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iOS開發之轉盤選單—Swift

前言

使用Swift實現的轉盤選單,主要用到UIBezierPath、CALayer遮罩繪製扇形UIView,CATransform3DMakeRotation實現旋轉動畫。程式碼設計使用預設configureCallback回撥方便建立和設定基本屬性,參考UITableView代理和資料來源模式,支援AutoLayout和Frame。

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效果圖

1.遮罩繪製扇形View

func setMaskLayer(_ startAngle: CGFloat, endAngle: CGFloat) {
    let center 
= CGPoint(x: bounds.width * 0.5, y: bounds.height * 0.5) let layer = CAShapeLayer() path.addArc(withCenter: center, radius: bounds.width * 0.5, startAngle: startAngle, endAngle: endAngle, clockwise: true) path.addLine(to: center) layer.path = path.cgPath layer.rasterizationScale = UIScreen.main.scale layer.shouldRasterize
= true self.layer.mask = layer }

2.中間鏤空

func createHole(in view : UIView, radius: CGFloat)   {
    let path = CGMutablePath()
    path.addArc(center: view.center, radius: radius, startAngle: 0.0, endAngle: 2.0 * .pi, clockwise: true)
    path.addRect(CGRect(origin: .zero, size: view.bounds.size))
    let maskLayer = CAShapeLayer()
    maskLayer.path = path
    maskLayer.fillRule = .evenOdd
    view.layer.mask = maskLayer
    view.clipsToBounds = true
}

  

3.旋轉動畫


新增UIPanGestureRecognizer、UITapGestureRecognizer手勢,根據手勢位置使用atan2函式計算旋轉角度,然後用CATransform3DMakeRotation圍繞Z軸旋轉做動畫 核心程式碼

func handlePanGesture(_ sender: UIPanGestureRecognizer) {
    let location = sender.location(in: self)
    switch sender.state {
    case .began:
        startPoint = location
    case .changed:
        let radian1 = -atan2(startPoint.x - menuLayerView.center.x, startPoint.y - menuLayerView.center.y)
        let radian2 = -atan2(location.x - menuLayerView.center.x, location.y - menuLayerView.center.y)
        menuLayerView.transform = menuLayerView.transform.rotated(by: radian2 - radian1)
        startPoint = location
    default:
        let angle = 2 * CGFloat(Double.pi) / CGFloat(cells.count)
        var menuViewAngle = atan2(menuLayerView.transform.b, menuLayerView.transform.a)
        if menuViewAngle < 0 {
            menuViewAngle += CGFloat(2 * Double.pi)
        }
        var index = cells.count - Int((menuViewAngle + CGFloat(Double.pi / 4)) / angle)
        if index == cells.count {
            index = 0
        }
        setSelectedIndex(index, animated: true)
    }
}
func handleTapGesture(_ sender: UITapGestureRecognizer) {
    let location = sender.location(in: menuLayerView)
    for (index, cell) in cells.enumerated() {
        if cell.path.contains(location) {
            setSelectedIndex(index, animated: true)
        }
    }
}

  

4.彈出收起動畫

func openMenuView(withAnimate animate: Bool = true) {
    openMenu = true
    UIView.animate(withDuration: animate ? configure.animationDuration : 0, delay: 0, usingSpringWithDamping: 0.7, initialSpringVelocity: 5.0, options: .curveEaseInOut) {
        self.centerButton.transform = CGAffineTransform(rotationAngle: .pi * -0.5)
        self.centerButton.setImage(self.configure.closeImage, for: .normal)
        self.menuLayerView.transform = CGAffineTransform(scaleX: 1, y: 1).rotated(by: self.currentAngle)
    }
}
func closeMenuView(withAnimate animate: Bool = true) {
    openMenu = false
    let scale = (configure.centerRadius * 2) / bounds.width
    UIView.animate(withDuration: animate ? configure.animationDuration : 0, delay: 0, usingSpringWithDamping: 0.7, initialSpringVelocity: 5.0, options: .curveEaseInOut) {
        self.centerButton.transform = .identity
        self.centerButton.setImage(self.configure.openImage, for: .normal)
        self.menuLayerView.transform = CGAffineTransform(scaleX: scale, y: scale).rotated(by: self.currentAngle)
    }
}

  

5.內部細節


考慮到方便佈局和使用,內部使用UIView疊加旋轉實現,這裡也可以採用Layer直接繪製實現,相對UIView,層次結構會簡單很多

總結

核心程式碼已經貼出,完整程式碼請檢視----->>>CLDemo,如果對你有所幫助,歡迎Star。

原文作者:JmoVxia
原文地址:https://juejin.cn/post/6901870312829550605