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設計模式--享元模式

類圖

原始碼

package weight;

/**
 * 座標類:外部狀態類
 * @author fly
 *
 */
class Coordinates {
    
    private int x;
    private int y;
    
    public Coordinates(int x,int y) {
        // TODO Auto-generated constructor stub
        this.x = x;
        this.y = y;
    }
 
    public int getX() {
        return
x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } } (2) 抽象享元類 package weight; /** * 圍棋棋子類:抽象享元類 * @author fly * */ abstract class IgoChessman { public abstract
String getColor(); public void locate(Coordinates coord){ System.out.println("棋子顏色:"+this.getColor()+",棋子位置:"+coord.getX()+","+coord.getY()); } } /** * 黑色棋子類:具體享元類 * @author fly * */ class BlackIgoChessman extends IgoChessman{ @Override public String getColor() {
// TODO Auto-generated method stub return "黑色"; } } /** * 白色棋子類:具體享元類 * @author fly * */ class WhiteIgoChessman extends IgoChessman{ @Override public String getColor() { // TODO Auto-generated method stub return "白色"; } } (3) 享元工廠類 package weight; import java.util.Hashtable; /** * 圍棋棋子工廠類:享元工廠類 * @author fly * */ public class IgoChessmanFactory { private static IgoChessmanFactory instance = new IgoChessmanFactory(); private static Hashtable ht; public IgoChessmanFactory() { // TODO Auto-generated constructor stub ht = new Hashtable(); IgoChessman black,white; black = new BlackIgoChessman(); ht.put("b", black); white = new WhiteIgoChessman(); ht.put("w", white); } public static IgoChessmanFactory getInstance(){ return instance; } public static IgoChessman getIgoChessman(String color){ return (IgoChessman)ht.get(color); } } (4) 測試類 package weight; /** * 客戶端測試類 * @author fly * */ public class Client { public static void main(String[] args) { IgoChessman black1,black2,black3,white1,white2; IgoChessmanFactory factory; factory = IgoChessmanFactory.getInstance(); black1 = factory.getIgoChessman("b"); black2 = factory.getIgoChessman("b"); black3 = factory.getIgoChessman("b"); System.out.println("判斷兩顆黑棋是否相同:"+(black1==black2)); white1 = factory.getIgoChessman("w"); white2 = factory.getIgoChessman("w"); System.out.println("判斷兩顆白棋是否相同:"+(white1==white2)); black1.locate(new Coordinates(1, 2)); black2.locate(new Coordinates(3, 4)); black3.locate(new Coordinates(1, 3)); white1.locate(new Coordinates(2, 5)); white2.locate(new Coordinates(2, 4)); } }

測試截圖