1. 程式人生 > 實用技巧 >適合程式設計小白的C語言設計習題,實現自動發牌程式!原始碼分享!

適合程式設計小白的C語言設計習題,實現自動發牌程式!原始碼分享!

C語言自動發牌程式,供大家參考,具體內容如下:

一副撲克有52張牌,打橋牌時應將牌分給4個人。請設計一個程式完成自動發牌的工作。要求:黑桃用S (Spaces)表示,紅桃用H (Hearts)表示,方塊用D (Diamonds)表示,梅花用C (Clubs)表示。

分析:

要設定陣列表現撲克牌

要設定陣列表現玩家

要給撲克牌做特定標識,得到結果後玩家要知道自己手中黑桃有哪些、方塊有哪些

初步想法:

設定4個字元陣列儲存4種梅花牌,設定4個字元陣列表示4名玩家分配到的牌

每張牌隨機發給4名玩家,當玩家的持牌數達到13,不再分配給該名玩家牌

程式碼展示:

void mycode_13()

{

srand(unsigned(time(NULL)));

/*全部牌*/ char S[13] = { '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A' }; char H[13] = { '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A' }; char D[13] = { '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A' }; char C[13] = { '2', '3', '4', '5', '6', '7', '
8', '9', 'T', 'J', 'Q', 'K', 'A' }; /*4個玩家*/ char player1[13], player2[13], player3[13], player4[13]; int p1 = 0, p2 = 0, p3 = 0, p4 = 0; distribution(S, player1, player2, player3, player4, &p1, &p2, &p3, &p4); distribution(H, player1, player2, player3, player4, &p1, &p2, &p3, &p4); distribution(D, player1, player2, player3, player4,
&p1, &p2, &p3, &p4); distribution(C, player1, player2, player3, player4, &p1, &p2, &p3, &p4); puts("執行結束"); for (int i = 0; i < 13; i++) printf("%c ", player1[i]); putchar('\n'); for (int i = 0; i < 13; i++) printf("%c ", player2[i]); putchar('\n'); for (int i = 0; i < 13; i++) printf("%c ", player3[i]); putchar('\n'); for (int i = 0; i < 13; i++) printf("%c ", player4[i]); } void distribution(char * S_H_D_C, char * player1, char * player2, char * player3, char * player4, int *p1, int *p2, int *p3, int *p4) { static int h = 1; int r; int a = *p1, b = *p2, c = *p3, d = *p4; for (int i = 0; i < 13; i++) { r = (rand() % 4) + 1; while ((r == 1 && (*p1) == 13) || (r == 2 && (*p2) == 13) || (r == 3 && (*p3) == 13) || (r == 4 && (*p4) == 13)) r = (rand() % 4) + 1; switch (r) { case 1: player1[(*p1)++] = S_H_D_C[i]; break; case 2: player2[(*p2)++] = S_H_D_C[i]; break; case 3: player3[(*p3)++] = S_H_D_C[i]; break; case 4: player4[(*p4)++] = S_H_D_C[i]; break; default: break; } } switch (h++) { case 1: printf("黑桃:\n"); break; case 2: printf("紅桃:\n"); break; case 3: printf("方塊:\n"); break; case 4: printf("梅花:\n"); break; } printf("Player1:"); for (int i = a; i < (*p1); i++) printf("%c ", player1[i]); putchar('\n'); printf("Player2:"); for (int i = b; i < (*p2); i++) printf("%c ", player2[i]); putchar('\n'); printf("Player3:"); for (int i = c; i < (*p3); i++) printf("%c ", player3[i]); putchar('\n'); printf("Player4:"); for (int i = d; i < (*p4); i++) printf("%c ", player4[i]); putchar('\n'); }

以下程式碼保證了當某個人得到13張牌後不在得牌:

r = (rand() % 4) + 1;

while ((r == 1 && (*p1) == 13) || (r == 2 && (*p2) == 13) || (r == 3 && (*p3) == 13) || (r == 4 && (*p4) == 13))

  r = (rand() % 4) + 1;

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我。


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