【JavaScript】物件構建實踐
阿新 • • 發佈:2020-07-22
以下內容為學習記錄,可以參考 MDN 原文。
環境
- vscode 1.46
- Microsoft Edge 83
概述
本文通過編寫一個彈球 demo 來展示 JavaScript 中物件的重要性。
我們的小球會在螢幕上彈跳,當它們碰到彼此時會變色。
定義 html
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>彈跳綵球</title> <link rel="stylesheet" href="style.css"> </head> <body> <h1>彈跳綵球</h1> <canvas></canvas> <script src="main.js"></script> </body> </html>
定義樣式表
html, body {
margin: 0;
}
html {
font-family: sans-serif;
height: 100%;
}
body {
overflow: hidden;
height: inherit;
}
h1 {
font-size: 2rem;
letter-spacing: -1px;
position: absolute;
margin: 0;
top: -4px;
right: 5px;
color: transparent;
text-shadow: 0 0 4px white;
}
定義畫布
// 設定畫布
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
const width = canvas.width = window.innerWidth;
const height = canvas.height = window.innerHeight;
隨機值函式
/** * 生成隨機數的函式 * @param {number} min 最小值 * @param {number} max 最大值 * @return {number} 隨機值 */ function random(min, max) { const num = Math.floor(Math.random() * (max - min)) + min; return num; }
定義小球模型
function Ball(x, y, velX, velY, color, size) {
this.x = x;
this.y = y;
this.velX = velX;
this.velY = velY;
this.color = color;
this.size = size;
}
畫小球
Ball.prototype.draw = function() {
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.fill();
}
更新小球位置
Ball.prototype.update = function() {
if ((this.x + this.size) >= width) {
this.velX = -(this.velX);
}
if ((this.x - this.size) <= 0) {
this.velX = -(this.velX);
}
if ((this.y + this.size) >= height) {
this.velY = -(this.velY);
}
if ((this.y - this.size) <= 0) {
this.velY = -(this.velY);
}
this.x += this.velX;
this.y += this.velY;
}
生成多個小球
let balls = [];
while (balls.length < 25) {
let size = random(10, 20);
let ball = new Ball(
// 為避免繪製錯誤,球至少離畫布邊緣球本身一倍寬度的距離
random(0 + size, width - size),
random(0 + size, height - size),
random(-7, 7),
random(-7, 7),
randomColor(),
size
);
balls.push(ball);
}
填充畫布
function loop() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.25)';
ctx.fillRect(0, 0, width, height);
for (let i = 0; i < balls.length; i++) {
balls[i].draw();
balls[i].update();
}
requestAnimationFrame(loop);
}
最後
loop();
Ball.prototype.collisionDetect = function() {
for (let j = 0; j < balls.length; j++) {
if (this !== balls[j]) {
const dx = this.x - balls[j].x;
const dy = this.y - balls[j].y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < this.size + balls[j].size) {
balls[j].color = this.color = randomColor();
}
}
}
}
balls[i].collisionDetect();