C#網路操作相關的類
阿新 • • 發佈:2021-09-22
using System; using System.Text; using System.Net.Sockets; using System.Net.Mail; using System.Net; namespace CloveoNetHelper { /// <summary> /// 網路操作相關的類 /// </summary> public class NetHelper { #region 檢查設定的IP地址是否正確,返回正確的IP地址 /// <summary> /// 檢查設定的IP地址是否正確,並返回正確的IP地址,無效IP地址返回"-1"。 /// </summary> /// <param name="ip">設定的IP地址</param> //public static string GetValidIP(string ip) //{ // if (PageValidate.IsIP(ip)) // { // return ip; // } // else // { // return "-1"; // } //} #endregion #region 檢查設定的埠號是否正確,返回正確的埠號 /// <summary> /// 檢查設定的埠號是否正確,並返回正確的埠號,無效埠號返回-1。 /// </summary> /// <param name="port">設定的埠號</param> public static int GetValidPort(string port) { //宣告返回的正確埠號 int validPort = -1; //最小有效埠號 const int MINPORT = 0; //最大有效埠號 const int MAXPORT = 65535; //檢測埠號 try { //傳入的埠號為空則丟擲異常 if (port == "") { throw new Exception("埠號不能為空!"); } //檢測埠範圍 if ((Convert.ToInt32(port) < MINPORT) || (Convert.ToInt32(port) > MAXPORT)) { throw new Exception("埠號範圍無效!"); } //為埠號賦值 validPort = Convert.ToInt32(port); } catch (Exception ex) { string errMessage = ex.Message; } return validPort; } #endregion #region 將字串形式的IP地址轉換成IPAddress物件 /// <summary> /// 將字串形式的IP地址轉換成IPAddress物件 /// </summary> /// <param name="ip">字串形式的IP地址</param> public static IPAddress StringToIPAddress(string ip) { return IPAddress.Parse(ip); } #endregion #region 獲取本機的計算機名 /// <summary> /// 獲取本機的計算機名 /// </summary> public static string LocalHostName { get { return Dns.GetHostName(); } } #endregion #region 獲取本機的區域網IP /// <summary> /// 獲取本機的區域網IP /// </summary> public static string LANIP { get { //獲取本機的IP列表,IP列表中的第一項是區域網IP,第二項是廣域網IP IPAddress[] addressList = Dns.GetHostEntry(Dns.GetHostName()).AddressList; //如果本機IP列表為空,則返回空字串 if (addressList.Length < 1) { return ""; } //返回本機的區域網IP return addressList[0].ToString(); } } #endregion #region 獲取本機在Internet網路的廣域網IP /// <summary> /// 獲取本機在Internet網路的廣域網IP /// </summary> public static string WANIP { get { //獲取本機的IP列表,IP列表中的第一項是區域網IP,第二項是廣域網IP IPAddress[] addressList = Dns.GetHostEntry(Dns.GetHostName()).AddressList; //如果本機IP列表小於2,則返回空字串 if (addressList.Length < 2) { return ""; } //返回本機的廣域網IP return addressList[1].ToString(); } } #endregion #region 獲取遠端客戶機的IP地址 /// <summary> /// 獲取遠端客戶機的IP地址 /// </summary> /// <param name="clientSocket">客戶端的socket物件</param> public static string GetClientIP(Socket clientSocket) { IPEndPoint client = (IPEndPoint)clientSocket.RemoteEndPoint; return client.Address.ToString(); } #endregion #region 建立一個IPEndPoint物件 /// <summary> /// 建立一個IPEndPoint物件 /// </summary> /// <param name="ip">IP地址</param> /// <param name="port">埠號</param> public static IPEndPoint CreateIPEndPoint(string ip, int port) { IPAddress ipAddress = StringToIPAddress(ip); return new IPEndPoint(ipAddress, port); } #endregion #region 建立一個TcpListener物件 /// <summary> /// 建立一個自動分配IP和埠的TcpListener物件 /// </summary> public static TcpListener CreateTcpListener() { //建立一個自動分配的網路節點 IPAddress ipAddress = IPAddress.Any; IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 0); return new TcpListener(localEndPoint); } /// <summary> /// 建立一個TcpListener物件 /// </summary> /// <param name="ip">IP地址</param> /// <param name="port">埠</param> public static TcpListener CreateTcpListener(string ip, int port) { //建立一個網路節點 IPAddress ipAddress = StringToIPAddress(ip); IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port); return new TcpListener(localEndPoint); } #endregion #region 建立一個基於TCP協議的Socket物件 /// <summary> /// 建立一個基於TCP協議的Socket物件 /// </summary> public static Socket CreateTcpSocket() { return new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); } #endregion #region 建立一個基於UDP協議的Socket物件 /// <summary> /// 建立一個基於UDP協議的Socket物件 /// </summary> public static Socket CreateUdpSocket() { return new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); } #endregion #region 獲取本地終結點 #region 獲取TcpListener物件的本地終結點 /// <summary> /// 獲取TcpListener物件的本地終結點 /// </summary> /// <param name="tcpListener">TcpListener物件</param> public static IPEndPoint GetLocalPoint(TcpListener tcpListener) { return (IPEndPoint)tcpListener.LocalEndpoint; } /// <summary> /// 獲取TcpListener物件的本地終結點的IP地址 /// </summary> /// <param name="tcpListener">TcpListener物件</param> public static string GetLocalPoint_IP(TcpListener tcpListener) { IPEndPoint localEndPoint = (IPEndPoint)tcpListener.LocalEndpoint; return localEndPoint.Address.ToString(); } /// <summary> /// 獲取TcpListener物件的本地終結點的埠號 /// </summary> /// <param name="tcpListener">TcpListener物件</param> public static int GetLocalPoint_Port(TcpListener tcpListener) { IPEndPoint localEndPoint = (IPEndPoint)tcpListener.LocalEndpoint; return localEndPoint.Port; } #endregion #region 獲取Socket物件的本地終結點 /// <summary> /// 獲取Socket物件的本地終結點 /// </summary> /// <param name="socket">Socket物件</param> public static IPEndPoint GetLocalPoint(Socket socket) { return (IPEndPoint)socket.LocalEndPoint; } /// <summary> /// 獲取Socket物件的本地終結點的IP地址 /// </summary> /// <param name="socket">Socket物件</param> public static string GetLocalPoint_IP(Socket socket) { IPEndPoint localEndPoint = (IPEndPoint)socket.LocalEndPoint; return localEndPoint.Address.ToString(); } /// <summary> /// 獲取Socket物件的本地終結點的埠號 /// </summary> /// <param name="socket">Socket物件</param> public static int GetLocalPoint_Port(Socket socket) { IPEndPoint localEndPoint = (IPEndPoint)socket.LocalEndPoint; return localEndPoint.Port; } #endregion #endregion #region 繫結終結點 /// <summary> /// 繫結終結點 /// </summary> /// <param name="socket">Socket物件</param> /// <param name="endPoint">要繫結的終結點</param> public static void BindEndPoint(Socket socket, IPEndPoint endPoint) { if (!socket.IsBound) { socket.Bind(endPoint); } } /// <summary> /// 繫結終結點 /// </summary> /// <param name="socket">Socket物件</param> /// <param name="ip">伺服器IP地址</param> /// <param name="port">伺服器埠</param> public static void BindEndPoint(Socket socket, string ip, int port) { //建立終結點 IPEndPoint endPoint = CreateIPEndPoint(ip, port); //繫結終結點 if (!socket.IsBound) { socket.Bind(endPoint); } } #endregion #region 指定Socket物件執行監聽 /// <summary> /// 指定Socket物件執行監聽,預設允許的最大掛起連線數為100 /// </summary> /// <param name="socket">執行監聽的Socket物件</param> /// <param name="port">監聽的埠號</param> public static void StartListen(Socket socket, int port) { //建立本地終結點 IPEndPoint localPoint = CreateIPEndPoint(NetHelper.LocalHostName, port); //繫結到本地終結點 BindEndPoint(socket, localPoint); //開始監聽 socket.Listen(100); } /// <summary> /// 指定Socket物件執行監聽 /// </summary> /// <param name="socket">執行監聽的Socket物件</param> /// <param name="port">監聽的埠號</param> /// <param name="maxConnection">允許的最大掛起連線數</param> public static void StartListen(Socket socket, int port, int maxConnection) { //建立本地終結點 IPEndPoint localPoint = CreateIPEndPoint(NetHelper.LocalHostName, port); //繫結到本地終結點 BindEndPoint(socket, localPoint); //開始監聽 socket.Listen(maxConnection); } /// <summary> /// 指定Socket物件執行監聽 /// </summary> /// <param name="socket">執行監聽的Socket物件</param> /// <param name="ip">監聽的IP地址</param> /// <param name="port">監聽的埠號</param> /// <param name="maxConnection">允許的最大掛起連線數</param> public static void StartListen(Socket socket, string ip, int port, int maxConnection) { //繫結到本地終結點 BindEndPoint(socket, ip, port); //開始監聽 socket.Listen(maxConnection); } #endregion #region 連線到基於TCP協議的伺服器 /// <summary> /// 連線到基於TCP協議的伺服器,連線成功返回true,否則返回false /// </summary> /// <param name="socket">Socket物件</param> /// <param name="ip">伺服器IP地址</param> /// <param name="port">伺服器埠號</param> public static bool Connect(Socket socket, string ip, int port) { try { //連線伺服器 socket.Connect(ip, port); //檢測連線狀態 return socket.Poll(-1, SelectMode.SelectWrite); } catch (SocketException ex) { throw new Exception(ex.Message); //LogHelper.WriteTraceLog(TraceLogLevel.Error, ex.Message); } } #endregion #region 以同步方式傳送訊息 /// <summary> /// 以同步方式向指定的Socket物件傳送訊息 /// </summary> /// <param name="socket">socket物件</param> /// <param name="msg">傳送的訊息</param> public static void SendMsg(Socket socket, byte[] msg) { //傳送訊息 socket.Send(msg, msg.Length, SocketFlags.None); } /// <summary> /// 使用UTF8編碼格式以同步方式向指定的Socket物件傳送訊息 /// </summary> /// <param name="socket">socket物件</param> /// <param name="msg">傳送的訊息</param> public static void SendMsg(Socket socket, string msg) { //將字串訊息轉換成字元陣列 byte[] buffer = ConvertHelper.StringToBytes(msg, Encoding.Default); //傳送訊息 socket.Send(buffer, buffer.Length, SocketFlags.None); } #endregion #region 以同步方式接收訊息 /// <summary> /// 以同步方式接收訊息 /// </summary> /// <param name="socket">socket物件</param> /// <param name="buffer">接收訊息的緩衝區</param> public static void ReceiveMsg(Socket socket, byte[] buffer) { socket.Receive(buffer); } /// <summary> /// 以同步方式接收訊息,並轉換為UTF8編碼格式的字串,使用5000位元組的預設緩衝區接收。 /// </summary> /// <param name="socket">socket物件</param> public static string ReceiveMsg(Socket socket) { //定義接收緩衝區 byte[] buffer = new byte[5000]; //接收資料,獲取接收到的位元組數 int receiveCount = socket.Receive(buffer); //定義臨時緩衝區 byte[] tempBuffer = new byte[receiveCount]; //將接收到的資料寫入臨時緩衝區 Buffer.BlockCopy(buffer, 0, tempBuffer, 0, receiveCount); //轉換成字串,並將其返回 return ConvertHelper.BytesToString(tempBuffer, Encoding.Default); } #endregion #region 關閉基於Tcp協議的Socket物件 /// <summary> /// 關閉基於Tcp協議的Socket物件 /// </summary> /// <param name="socket">要關閉的Socket物件</param> public static void Close(Socket socket) { try { //禁止Socket物件接收和傳送資料 socket.Shutdown(SocketShutdown.Both); } catch (SocketException ex) { throw ex; } finally { //關閉Socket物件 socket.Close(); } } #endregion #region 傳送電子郵件 /// <summary> /// 傳送電子郵件,所有SMTP配置資訊均在config配置檔案中system.net節設定. /// </summary> /// <param name="receiveEmail">接收電子郵件的地址</param> /// <param name="msgSubject">電子郵件的標題</param> /// <param name="msgBody">電子郵件的正文</param> /// <param name="IsEnableSSL">是否開啟SSL</param> public static bool SendEmail(string receiveEmail, string msgSubject, string msgBody, bool IsEnableSSL) { //建立電子郵件物件 MailMessage email = new MailMessage(); //設定接收人的電子郵件地址 email.To.Add(receiveEmail); //設定郵件的標題 email.Subject = msgSubject; //設定郵件的正文 email.Body = msgBody; //設定郵件為HTML格式 email.IsBodyHtml = true; //建立SMTP客戶端,將自動從配置檔案中獲取SMTP伺服器資訊 SmtpClient smtp = new SmtpClient(); //開啟SSL smtp.EnableSsl = IsEnableSSL; try { //傳送電子郵件 smtp.Send(email); return true; } catch (Exception ex) { throw ex; } } #endregion } }