Unity實現相機截圖功能
阿新 • • 發佈:2020-04-20
最近做專案的時候需要在遊戲裡截一張高清截圖,研究了一下寫成指令碼,方便以後使用。
指令碼可以自定義解析度,用相機截高清截圖。可以用程式碼動態截圖,也可以在編輯模式下截圖。
注意截圖寬高比要正確,寬高比不正確時可能會出問題。
截圖效果:
指令碼:
CameraCapture.cs
using UnityEngine; using System.IO; /// <summary> /// 相機截圖 /// <para>ZhangYu 2018-07-06</para> /// </summary> public class CameraCapture : MonoBehaviour { // 截圖尺寸 public enum CaptureSize { CameraSize,ScreenResolution,FixedSize } // 目標攝像機 public Camera targetCamera; // 截圖尺寸 public CaptureSize captureSize = CaptureSize.CameraSize; // 畫素尺寸 public Vector2 pixelSize; // 儲存路徑 public string savePath = "StreamingAssets/"; // 檔名稱 public string fileName = "cameraCapture.png"; #if UNITY_EDITOR private void Reset() { targetCamera = GetComponent<Camera>(); pixelSize = new Vector2(Screen.currentResolution.width,Screen.currentResolution.height); } #endif /// <summary> 儲存截圖 </summary> /// <param name="camera">目標攝像機</param> public void saveCapture() { Vector2 size = pixelSize; if (captureSize == CaptureSize.CameraSize) { size = new Vector2(targetCamera.pixelWidth,targetCamera.pixelHeight); } else if (captureSize == CaptureSize.ScreenResolution) { size = new Vector2(Screen.currentResolution.width,Screen.currentResolution.height); } string path = Application.dataPath + "/" + savePath + fileName; saveTexture(path,capture(targetCamera,(int)size.x,(int)size.y)); } /// <summary> 相機截圖 </summary> /// <param name="camera">目標相機</param> public static Texture2D capture(Camera camera) { return capture(camera,Screen.width,Screen.height); } /// <summary> 相機截圖 </summary> /// <param name="camera">目標相機</param> /// <param name="width">寬度</param> /// <param name="height">高度</param> public static Texture2D capture(Camera camera,int width,int height) { RenderTexture rt = new RenderTexture(width,height,0); rt.depth = 24; rt.antiAliasing = 8; camera.targetTexture = rt; camera.RenderDontRestore(); RenderTexture.active = rt; Texture2D texture = new Texture2D(width,TextureFormat.ARGB32,false,true); Rect rect = new Rect(0,width,height); texture.ReadPixels(rect,0); texture.filterMode = FilterMode.Point; texture.Apply(); camera.targetTexture = null; RenderTexture.active = null; Destroy(rt); return texture; } /// <summary> 儲存貼圖 </summary> /// <param name="path">儲存路徑</param> /// <param name="texture">Texture2D</param> public static void saveTexture(string path,Texture2D texture) { File.WriteAllBytes(path,texture.EncodeToPNG()); #if UNITY_EDITOR Debug.Log("已儲存截圖到:" + path); #endif } }
指令碼編輯器:
CameraCaptureEditor.cs
using UnityEditor; using UnityEngine; /// <summary> /// 相機截圖 編輯器 /// <para>ZhangYu 2018-07-06</para> /// </summary> [CanEditMultipleObjects] [CustomEditor(typeof(CameraCapture))] public class CameraCaptureEditor : Editor { public override void OnInspectorGUI() { // 屬性 CameraCapture script = (CameraCapture)target; int selected = (int)script.captureSize; // 重繪GUI EditorGUI.BeginChangeCheck(); drawProperty("targetCamera","目標像機"); string[] options = new string[] { "像機尺寸","螢幕尺寸","固定尺寸"}; selected = EditorGUILayout.Popup("截圖尺寸",selected,options,GUILayout.ExpandWidth(true)); script.captureSize = (CameraCapture.CaptureSize)selected; if (script.captureSize == CameraCapture.CaptureSize.FixedSize) { drawProperty("pixelSize","畫素尺寸"); EditorGUILayout.HelpBox("請保持正確的寬高比!\n否則截圖區域可能出現錯誤。",MessageType.Info); } drawProperty("savePath","儲存路徑"); drawProperty("fileName","檔名稱"); // 儲存截圖按鈕 bool isPress = GUILayout.Button("儲存截圖",GUILayout.ExpandWidth(true)); if (isPress) script.saveCapture(); if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); } private void drawProperty(string property,string label) { EditorGUILayout.PropertyField(serializedObject.FindProperty(property),new GUIContent(label),true); } }
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。