;
 case 80:
 setfillcolor(RGB(192,62));
 rectangle(15,132,ene);
 break;
 case 60:
 setfillcolor(RGB(255,215,104,ene);
 break;
 case 40:
 setfillcolor(RGB(238,76,ene);
 break;
 case 20:
 setfillcolor(RGB(255,48,ene);
 break;
 case 0:
 settextstyle(&f);
 outtextxy(70,ene);
 break;
 default:
 break;
 }
}

void get_Cours(Bullet &b) //獲取滑鼠資訊
{
 HWND hwnd = GetHWnd();  //獲取視窗控制代碼
 POINT point;  //滑鼠位置
 GetCursorPos(&point); // 獲取滑鼠指標位置(螢幕座標)
 ScreenToClient(hwnd,&point); // 將滑鼠指標位置轉換為視窗座標
 if (point.x >= 0 && point.x <= 1360 && point.y >= 500 && point.y <= 760)
 {
 b.bullet_x = point.x;
 b.bullet_y = point.y;
 }
}

void add_alien(deque<Alien>& a) //新增外星人
{
 Alien ali;
 int x = 0;  //作為隨機數
 while (1)
 {
 int i = 0;
 x = rand() % 1320;
 for (int k = 0; k < a.size(); k++)
 {
 if (x >= a[k].alien_x && x <= a[k].alien_x + 40)
 i++;
 }
 if (i == 0)
 break;
 else
 i = 0;
 }
 ali.alien_x = x;
 a.push_back(ali);
}

void update_level(deque<Alien>& a) //更新等級和外星人數量資訊
{
 if (score > tx)
 if (score >= 10 && score % 10 == 0)
 {
 level++;
 levelup.load("music\\levelup.mp3");
 levelup.play();
 player_eneygy = 100;
 alien_speed *= 1.5;
 add_alien(a);
 tx = score;
 }
}

void update_energy(Airplane pl,deque<Alien> &a) //更新血量
{
 int i = 0,t = 0;
 for ( ; i < a.size(); i++)
 {
 if ((pl.airplane_x <= a[i].alien_x + 40 && pl.airplane_x + 60 >= a[i].alien_x && pl.airplane_y == a[i].alien_y + 30)||
 (pl.airplane_y <= a[i].alien_y + 40 && pl.airplane_y + 40 >= a[i].alien_y && 
 pl.airplane_x <= a[i].alien_x + 40 && pl.airplane_x + 60 >= a[i].alien_x))
 {
 player_eneygy -= 20;
 t++;
 break;
 }
 }
 if (t != 0)
 {
 a.erase(a.begin() + i);
 add_alien(a);
 }

}

void draw_bu_al(deque<Alien>& a,deque<Bullet>& b)  //更新並繪製外星人和子彈
{
 vector<int> as;
 vector<int> bs;
 for (int i = 0; i < a.size(); i++) //判斷子彈和外星人相撞
 {
 for (int j = 0; j < b.size(); j++)
 {
 if (a[i].alien_x <= b[j].bullet_x + 10 && a[i].alien_x + 40 >= b[j].bullet_x && a[i].alien_y+40 >= b[j].bullet_y)
 {
 bulbul.load("music\\bullet.mp3");
 bulbul.play();
 as.push_back(i);
 bs.push_back(j);
 score++;
 }
 }
 }
 if (!as.empty())
 for (int i = a.size() - 1; i >= 0; i--) //刪除碰撞後的外星人
 {
 int k = as.size() - 1;
 if (i == as[k])
 {
 a.erase(a.begin() + i);
 k--;
 add_alien(a); //每次刪除都新增一個外星人
 }
 }
 if (!bs.empty())
 for (int i = b.size() - 1; i >= 0; i--)  //刪除碰撞後的子彈
 {
 int k = bs.size() - 1;
 if (i == bs[k])
 {
 b.erase(b.begin() + i);
 k--;
 }
 }
 if(!a.empty())   //刪除飛出螢幕的外星人
 if (a[0].alien_y > 720)
 {
 a.pop_front();
 add_alien(a); //每次刪除都新增一個外星人
 }
 if (!b.empty())   //刪除飛出螢幕的子彈
 if (b[0].bullet_y < -20)
 b.pop_front();
 for (int i = 0; i < a.size(); i++) //繪製外星人
 {
 a[i].show_alien();
 a[i].alien_y += alien_speed;
 }
 for (int i = 0; i < b.size(); i++) //繪製子彈
 {
 if (b[i].bullet_x > 0 && b[i].bullet_x < 1350 && b[i].bullet_y > -29 && b[i].bullet_y < 730)
 b[i].show_bullet();
 b[i].bullet_y -= b[i].bullet_speed;
 }
}


bool launch(int a) //遊戲執行
{
 Airplane plane;
 Bullet bul;
 Alien ali;
 if (a == 1)
 {
 alien_speed = 3;
 alien_num = 5;
 plane.airplane_speed = 10;
 level13.load("music\\level01.mp3");
 level13.play();
 }
 if (a == 2)
 {
 alien_speed = 6;
 alien_num = 7;
 plane.airplane_speed = 20;
 level46.load("music\\level03.mp3");
 level46.play();
 }
 deque<Alien> aliens;
 deque<Bullet> bullets;
 ali.alien_x = rand() % 1320;
 aliens.push_back(ali);  //放入頭,便於後續操作
 
 for (int i = 0; i < alien_num - 1; i++)
 add_alien(aliens);
 char hit;      //記錄按鍵
 plane.show_bg();
 plane.show_plane();
 
 while (1)
 {
 BeginBatchDraw();
 srand((unsigned)time(NULL)); //隨機數種子
 plane.show_bg();
 update_energy(plane,aliens);
 show_energy();
 if (player_eneygy == 0)
 {
 gameov.load("music\\gameover.mp3");
 gameov.play();
 LOGFONT f;
 set_textstyle(f,150,10);
 settextstyle(&f);
 settextcolor(RGB(255,255));
 outtextxy(300,_T("GAME OVER"));
 FlushBatchDraw();
 Sleep(1000);
 return 1;
 }
 update_level(aliens);
 show_score_level();
 get_Cours(bul);
 if (_kbhit())
 {
 hit = _getch();
 if (hit == ' ') //判斷是否往佇列裡新增子彈
 {
 bul.bullet_x = plane.airplane_x + 25;
 bul.bullet_y = plane.airplane_y ;
 bullets.push_back(bul);
 }
 else if (hit == 27)
 {
 LOGFONT f;
 set_textstyle(f,255));
 outtextxy(530,_T("是否返回初始介面"));
 outtextxy(490,_T("是(回車)否(任意鍵)"));
 FlushBatchDraw();
 hit = _getch();
 if (hit == 13)
  return 1;

 }
 else
 plane.key_Down(hit);
 }
 draw_bu_al(aliens,bullets);
 FlushBatchDraw();
 
 plane.show_plane();
 EndBatchDraw();
 //cleardevice();
 //Sleep(100);
 system("cls");

 }
 level13.stop();
 level46.stop();
 
}



bool choose_all(char key,int &i) //初始選擇介面按鍵處理
{
 switch (key)
 {
 case 72:
 if (i >= 2)
 {

 choose.load("music\\choose.mp3");
 choose.play();
 i--;
 home(i);
 }
 return 0;
 break;
 case 80:
 if (i <= 3)
 {

 choose.load("music\\choose.mp3");
 choose.play();
 i++;
 home(i);
 }
 return 0;
 break;
 case 13:
 choose.play();
 switch (i)
 {
 case 1:
 mu_be01.stop(); launch(1); return 0;
 break;
 case 2:
 mu_be01.stop(); launch(2); return 0;
 break;
 case 3:
 help(); return 0;
 break;
 case 4:
 if (exit())
 return 1;
 break;
 }
 break;
 default:
 return 0;
 break;
 }
}
/*main.cpp*/
#include <iostream>
#include <graphics.h>
#include <conio.h>
#include<windows.h>
#include<Mmsystem.h>
#include "launch.h"
#include "setting.h"
#pragma comment(lib,"winmm.lib")

using namespace std;

int main()
{
 int i = 1;
 char be_key; //初始介面按鍵輸入
 load_music01();
 initgraph(1360,760);
 home(1);
 while (1)
 {
 home(i);
 be_key = _getch();
 if (choose_all(be_key,i))
 return 0;
 }

 closegraph();
}

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。