1. 程式人生 > 程式設計 >JavaScript實現五種不同煙花特效

JavaScript實現五種不同煙花特效

目錄
  • 一、簡單大氣的煙花
  • 二、在農村看到的煙花
  • 三、可點選的煙花
  • 四、3D旋轉煙花
  • 五、可拖動視角的自定義煙花

一、簡單大氣的煙花

演示地址:http://haiyong.site/fireworks1

JavaScript實現五種不同煙花特效

HTML程式碼:

這裡的HTML程式碼很簡短

<div>
    <canvas id="canvas"></canvas>
</div>

程式碼

css也只有這兩段內容

body{
  background:black;
  overflow:hidden;
  margin:0;
}
canvas{
  background:#000;
}

程式碼

所有的原始碼都在這裡了,複製貼上即可

window.addEventListener("resize",resizeCanvas,false);
window.addEventListener("DOMContentLoaded",onLoad,false);
window.requestAnimationFrame = 
window.requestAnimationFrame       || 
window.webkitRequestAnimationFrame || 
window.mozRequestAnimationFrame    || 
window.oRequestAnimationFrame      || 
window.msRequestAnimationFrame     || 
function (callback) {
    window.setTimeout(callback,1000/60);
};
 var canvas,ctx,w,h,particles = [],probability = 0.04,xPoint,yPoint;
 function onLoad() {
     canvas = document.getElementById("canvas");
     ctx = canvas.getContext("2d");
     resizeCanvas();     
     window.requestAnimationFrame(updateWorld);
 } 
 
 function resizeCanvas() {
     if (!!canvas) {
         w = canvas.width = window.innerWidth;
         h = canvas.height = window.innerHeight;
     }
 } 
 
 function updateWorld() {
     update();
     paint();
     window.requestAnimationFrame(updateWorld);
 } 
 
 function update() {
     if (particles.length < 500 && Math.random() < probability) {
         createFirework();
     }
     var alive = [];
     for (var i=0; i<particles.length; i++) {
         if (particles[i].move()) {
             alive.push(particles[i]);
         }
     }
     particles = alive;
 } 
 
 function paint() {
     ctx.globalCompositeOperation = 'source-over';
     ctx.fillStyle = "rgba(0,0.2)";
     ctx.fillRect(0,h);
     ctx.globalCompositeOwww.cppcns.com
peration = 'lighter'; for (var i=0; i<particles.length; i++) { particles[i].draw(ctx); } } function createFirework() { xPoint = Math.random()*(w-200)+100; yPoint = Math.random()*(h-200)+100; var nFire = Math.random()*50+100; var c = "rgb("+(~~(Math.random()*200+55))+"," +(~~(Math.random()*200+55))+","+(~~(Math.random()*200+55))+")"; for (var i=0; i<nFire; i++) { var particle = new Particle(); particle.color = c; var vy = Math.sqrt(25-particle.vx*particle.vx); if (Math.abs(particle.vy) > vy) { particle.vy = particle.vy>0 ? vy: -vy; } particles.push(particle); } } function Particle() { this.w = this.h = Math.random()*4+1; this.x = xPoint-this.w/2; this.y = yPoint-this.h/2; this.vx = (Math.random()-0.5)*10; this.vy = (Math.random()-0.5)*10; this.alpha = Math.random()*.5+.5; this.color; } Particle.prototype = { gravity: 0.05,move: function () { this.x += this.vx; this.vy += this.gravity; this.y += this.vy; this.alpha -= 0.01; if (this.x <= -this.w || this.x >= screen.width || this.y >= screen.height || this.alpha <= 0) { return false; } return true; },draw: function (c) { c.save(); c.beginPath(); c.translate(this.x+this.w/2,this.y+this.h/2); c.arc(0,this.w,Math.PI*2); c.fillStyle = this.color; c.globalAlpha = this.alpha; c.closePath(); c.fill(); c.restore(); } }

二、在農村看到的煙花

演示地址:http://haiyong.site/fireworks2(需要使用電腦開啟,沒做響應式手機端開啟一片黑,或者可以看看後面的煙花)

JavaScript實現五種不同煙花特效

HTML程式碼:

這裡的HTML程式碼還是一樣的簡短

<div id="jsi-fireworks-container" class="container"></div>

CSS程式碼

css也只有這三段內容

html,body{
    width: 100%;
    height: 100%;
    margin: 0;
    padding: 0;
    overflow: hidden;
    background-color: #101010;
}
.container{
    position: absolute;
    width: 500px;
    height: 500px;
    top: 50%;
    left: 50%;
    margin-top: -250px;
    margin-left: -250px;
}
canvas{
    position: absolute;
    top: 0;
    left: 0;
}

JS程式碼

JS程式碼比較長,我這裡放了一部分

var RENDERER = {
    LEAF_INTERVAL_RANGE : {min : 100,max : 200},FIREWORK_INTERVAL_RANGE : {min : 20,SKY_COLOR : 'hsla(210,60%,%luminance%,0.2)',STAR_COUNT : 100,init : function(){
        this.setParameters();
        this.reconstructMethod();
        this.createTwigs();
        this.createStars();
        this.render();
    },setParameters : function(){
        this.$container = $('#jsi-fireworks-container');
        this.width = this.$container.width();
        this.height = this.$container.height();
        this.distance = Math.sqrt(Math.pow(this.width / 2,2) + Math.pow(this.height / 2,2));
        this.contextFireworks = $('<canvas />').attr({width : this.width,height : this.height}).appendTo(this.$container).get(0).getContext('2d');
        this.contextTwigs = $('<canvas />').attr({width : this.width,height : this.height}).appendTo(this.$container).get(0).getContext('2d');
        
        this.twigs = [];
        this.leaves = [new LEAF(this.width,this.height,this)];
        this.stars = [];
        this.fireworks = [new FIREWORK(this.width,this)];
        
        this.leafInterval = this.getRandomValue(this.LEAF_INTERVAL_RANGE) | 0;
        this.maxFireworkInterval = this.getRandomValue(this.FIREWORK_INTERVAL_RANGE) | 0;
        this.fireworkInterval = this.maxFireworkInterval;
    },reconstructMethod : function(){
        this.render = this.render.bind(this);
    },getRandomValue : function(range){
        return range.min + (range.max - range.min) * Math.random();
    },createTwigs : function(){
        this.twigs.push(new TWIG(this.width,Math.PI * 3 / 4,0));
        this.twigs.push(new TWIG(this.width,this.width,-Math.PI * 3 / 4,Math.PI));
        this.twigs.push(new TWIG(this.width,Math.PI / 4,-Math.PI / 4,0));
    },createStars : function(){
        for(var i = 0,length = this.STAR_COUNT; i < length; i++){
            this.stars.push(new STAR(this.width,this.contextTwigs,this));
        }
    },render : function(){
        requestAnimationFrame(this.render);
        
        var maxOpacity = 0,contextTwigs = this.contextTwigs,contextFireworks = this.contextFireworks;
        
        for(var i = this.fireworks.length - 1; i >= 0; i--){
            maxOpacity = Math.max(maxOpacity,this.fireworks[i].getOpacity());
        }
        contextTwigs.clearRect(0,this.height);
        contextFireworks.fillStyle = this.SKY_COLOR.replace('%luminance',5 + maxOpacity * 15);
        contextFireworks.fillRect(0,this.height);
        
        for(var i = this.fireworks.length - 1; i >= 0; i--){
            if(!this.fireworks[i].render(contextFireworks)){
                this.fireworks.splice(i,1);
            }
        }
        for(var i = this.stars.length - 1; i >= 0; i--){
            this.stars[i].render(contextTwigs);
        }
        for(var i = this.twigs.length - 1; i >= 0; i--){
            this.twigs[i].render(contextTwigs);
        }
        for(var i = this.leaves.length - 1; i >= 0; i--){
            if(!this.leaves[i].render(contextTwigs)){
                this.leaves.splice(i,1);
            }
        }
        if(--this.leafInterval == 0){
            this.leaves.push(new LEAF(this.width,this));
            this.leafInterval = this.getRandomValue(this.LEAF_INTERVAL_RANGE) | 0;
        }
        if(--this.fireworkInterval == 0){
            this.fireworks.push(new FIREWORK(this.width,this));
            this.maxFireworkInterval = this.getRandomValue(this.FIREWORK_INTERVAL_RANGE) | 0;
            this.fireworkInterval = this.maxFireworkInterval;
        }
    }
};

三、可點選的煙花

演示地址:http://haiyong.site/fireworks3

JavaScript實現五種不同煙花特效

HTML程式碼:

<canvas id="canvas"></canvas>

CSS程式碼

body{
 background-color: #000;
}

canvas{
 display: block;
 margin: auto;
 -webkit-tap-highlight-color:rgba(0,0);
 -webkit-user-select:none;
}

完整JS程式碼

(function() {
 var Fireworks,GRAVITY,K,SPEED,ToRadian,canvas,context,fireBoss,repeat,stage;   
 canvas = document.getElementById("canvas");   
 context = canvas.getContext("2d");   
 canvas.width = window.innerWidth;   
 canvas.height = window.innerHeight;   
 stage = new createjs.Stage(canvas);   
 stage.autoClear = false;   
 ctx = canvas.getContext("2d");   
 ctx.fillStyle = "rgba(0,0)";   
 ctx.fillRect(0,canvas.width,canvas.height);   
 createjs.Ticker.setFPS(50);   
 createjs.Touch.enable(stage);   
 stage.update();

 // 重力
 GRAVITY = 1;

 // 抵抗
 K = 0.9;

 // 速度
 SPEED = 12;

 // 從度數轉換為弧度
 ToRadian = function(degree) {
  return degree * Math.PI / 180.0;
 };

 // 製作煙花的class
 Fireworks = class Fireworks {
  constructor(sx = 100,sy = 100,particles = 70) {
   var circle,i,j,rad,ref,speed;
   this.sx = sx;
   this.sy = sy;
   this.particles = particles;
   this.sky = new createjs.Container();
   this.r = 0;
   this.h = Math.random() * 360 | 0;
   this.s = 100;
   this.l = 50;
   this.size = 3;
   for (i = j = 0,ref = this.particles; (0 <= ref ? j < ref : j > ref); i = 0 <= ref ? ++j : --j) {
    speed = Math.random() * 12 + 2;
    circle = new createjs.Shape();
    circle.graphics.f(`hsla(${this.h},${this.s}%,${this.l}%,1)`).dc(0,this.size);
    circle.snapToPixel = true;
    circle.compositeOperation = "lighter";
    rad = ToRadian(Math.random() * 360 | 0);
    circle.set({
     x: this.sx,y: this.sy,vx: Math.cos(rad) * speed,vy: Math.sin(rad) * speed,rad: rad
    });
    this.sky.addChild(circle);
   }
   stage.addChild(this.sky);
  }

  explode() {
   var circle,p,ref;
   if (this.sky) {
    ++this.h;
    for (p = j = 0,ref = this.sky.getNumChildren(); (0 <= ref ? j < ref : j > ref); p = 0 <= ref ? ++j : --j) {
     circle = this.sky.getChildAt(p);
     // 加速度
     circle.vx = circle.vx * K;
     circle.vy = circle.vy * K;
     // 位置計算
     circle.x += circle.vx;
     circle.y += circle.vy + GRAVITY;

     this.l = Math.random() * 100;
     // 粒度
     this.size = this.size - 0.001;
     if (this.size > 0) {
      circle.graphics.c().f(`hsla(${this.h},100%,this.size);
     }
    }
    if (this.sky.alpha > 0.1) {
     this.sky.alpha -= K / 50;
    } else {
     stage.removeChild(this.sky);
     this.sky = null;
    }
   } else {  
   }
  }  
 };

 fireBoss = [];

 setInterval(function() {
  ctx.fillStyle = "rgba(0,0.1)";
  ctx.fillRect(0,canvas.height);
 },40);

 setInterval(function() {
  var x,y;
  x = Math.random() * canvas.width | 0;
  y = Math.random() * canvas.height | 0;
  fireBoss.push(new Fireworks(x,y));
  return fireBoss.push(new Fireworks(x,y));
 },1300);

 repeat = function() {
  var fireworks,ref;
  for (fireworks = j = 0,ref = fireBoss.length; (0 <= ref ? j < ref : j > ref); fireworks = 0 <= ref ? ++j : --j) {
   if (fireBoss[fireworks].sky) {
    fireBoss[fireworks].explode();
   }
  }
  stage.update();
 };

 createjs.Ticker.on("tick",repeat);

 stage.addEventListener("stagemousedown",function() {
  fireBoss.push(new Fireworks(stage.mouseX,stage.mouseY));
  return fireBoss.push(new Fireworks(stage.mouseX,stage.mouseY));
 });   
}).call(this);

四、3D旋轉煙花

演示地址:http://haiyong.site/fireworks4

JavaScript實現五種不同煙花特效

HTML程式碼:

<canvas id="canvas"></canvas>

CSS程式碼

html,body{
 margin:0px;
 width:100%;
 height:100%;
 overflow:hidden;
 background:#000;
}

#canvas{
 width:100%;
 height:100%;
}

部分JS程式碼

JS程式碼比較長我就不全列出來了

function initVars(){

 pi=Math.PI;
 ctx=canvas.getContext("2d");
 canvas.width=canvas.clienwww.cppcns.comtWidth;
 canvas.height=canvas.clientHeight;
 cx=canvas.width/2;
 cy=canvas.height/2;
 playerZ=-25;
 playerX=playerY=playerVX=playerVY=playerVZ=pitch=yaw=pitchV=yawV=0;
 scale=600;
 seedTimer=0;seedInterval=5,seedLife=100;gravity=.02;
 seeds=new Array();
 sparkPics=new Array();
 s="https://cantelope.org/NYE/";
 for(i=1;i<=10;++i){
  sparkPic=new Image();
  sparkPic.src=s+"spark"+i+".png";
  sparkPics.push(sparkPic);
 }
 sparks=new Array();
 pow1=new Audio(s+"pow1.ogg");
 pow2=new Audio(s+"pow2.ogg");
 pow3=new Audio(s+"pow3.ogg");
 pow4=new Audio(s+"pow4.ogg");
 frames = 0;
}

function rasterizePoint(x,y,z){

 var p,d;
 x-=playerX;
 y-=playerY;
 z-=playerZ;
 p=Math.atan2(x,z);
 d=Math.sqrt(x*x+z*z);
 x=Math.sin(p-yaw)*d;
 z=Math.cos(p-yaw)*d;
 p=Math.atan2(y,z);
 d=Math.sqrt(y*y+z*z);
 y=Math.sin(p-pitch)*d;
 z=Math.cos(p-pitch)*d;
 var rx1=-1000,ry1=1,rx2=1000,ry2=1,rx3=0,ry3=0,rx4=x,ry4=z,uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
 if(!uc) return {x:0,y:0,d:-1};
 var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
 var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
 if(!z)z=.000000001;
 if(ua>0&&ua<1&&ub>0&&ub<1){
  return {
   x:cx+(rx1+ua*(rx2-rx1))*scale,y:cy+y/z*scale,d:Math.sqrt(x*x+y*y+z*z)
  };
 }else{
  return {
   x:cx+(rx1+ua*(rx2-rx1))*scale,d:-1
  };
 }
}

function spawnSeed(){

 seed=new Object();
 seed.x=-50+Math.random()*100;
 seed.y=25;
 seed.z=-50+Math.random()*100;
 seed.vx=.1-Math.random()*.2;
 seed.vy=-1.5;//*(1+Math.random()/2);
 seed.vz=.1-Math.random()*.2;
 seed.born=frames;
 seeds.push(seed);
}

五、可拖動視角的自定義煙花

演示地址:http://haiyong.site/fireworks5

JavaScript實現五種不同煙花特效

HTML程式碼:

 <div id="WebGL-output"></div>

CSS程式碼

body {
     margin: 0;
     overflow: hidden;
     background: -webkit-linear-gradient(0deg,rgb(0,12,91),0));
     background: linear-gradient(0deg,0));
 }

部分JS程式碼

JS程式碼比較長我就不全列出來了

let scene,camera,renderer,orbitControls,planeMesh,canvasTexture,isAutoLaunch = true;

const gravity = new THREE.Vector3(0,-0.005,0);
const friction = 0.998;
const noise mwnyeE= new SimplexNoise();
const textureSize = 128.0;
const fireworksInstances = [];

let outputDom;

const getOffsetXYZ = i => {
 const offset = 3;
 const index = i * offset;
 const x = index;
 const y = index + 1;
 const z = index + 2;
 return { x,z };
};

const getOffsetRGBA = i => {
 const offset = 4;
 const index = i * offset;
 const r = index;
 const g = index + 1;
 const b = index + 2;
 const a = index + 3;
 return { r,g,b,a };
};

const gui = new dat.GUI();
const guiControls = new function () {
 this.ParticleSize = 300;
 this.AutoLaunch = true;
}();
gui.add(guiControls,'ParticleSize',100,600);
gui.add(guiControls,'AutoLaunch').onChange(e => {
 isAutoLaunch = e;
 outputDom.style.cursor = isAutoLaunch ? 'auto' : 'pointer';
});

const getRandomNum = (max = 0,min = 0) => Math.floor(Math.random() * (max + 1 - min)) + min;

const launchFireWorks = () => {
 if (fireworksInstances.length > 5) return;
 const fw = Math.random() > 8 ? new BasicFIreWorks() : new RichFIreWorks();
 fireworksInstances.push(fw);
 scene.add(fw.meshGroup);
};

const autoLaunch = () => {
 if (!isAutoLaunch) return;
 if (Math.random() > 0.7) launchFireWorks();
};

const drawRadialGradation = (ctx,canvasRadius,canvasW,canvasH) => {
 ctx.save();
 const gradient = ctx.createRadialGradient(canvasRadius,canvasRadius);
 gradient.addColorStop(0.0,'rgba(255,255,1.0)');
 gradient.addColorStop(0.5,0.5)');
 gradient.addColorStop(1.0,0)');
 ctx.fillStyle = gradient;
 ctx.fillRect(0,canvasH);
 ctx.restore();
};

const getTexture = () => {
 const canvas = document.createElement('canvas');
 const ctx = canvas.getContext('2d');

 const diameter = textureSize;
 canvas.width = diameter;
 canvas.height = diameter;
 const canvasRadius = diameter / 2;

 drawRadialGradation(ctx,canvas.height);
 const texture = new THREE.Texture(canvas);
 texture.type = THREE.FloatType;
 texture.needsUpdate = true;
 return texture;
};

canvasTexture = getTexture();

const getPointMesh = (num,vels,type) => {

 const bufferGeometry = new THREE.BufferGeometry();
 const vertices = [];
 const velocities = [];
 const colors = [];
 const adjustSizes = [];
 const masses = [];
 const colorType = Math.random() > 0.3 ? 'single' : 'multiple';
 const singleColor = getRandomNum(100,20) * 0.01;
 const multipleColor = () => getRandomNum(100,1) * 0.客棧01;
 let rgbType;
 const rgbTypeDice = Math.random();
 if (rgbTypeDice > 0.66) {
  rgbType = 'red';
 } else if (rgbTypeDice > 0.33) {
  rgbType = 'green';
 } else {
  rgbType = 'blue';
 }
 for (let i = 0; i < num; i++) {
  const pos = new THREE.Vector3(0,0);
  vertices.push(pos.x,pos.y,pos.z);
  velocities.push(vels[i].x,vels[i].y,vels[i].z);
  if (type === 'seed') {
   let size;
   if (type === 'trail') {
    size = Math.random() * 0.1 + 0.1;
   } else {
    size = Math.pow(vels[i].y,2) * 0.04;
   }
   if (i === 0) size *= 1.1;
   adjustSizes.push(size);
   masses.push(size * 0.017);
   colors.push(1.0,1.0,1.0);
  } else {
   const size = getRandomNum(guiControls.ParticleSize,10) * 0.001;
   adjustSizes.push(size);
   masses.push(size * 0.017);
   if (colorType === 'multiple') {
    colors.push(multipleColor(),multipleColor(),1.0);
   } else {
    switch (rgbType) {
     case 'red':
      colors.push(singleColor,0.1,1.0);
      break;
     case 'green':
      colors.push(0.1,singleColor,1.0);
      break;
     case 'blue':
      colors.push(0.1,1.0);
      break;
     default:
      colors.push(singleColor,1.0);}

   }
  }
 }
 bufferGeometry.addAttribute('position',new THREE.Float32BufferAttribute(vertices,3).setDynamic(true));
 bufferGeometry.addAttribute('velocity',new THREE.Float32BufferAttribute(velocities,3).setDynamic(true));
 bufferGeometry.addAttribute('color',new THREE.Float32BufferAttribute(colors,4).setDynamic(true));
 bufferGeometry.addAttribute('adjustSize',new THREE.Float32BufferAttribute(adjustSizes,1).setDynamic(true));
 bufferGeometry.addAttribute('mass',new THREE.Float32BufferAttribute(masses,1).setDynamic(true));

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