unity繪製一條流動的弧線(貝塞爾線)
阿新 • • 發佈:2020-06-22
本文例項為大家分享了unity繪製一條流動弧線的具體程式碼,供大家參考,具體內容如下
最終效果
把下面指令碼複製,直接拖上指令碼,設定兩個點(物體)的位置
GameObject1是開始點的位置,GameObject2是結束點的位置
public Transform[] controlPoints; public LineRenderer lineRenderer; public float centerPoint =0.1f; private int layerOrder = 0; //生成弧線中間的點數 private int _segmentNum = 20; //偏移 float m_offset; float m_speed = 0.5f; void Start() { if (!lineRenderer) { lineRenderer = GetComponent<LineRenderer>(); } lineRenderer.sortingLayerID = layerOrder; //呼叫畫貝斯爾線 GetBeizerList(controlPoints[0].position,(controlPoints[0].position + controlPoints[1].position) * 0.5f + new Vector3(0,centerPoint,0),controlPoints[1].transform.position,_segmentNum); } private void Update() { m_offset = m_offset - m_speed * Time.deltaTime; //控制offset使材質移動 GetComponent<LineRenderer>().material.mainTextureOffset = new Vector2(m_offset,0); } /// <summary> /// 根據T值,計算貝塞爾曲線上面相對應的點 /// </summary> /// <param name="t"></param>T值 /// <param name="p0"></param>起始點 /// <param name="p1"></param>控制點 /// <param name="p2"></param>目標點 /// <returns></returns>根據T值計算出來的貝賽爾曲線點 private static Vector3 CalculateCubicBezierPoint(float t,Vector3 p0,Vector3 p1,Vector3 p2) { float u = 1 - t; float tt = t * t; float uu = u * u; Vector3 p = uu * p0; p += 2 * u * t * p1; p += tt * p2; return p; } /// <summary> /// 獲取儲存貝塞爾曲線點的陣列 /// </summary> /// <param name="startPoint"></param>起始點 /// <param name="controlPoint"></param>控制點 /// <param name="endPoint"></param>目標點 /// <param name="segmentNum"></param>取樣點的數量 /// <returns></returns>儲存貝塞爾曲線點的陣列 public Vector3[] GetBeizerList(Vector3 startPoint,Vector3 controlPoint,Vector3 endPoint,int segmentNum) { Vector3[] path = new Vector3[segmentNum]; for (int i = 1; i <= segmentNum; i++) { float t = i / (float)segmentNum; Vector3 pixel = CalculateCubicBezierPoint(t,startPoint,controlPoint,endPoint); //設定lineRenderer的control Points lineRenderer.positionCount = i; lineRenderer.SetPosition(i - 1,pixel); //儲存Point path[i - 1] = pixel; Debug.Log(path[i - 1]); } return path; }
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。