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vtk網格剖分

#include <vtkSmartPointer.h>
#include <vtkSimplePointsReader.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <iostream>
#include 
<fstream> #include <sstream> #include <string> #include <vector> #include <vtkVertexGlyphFilter.h> //不新增以下程式碼,不能執行 #ifndef INITIAL_OPENGL #define INITIAL_OPENGL #include <vtkAutoInit.h> VTK_MODULE_INIT(vtkRenderingOpenGL2) VTK_MODULE_INIT(vtkInteractionStyle) #endif
using namespace std; //刪除字串中空格,製表符tab等無效字元 string Trim(string& str) { //str.find_first_not_of(" \t\r\n"),在字串str中從索引0開始,返回首次不匹配"\t\r\n"的位置 str.erase(0, str.find_first_not_of(" \t\r\n")); str.erase(str.find_last_not_of(" \t\r\n") + 1); return str; } int main() { vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
double x, y, z; ifstream fin("D:\\QTData\\Vtk-new\\ceshi1.csv"); //開啟檔案流操作-絕對路徑 string line; while (getline(fin, line)) //整行讀取,換行符“\n”區分,遇到檔案尾標誌eof終止讀取 { //cout <<"原始字串:"<< line << endl; //整行輸出 istringstream sin(line); //將整行字串line讀入到字串流istringstream中 vector<string> fields; //宣告一個字串向量 string field; while (getline(sin, field, ',')) //將字串流sin中的字元讀入到field字串中,以逗號為分隔符 { fields.push_back(field); //將剛剛讀取的字串新增到向量fields中 } string sx = Trim(fields[0]); string sy = Trim(fields[1]); string sz = Trim(fields[2]); //字串轉換成double型數字 istringstream streamx, streamy, streamz; streamx.str(sx), streamy.str(sy), streamz.str(sz); streamx >> x, streamy >> y, streamz >> z; points->InsertNextPoint(x, y, z); //新讀取的資料賦予點的幾何結構 } fin.close(); //關閉檔案 vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New(); polyData->SetPoints(points); //定義二維點剖分 vtkDelaunay2D* delaunay = vtkDelaunay2D::New(); delaunay->SetInputData(polyData); delaunay->Update(); vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New(); #if VTK_MAJOR_VERSION <= 5 glyphFilter->SetInputConnection(polyData->GetProducerPort()); #else glyphFilter->SetInputData(polyData); #endif glyphFilter->Update(); vtkVertexGlyphFilter* vertexGlyphFilter = vtkVertexGlyphFilter::New(); vertexGlyphFilter->SetInputData(polyData); vertexGlyphFilter->Update(); // Visualize vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(vertexGlyphFilter->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetPointSize(4); actor->GetProperty()->SetColor(0.0, 0.0, 0.0); //三角渲染 vtkPolyDataMapper* triangleMapper = vtkPolyDataMapper::New(); triangleMapper->SetInputConnection(delaunay->GetOutputPort()); triangleMapper->Update(); vtkActor* triangleActor = vtkActor::New(); triangleActor->SetMapper(triangleMapper); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->AddActor(actor); renderer->AddActor(triangleActor); renderer->SetBackground(1.3, 1.6, 1.3); // Background color green vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }