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Android實現圖片載入進度提示

本文例項為大家分享了Android實現圖片載入進度提示的具體程式碼,供大家參考,具體內容如下

先上圖:

Android實現圖片載入進度提示

實現原理:

第一個控制元件的實現原理是重寫ImageView的onDraw()方法,利用Canvas的clipRect()方法控制圖片的顯示區域,主鍵擴大圖片的顯示區域,從而實現逐漸增加的效果

關鍵程式碼:

public class LoadingImageView extends ImageView {
 /*** 背景圖片 */
 private Drawable bgDrawable;
 /**前景圖片*/
 private Drawable fgDrawable;
 /**是否顯示載入進度條*/
 private boolean isShowProgress;
 
 private Resources rsc;
 private int progress;
 private int progressHeight;
 private int progressLeft;
 private int progressTop;
 private int progressRight;
 private int progressBottom;
 
 
 public LoadingImageView(Context context) {
 this(context,null);
 }
 
 public LoadingImageView(Context context,AttributeSet attrs) {
 this(context,attrs,0);
 }
 
 public LoadingImageView(Context context,AttributeSet attrs,int defStyle) {
 super(context,defStyle);
 rsc = getResources();
 }
 
 @Override
 protected void onMeasure(int widthMeasureSpec,int heightMeasureSpec) {
 super.onMeasure(widthMeasureSpec,heightMeasureSpec);
 if(bgDrawable==null){
  return;
 }
 progressLeft = getMeasuredWidth()/2-(fgDrawable.getIntrinsicWidth()/2);
 progressTop = getMeasuredHeight()/2-(fgDrawable.getIntrinsicHeight()/2);
 progressRight = getMeasuredWidth()/2+(fgDrawable.getIntrinsicWidth()/2);
 progressBottom = getMeasuredHeight()/2+(fgDrawable.getIntrinsicHeight()/2);
 }
 
 
 @Override
 public boolean onTouchEvent(MotionEvent event) {
 return super.onTouchEvent(event);
 }
 
 /**
 * 設定背景圖片
 * @param drawableRes
 */
 public void setBgDrawableRes(int drawableRes){
 bgDrawable = rsc.getDrawable(drawableRes);
 invalidate();
 }
 
 public void setFgDrawableRes(int drawableRes){
 fgDrawable = rsc.getDrawable(drawableRes);
 invalidate();
 }

 
 public void setProgress(int progress,boolean flag) {
 isShowProgress = flag;
 if(progress>=0&progress<=100){
  this.progress = progress;
  invalidate();
 }
 }
 
 
 @Override
 protected void onDraw(Canvas canvas) {
 if(bgDrawable!=null){
  bgDrawable.setBounds(progressLeft,progressTop,progressRight,progressBottom);
  bgDrawable.draw(canvas);
 }
 super.onDraw(canvas);
 if(bgDrawable!=null&&isShowProgress){
  bgDrawable.setBounds(progressLeft,progressBottom);
  bgDrawable.draw(canvas);
 }
 if(fgDrawable!=null&&isShowProgress){
  //根據進度計算圖片顯示的高的比
  progressHeight = fgDrawable.getIntrinsicHeight()*progress/100;
  //關鍵程式碼,設定圖片的顯示區域
  canvas.clipRect(progressLeft,progressBottom-progressHeight,progressBottom);
  fgDrawable.setBounds(progressLeft,progressBottom);
  fgDrawable.draw(canvas);
 }
 }
 
 
}

第二個圓形載入進度的原理其實也很簡單,就是畫弧線,不斷增加弧線的角度,實現改變進度的功能

關鍵程式碼:

public class LoadingCircleView extends View {
 
 private final Paint paint; 
  private final Context context; 
  private Resources res;
  private int progress;
  private int ringWidth;
  //圓環的顏色
  private int ringColor;
 //進度條顏色
  private int progressColor;
  //字型顏色
  private int textColor;
  //字的大小
  private int textSize;
  
  private String textProgress;
  
 public LoadingCircleView(Context context,defStyle);
 this.context = context; 
 this.paint = new Paint(); 
 this.res = context.getResources();
    this.paint.setAntiAlias(true); //消除鋸齒 
    this.ringWidth = dip2px(context,10); //設定圓環寬度 
    this.ringColor = Color.rgb(233,233,233);
    this.progressColor = Color.rgb(146,206,108);
    this.textColor = Color.rgb(203,203,203);
    this.textSize = 30;
 }
 
 public LoadingCircleView(Context context,0);
 }
 
 public LoadingCircleView(Context context) {
 this(context,null);
 }
 /**
 * 設定載入進度,取值範圍在0~100之間
 * @param progress
 */
 public void setProgress(int progress) {
 if(progress>=0&&progress<=100){
 this.progress = progress;
 invalidate();
 }
 }
 /**
 * 設定圓環背景色
 * @param ringColor
 */
 public void setRingColor(int ringColor) {
 this.ringColor = res.getColor(ringColor);
 }
 /**
 * 設定進度條顏色
 * @param progressColor
 */
 public void setProgressColor(int progressColor) {
 this.progressColor = res.getColor(progressColor);
 }
 /**
 * 設定字型顏色
 * @param textColor
 */
 public void setTextColor(int textColor) {
 this.textColor = res.getColor(textColor);
 }
 /**
 * 設定字型大小
 * @param textSize
 */
 public void setTextSize(int textSize) {
 this.textSize = textSize;
 }
 /**
 * 設定圓環半徑
 * @param ringWidth
 */
 public void setRingWidthDip(int ringWidth) {
 this.ringWidth = dip2px(context,ringWidth);
 }
 /**
 * 通過不斷畫弧的方式更新介面,實現進度增加
 */
 @Override
 protected void onDraw(Canvas canvas) {
 int center = getWidth()/2; 
    int radios = center-ringWidth/2;
     
     
    //繪製圓環 
    this.paint.setStyle(Paint.Style.STROKE); //繪製空心圓  
    this.paint.setColor(ringColor);
    this.paint.setStrokeWidth(ringWidth); 
    canvas.drawCircle(center,center,radios,this.paint); 
    RectF oval = new RectF(center-radios,center-radios,center+radios,center+radios);
    this.paint.setColor(progressColor);
    canvas.drawArc(oval,90,360*progress/100,false,paint);
    this.paint.setStyle(Paint.Style.FILL);
    this.paint.setColor(textColor);
    this.paint.setStrokeWidth(0);
    this.paint.setTextSize(textSize);
    this.paint.setTypeface(Typeface.DEFAULT_BOLD);
    textProgress = progress+"%";
    float textWidth = paint.measureText(textProgress);
    canvas.drawText(textProgress,center-textWidth/2,center+textSize/2,paint);
     
     
    super.onDraw(canvas); 
 }
 
  /** 
   * 根據手機的解析度從 dp 的單位 轉成為 px(畫素) 
   */ 
  public static int dip2px(Context context,float dpValue) { 
    final float scale = context.getResources().getDisplayMetrics().density; 
    return (int) (dpValue * scale + 0.5f); 
  } }

控制元件定義好後就可以再Xml裡面呼叫了:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
  android:layout_width="fill_parent"
  android:layout_height="fill_parent"
  android:orientation="vertical"
   >
   <com.example.imagetest.LoadingImageView
     android:id="@+id/loading_image_view"
     android:layout_width="258px"
     android:layout_height="257px"
     android:background="#330000"
     >
   </com.example.imagetest.LoadingImageView>
   <com.example.imagetest.LoadingCircleView
     android:id="@+id/loading_cirle_view"
     android:layout_width="100dp"
     android:layout_height="100dp"
     >
   </com.example.imagetest.LoadingCircleView>
<!-- 
  <ListView 
    android:id="@+id/listview"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    ></ListView> -->
 
</LinearLayout>

最後就可以使用了,在主執行緒裡面模擬載入進度,起一個執行緒,模仿載入進度逐漸增加:

public class MainActivity extends Activity {
 
 ListView listview;
 private LoadingImageView loadingImageView;
 private LoadingCircleView loadingCircleView;
 
 private Handler handler = new Handler(){
 public void handleMessage(android.os.Message msg) {
  loadingImageView.setProgress(msg.what,true);
  loadingCircleView.setProgress(msg.what);
 };
 };
 
 @Override
 protected void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_main);
 loadingImageView = (LoadingImageView) findViewById(R.id.loading_image_view);
 loadingImageView.setFgDrawableRes(R.drawable.bg_click_load_img);
 loadingImageView.setBgDrawableRes(R.drawable.ic_launcher);
 loadingImageView.setOnClickListener(new OnClickListener() {
  
  @Override
  public void onClick(View v) {
  loading(); 
  }
 });
 loadingCircleView = (LoadingCircleView) findViewById(R.id.loading_cirle_view);
 loadingCircleView.setOnClickListener(new OnClickListener() {
  
  @Override
  public void onClick(View v) {
  loading();
  }
 });
// listview = (ListView) findViewById(R.id.listview);
// showImage();
 }
 
 private void loading(){
 Thread t = new Thread(){
  @Override
  public void run() {
  int i = 0;
  while(i<=100){
   try {
    i++;
    handler.sendEmptyMessage(i);
    this.sleep(10);
   } catch (InterruptedException e) {
    e.printStackTrace();
   }
  }
  super.run();
  }
 };
 t.start();
 }
 
 
 @Override
 protected void onResume() {
 super.onResume();
 }
 
 @Override
 protected void onPause() {
 super.onPause();
 }
 
 
 @Override
 protected void onDestroy() {
 super.onDestroy();
 }
 
 
}

好了,大工告成,可以運行了

資源地址:Android圖片載入進度提示

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。