QT中的TCP通訊伺服器端程式
阿新 • • 發佈:2020-12-30
文章目錄
前言
本篇文章完成了TCP伺服器端的程式,程式中用到的系統函式,和自定義函式都進行了註釋,如果大家有什麼地方不懂可
以私信我。
完整程式和客戶端介紹在文章結尾有連結,具體功能如下:
TcpServer端:
- 根據指定IP地址和埠開啟網路監聽,有客戶端連線時建立socket連線
- 採用基於行的資料通訊協議,可以接收客戶端發的訊息,也可以向客戶端傳送訊息
- 在狀態列顯示伺服器監聽狀態和socket狀態
效果圖:
TCP伺服器端程式設計
獲取本地IPV4地址
QString TcpClient::getLocalIp()
{
//返回主機名
QString hostname = QHostInfo::localHostName();
//返回主機資訊
QHostInfo hostInfo = QHostInfo::fromName(hostname);
//返回IP地址列表
QList<QHostAddress> addList = hostInfo.addresses();
QString localIP= "";
//判斷IP地址列表是否為空
if(!addList.isEmpty())
//遍歷IP地址列表,輸出主機資訊
for(int i=0;i<addList.count();i++)
{
QHostAddress aHost = addList.at(i);
//輸出IPV4資訊
if(QAbstractSocket::IPv4Protocol==aHost.protocol())
{
localIP= aHost.toString();
break ;
}
}
return localIP;
}
滑鼠點選槽函式程式
1.開始監聽
作為TCP伺服器,QTcpServer類通過呼叫listen()在本機IP地址和埠上開始TCP監聽,以等待TCP客戶端的接入。
TcpServer::on_actStartListen_triggered()
{
QString IP = ui->comboBox->currentText();
quint16 port = ui->spinBox->value();
QHostAddress addr(IP);
tcpServer->listen(addr,port);
//tcpServer->listen(QHostAddress::LocalHost,port);
ui->plainTextEdit->appendPlainText("Start Listen:");
ui->plainTextEdit->appendPlainText("伺服器Address: "+tcpServer->serverAddress().toString());
ui->plainTextEdit->appendPlainText("伺服器Port: "+QString::number(tcpServer->serverPort()));
LabListen->setText("Listen State: Start Listen");
}
2.停止監聽
void TcpServer::on_actStopListen_triggered()
{
//isListening():判斷伺服器是否處於監聽狀態
if(tcpServer->isListening())
{
//close():關閉伺服器,停止網路監聽
tcpServer->close();
LabListen->setText("Listen State: Stop Listen");
}
}
3.清空文字
void TcpServer::on_actClear_triggered()
{
ui->plainTextEdit->clear();
}
4.傳送按鈕
void TcpServer::on_btnSend_clicked()
{
QString msg = ui->lineEdit->text();
ui->plainTextEdit->appendPlainText("[out]: "+msg);
ui->lineEdit->clear();
ui->lineEdit->setFocus();
QByteArray str = msg.toUtf8();
str.append('\n');
tcpSocket->write(str);
}
其他槽函式程式
1.建立新連線
void TcpServer::onNewConnection()
{
tcpSocket = tcpServer->nextPendingConnection();//獲取接入連線的socket
//第一次連線,手動呼叫客戶連線槽函式
onClientConnected();
connect(tcpSocket,SIGNAL(connected()),this,SLOT(onClientConnected()));
connect(tcpSocket,SIGNAL(disconnected()),this,SLOT(onClientDisconnected()));
connect(tcpSocket,SIGNAL(stateChanged(QAbstractSocket::SocketState)),this,\
SLOT(onStateChange(QAbstractSocket::SocketState)));
onStateChange(tcpSocket->state());
connect(tcpSocket,SIGNAL(readyRead()),this,SLOT(onSocketReadyRead()));
}
2.開始連線
void TcpServer::onClientConnected()
{
ui->plainTextEdit->appendPlainText("Client Socket Connected");
ui->btnSend->setEnabled(true);
//peerAddress():在已連線狀態下,返回對方socket的地址
ui->plainTextEdit->appendPlainText("Peer Address: "+tcpSocket->peerAddress().toString());
//peerPort():在已連線狀態下,返回對方socket的埠
ui->plainTextEdit->appendPlainText("Peer Port: "+QString::number(tcpSocket->peerPort()));
}
3.斷開連線
void TcpServer::onClientDisconnected()
{
ui->plainTextEdit->appendPlainText("Client Socket Disconnected");
//deleteLater():刪除一個物件時,依賴此物件的子物件都會被刪除,減少記憶體洩漏的風險
tcpSocket->deleteLater();
}
4.實現緩衝區資料的讀取
void TcpServer::onSocketReadyRead()
{
//canReadLine():判斷是否有新的一行資料需要讀取
while(tcpSocket->canReadLine())
{
//readLine():讀取一行資料
ui->plainTextEdit->appendPlainText("[in] "+tcpSocket->readLine());
}
}
5.socket狀態改變
void TcpServer::onStateChange(QAbstractSocket::SocketState socketState)
{
switch(socketState)
{
case QAbstractSocket::UnconnectedState:
LabSocketState->setText("Socket State: UnconnectedState"); break;
case QAbstractSocket::HostLookupState:
LabSocketState->setText("Socket State: HostLookupState"); break;
case QAbstractSocket::ConnectingState:
LabSocketState->setText("Socket State: ConnectingState"); break;
case QAbstractSocket::ConnectedState:
LabSocketState->setText("Socket State: ConnectedState"); break;
case QAbstractSocket::BoundState:
LabSocketState->setText("Socket State: BoundState"); break;
case QAbstractSocket::ClosingState:
LabSocketState->setText("Socket State: ClosingState"); break;
case QAbstractSocket::ListeningState:
LabSocketState->setText("Socket State: ListeningState"); break;
}
}