1. 程式人生 > 實用技巧 >HTML5 canvas繪圖基礎(電子名片生成器原始碼)

HTML5 canvas繪圖基礎(電子名片生成器原始碼)

建立canvas

  <canvas id="myCanvas" class="canvas">
    您的瀏覽器不支援canvas
  </canvas>

基礎設定

    <script type="text/javascript">
        var canvas = document.getElementById('myCanvas');
        var ctx = canvas.getContext('2d');
        canvas.width=100;
        canvas.height=100;
    </script>

畫直線
moveTo(x1, y1)
lineTo(x2, y2)

    ctx.moveTo(0, 0);
    ctx.lineTo(100, 100);
    ctx.stroke();

畫圓形
ctx.arc(x,y,radius,0,2*Math.PI,true)

    ctx.beginPath();
    ctx.arc(300,300,50,0,2*Math.PI,true);
    ctx.strokeStyle = '#000';
    ctx.stroke();

畫矩形
ctx.strokeRect(x1, y1,x2, y2)

    ctx.strokeRect(300,100,200,100);

beginPath()開始一條新路徑
closePath()使當前路徑閉合
不是成對出現的

      ctx.beginPath();
      ctx.moveTo(300, 0);
      ctx.lineTo(200, 100);
      ctx.lineTo(200, 200);
      ctx.closePath();
      ctx.strokeStyle = '#0F0';
      ctx.stroke();

設定樣式

      ctx.moveTo(0,0);
      ctx.lineTo(100,100);
      ctx.lineTo(100,200);
      ctx.closePath();
      
//lineWidth 設定描邊的線寬 ctx.lineWidth = 10; //strokeStyle 設定描邊樣式 ctx.strokeStyle = "#F00"; ctx.stroke(); //fillStyle 設定填充樣式 ctx.fillStyle = "rgba(0,255,0,0.5)"; ctx.fill();

繪製矩形與樣式同步

      ctx.strokeRect(100,200,100,100);
      ctx.fillRect(100,200,100,100);

儲存和恢復上下文環境,一般成對出現
save 儲存當前繪畫環境,包括變換和樣式
restore 恢復當前繪畫環境,包括變換和樣式

   ctx.save();
   ctx.restore();

圖形變換

      //translate 平移變換
      ctx.translate(0,100);
      ctx.beginPath();
      ctx.moveTo(0,0);
      ctx.lineTo(100,100);
      ctx.stroke();

      //rotate 旋轉變換
      ctx.rotate(Math.PI/4);
      ctx.beginPath();
      ctx.moveTo(0,0);
      ctx.lineTo(100,100);
      ctx.lineWidth = 5;
      ctx.strokeStyle = "#F00";
      ctx.stroke();

      //scale 縮放變換
      ctx.scale(1,0.5);
      ctx.fillRect(0,-100,100,100);

線性漸變

        var linearGradient = ctx.createLinearGradient(0, 0, 200, 0);
        //給漸變新增顏色
        linearGradient.addColorStop(0, 'rgb(255,0,0)');
        linearGradient.addColorStop(0.3, 'rgb(0,255,0)');
        linearGradient.addColorStop(1, 'rgb(0,0,255)');
        //設定漸變作為樣式
        ctx.fillStyle = linearGradient;
        ctx.fillRect(0, 0, 200, 200);

徑向漸變

        var radialGradient = ctx.createRadialGradient(400, 50, 0, 400, 150, 100);
        radialGradient.addColorStop(0, 'rgb(255,255,0)');
        radialGradient.addColorStop(1, 'rgb(0,0,0)');
        ctx.fillStyle = radialGradient;
        ctx.beginPath();
        ctx.arc(400, 150, 100, 0, Math.PI * 2, true);
        ctx.fill();

文字

字型若設定了居中,圓心會在文字的中間位置,所以圓心還是要根據畫布大小和文字的寬度進行設定。

        var str = "hello world";
        //設定文字樣式,比如大小,字型
        ctx.font = "50px sans-serif";
        //水平對其設定,left center right
        ctx.textAlign = "center";
        //垂直對齊設定,top middle bottom
        ctx.textBaseline = "top";
        //填充文字
        ctx.fillText(str,300,0);
        //描邊文字
        ctx.strokeText(str,0,200);
        //獲取文字寬度
        var width = ctx.measureText(str).width;
        console.log(width);

圖片

        ctx.fillRect(0, 0, canvas.width, canvas.height);
        var img = new Image();
        img.src = "logo.png";
        //一定要在影象載入完成後的回撥中繪製圖像
        img.onload = function () {
            //在(0,0)點處繪製img影象
            // ctx.drawImage(img, 0, 0);
            //在(0,0)點處繪製img影象,縮放成256*80
            // ctx.drawImage(img, 0, 0, 256, 80);
            //獲取img影象的(0,0)點處的40*40區域,繪製在(100,100)點處,縮放成80*80
            ctx.drawImage(img, 0, 0, 40, 40, 100, 100, 80, 80);
        }

建立影象畫刷ctx.createPattern(image, type)

        ctx.fillRect(0, 0, canvas.width, canvas.height);
        var img = new Image();
        img.src = "logo.png";
        img.onload = function () {
            //建立影象畫刷,no-repeat,repeat-x,repeat-y,repeat
            var pattern = ctx.createPattern(img, "repeat");
            ctx.fillStyle = pattern;
            ctx.fillRect(0, 0, canvas.width, canvas.height);
        }

陰影繪製

        //陰影的X偏移
        ctx.shadowOffsetX = 10;
        //陰影的Y偏移
        ctx.shadowOffsetY = 10;
        //陰影的顏色
        ctx.shadowColor = 'rgba(0, 0, 0, 0.5)';
        //陰影的模糊度
        ctx.shadowBlur = 10;
        ctx.fillStyle = 'rgba(255, 0, 0, 0.5)';
        ctx.fillRect(100, 100, 100, 100);

        ctx.font = "50px sans-serif";
        ctx.fillText("我是小可愛",200,100);

區域剪輯

    //儲存當前環境
    ctx.save();
    ctx.arc(300, 100, 200, 0, Math.PI*2, true);
    //進行區域剪輯
    ctx.clip();
    ctx.fillStyle = "#F00";
    ctx.fillRect(100, 100, 200, 200);
    //恢復環境,釋放了剪輯區域的作用
    ctx.restore();

繪製曲線ctx.arc(x, y, startAngle, endAngle ,Math.PI*2, true)
最後一個引數代表是否是逆時針方向

        //繪製圓弧
        ctx.arc(100, 100, 50, 0 ,Math.PI*2, true);
        ctx.fill();

        //二次樣條曲線ctx.quadraticCurveTo(qcpx,qcpy,qx,qy)
        ctx.beginPath();
        ctx.moveTo(100,355);
        ctx.quadraticCurveTo(265,145,380,349);
        ctx.fill();

        //貝塞爾曲線ctx.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y)
        ctx.beginPath();
        ctx.moveTo(175,375);
        ctx.bezierCurveTo(297,182,468,252,517,380);
        ctx.fill();

canvas繪製曲線生成工具
兩次貝塞爾曲線:
http://blogs.sitepointstatic.com/examples/tech/canvas-curves/quadratic-curve.html
三次貝塞爾曲線:
http://blogs.sitepointstatic.com/examples/tech/canvas-curves/bezier-curve.html


動畫

ctx.clearRect(x, y, width, height) 清除區域,用於重新繪製

        var canvas = document.getElementById('myCanvas');
        var ctx = canvas.getContext('2d');
        var posx = 0, posy = 0, dir = 1, isMouseInRect = false;

        // 確定動畫範圍
        canvas.onmousemove = function(e){
            var mouseX = e.offsetX;
            var mouseY = e.offsetY;
            if(mouseX > posx && mouseY <posx +50 && mouseY > posy && mouseY < posy+ 50){
                isMouseInRect = true;
            }else{
                isMouseInRect = false;
            }
        }

        // 開始動畫
        setInterval(function() {
            if(!isMouseInRect){
                posx += 10 * dir;
            }
            //clearRect清空畫布的一個矩形區域
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            ctx.fillRect(posx, posy, 50, 50);
            if(posx + 50 >= canvas.width){
                dir = -1;
            }else if(posx <= 0){
                dir = 1;
            }
        },100);

離屏技術
把canvas(sx,sy)處寬sw,高sy的區域,繪製到(dx,dy)處,並縮放為寬dx,高dh
ctx.drawImage(canvas,sx,sy,sw,sh,dx,dy,dw,dh)

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8" />
  <title>canvas</title>
  <style type="text/css">
    canvas {
      border: 1px solid red;
    }
    #offCanvas{
      display: none;
    }
  </style>
</head>
<body>
    <canvas id="myCanvas"  width="600px" height="400px">
      您的瀏覽器不支援canvas
    </canvas>
    <!--建立離屏Canvas-->
    <canvas id="offCanvas"  width="600px" height="400px">
      您的瀏覽器不支援canvas
    </canvas>
    <script  type="text/javascript">
        var canvas = document.getElementById('myCanvas');
        var ctx = canvas.getContext('2d');

        var offCanvas = document.getElementById('offCanvas');
        var offCtx = offCanvas.getContext('2d');

        var posx = 0, posy = 0, dir = 1, isMouseInRect = false;

        //把一些複雜的繪畫操作,畫在離屏Canvas上面
        var drawALot = function(){
            for(var k=0; k<20; k++){
                for(var i=0;i<canvas.width;i+=10){
                    for(var j=0;j<canvas.height;j+=10){
                        offCtx.beginPath();
                        offCtx.arc(i,j,5,0,2*Math.PI,true);
                        offCtx.stroke();
                    }
                }
            }
        }

        canvas.onmousemove = function(e){
            var mouseX = e.offsetX;
            var mouseY = e.offsetY;
            if(mouseX > posx && mouseY <posx +50 && mouseY > posy && mouseY < posy + 50){
                isMouseInRect = true;
            }else{
                isMouseInRect = false;
            }
        }

        setInterval(function() {
            if(!isMouseInRect){
                posx += 10 * dir;
            }
            //clearRect清空畫布的一個矩形區域
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            // drawALot();
            //真正要用到複雜的繪畫的時候,直接從離屏Canvas上拷貝過來
            ctx.drawImage(offCanvas,0,0,offCanvas.width, offCanvas.height,0,0, canvas.width, canvas.height);
            ctx.fillRect(posx, posy, 50, 50);
            if(posx + 50 >= canvas.width){
                dir = -1;
            }else if(posx <= 0){
                dir = 1;
            }
        },100);

        drawALot();
    </script>
</body>
</html>

案例:電子名片生成器

index.html

<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8" />
  <title>電子名片生成器</title>
  <link href="style/style.css" rel="stylesheet" />
</head>
<body>
  <div class="left-div">
    <div class="line">
      <input id="name" type="text" placeholder="姓名"/>
    </div>
    <div class="line">
      <input id="address" type="text" placeholder="地址"/>
    </div>
    <div class="line">
      <input id="job" type="text" placeholder="職業"/>
    </div>
    <div class="line">
      <input id="slogan" type="text" placeholder="口號" />
    </div>
    <div class="line">
      <button id="generateBtn">生成名片</button>
    </div>
  </div>
  <div class="right-div">
    <canvas id="cardCanvas">
      您的瀏覽器不支援Canvas,請升級瀏覽器
    </canvas>
    <canvas id="animCanvas">
      您的瀏覽器不支援Canvas,請升級瀏覽器
    </canvas>
  </div>
  <script src="script/main.js"></script>
</body>
</html>

style.css

* {
  margin: 0;
  padding: 0;
}
html, body {
  height: 100%;
}
.left-div {
  width: 30%;
  height: 100%;
  float: left;
  background: #a4a296;
}
.line {
  text-align: center;
  margin-top: 30px;
}
.line:first-child {
  margin-top: 200px;
}
.line span {
  color: white;
}
.line input {
  width: 300px;
  height: 30px;
  border-radius: 15px;
  padding-left: 15px;
  outline: none;
  border: none;
}
.line button {
  width: 100px;
  height: 30px;
  outline: none;
  border: none;
  background: #222;
  color: #DDD;
  cursor: pointer;
  position: relative;
  border-radius: 15px;
}
.line button:hover {
  background: #000;
  color: #FFF;
}
.line button:active {
  left: 1px;
  top: 1px;
}
.right-div {
  width: 70%;
  height: 100%;
  float: left;
  background: #eee9d3;
  text-align: center;
  position: relative;
}
.right-div canvas {
  position: absolute;
  top: 200px;
  left: 50%;
  margin-left: -300px;
}
#cardCanvas {
  display: none;
}

main.js

// 建立和設定cardCanvas,該canvas作為離屏canvas
var cardCanvas = document.getElementById('cardCanvas');
var cardCtx = cardCanvas.getContext('2d');
cardCtx.canvas.width = 600;
cardCtx.canvas.height = 100;

// 載入圖片
var img = new Image();
img.src = "images/logo.png";
img.onload = function() {
  cardCtx.drawImage(img, 10, 10);
}

var generateBtn = document.getElementById("generateBtn");
generateBtn.onclick = function() {
  cardCtx.clearRect(0, 0, cardCtx.canvas.width, cardCtx.canvas.height);
  // 背景的線性漸變
  var linearGradient = cardCtx.createLinearGradient(0, 0, cardCtx.canvas.width, cardCtx.canvas.height);
  linearGradient.addColorStop(0.5, 'rgb(0,0,0)');
  linearGradient.addColorStop(1, 'rgb(133,133,133)');
  cardCtx.fillStyle = linearGradient;
  cardCtx.fillRect(0, 0, cardCtx.canvas.width, cardCtx.canvas.height);
  // logo影象
  cardCtx.drawImage(img, 10, 10);
  // 獲取姓名、地址、職業,繪製,並計算長度
  var name = document.getElementById("name").value || "請輸入姓名";
  var address = document.getElementById("address").value || "請輸入地址";
  var job = document.getElementById("job").value || "請輸入職業";
  var nameWidth, addressWidth, jobWidth, maxWidth = 0;
  cardCtx.font = "bold 30px sans-serif";
  cardCtx.fillStyle = "#fff";
  cardCtx.fillText(name, 105, 35);
  nameWidth = cardCtx.measureText(name).width;
  cardCtx.font = "bold 20px sans-serif";
  cardCtx.fillText(address, 105, 60);
  cardCtx.fillText(job, 105, 85);
  addressWidth = cardCtx.measureText(address).width;
  jobWidth = cardCtx.measureText(job).width;
  if(maxWidth < nameWidth) {
    maxWidth = nameWidth;
  }
  if(maxWidth < addressWidth) {
    maxWidth = addressWidth;
  }
  if(maxWidth < jobWidth) {
    maxWidth = jobWidth;
  }
  // 繪製口號
  var slogan = document.getElementById("slogan").value || "請輸入口號";
  cardCtx.save();
  // 做圖形變換
  cardCtx.rotate(-0.1);
  cardCtx.translate(0, 50);
  // 陰影
  cardCtx.shadowOffsetX = 10;
  cardCtx.shadowOffsetY = 10;
  cardCtx.shadowColor = 'rgba(0, 0, 0, 0.5)';
  cardCtx.shadowBlur = 1.5;
  cardCtx.fillStyle = "#ddd";
  // 計算口號位置
  var solganWidth;
  solganWidth = cardCtx.measureText(slogan).width;
  var offset = (cardCtx.canvas.width - 115 - maxWidth - solganWidth) / 2;
  cardCtx.fillText(slogan, 115 + maxWidth + offset, 50);
  // 畫曲線
  cardCtx.beginPath();
  cardCtx.moveTo(115 + maxWidth + offset, 70);
  cardCtx.quadraticCurveTo(115 + maxWidth + offset, 50, 115 + solganWidth + maxWidth + offset, 60);
  cardCtx.strokeStyle = "#ddd";
  cardCtx.stroke();
  cardCtx.restore();
}
// 觸發click事件
generateBtn.click();

// 建立和設定animCanvas,該canvas才是真正的顯示
var animCanvas = document.getElementById('animCanvas');
var animCtx = animCanvas.getContext('2d');
animCtx.canvas.width = 600;
animCtx.canvas.height = 100;

var circles = [];
setInterval(function() {
  // 擦出畫布
  animCtx.clearRect(0, 0, animCtx.canvas.width, animCtx.canvas.height);
  // 把離屏canvas的內容畫進來
  animCtx.drawImage(cardCanvas, 0, 0, animCtx.canvas.width, animCtx.canvas.height,
    0, 0, cardCtx.canvas.width, cardCtx.canvas.height);
  // 繪製下落的圓形
  for(var i=0; i<=10; i++) {
    if(!circles[i]) {
      circles[i] = {};
      circles[i].radius = Math.floor(Math.random() * 5) + 1;
      circles[i].y = - circles[i].radius - Math.floor(Math.random() * 10);
      circles[i].x = i * 60 + Math.floor(Math.random() * 10) - 5;
      circles[i].vy = Math.floor(Math.random() * 5) + 1;
    }
    animCtx.beginPath();
    animCtx.arc(circles[i].x, circles[i].y, circles[i].radius, 0, Math.PI * 2);
    animCtx.fillStyle = "rgba(255, 255, 255, 0.5)";
    animCtx.fill();
    circles[i].y = circles[i].y + circles[i].vy;
    if(circles[i].y > animCtx.canvas.height + circles[i].radius * 2) {
      circles[i] = undefined;
    }
  }
}, 100);

案例:山中明月風景圖

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8" />
    <title>Document</title>
    <style>
        canvas{background-color:#000;opacity:0.7}
    </style>
</head>
<body>
    <canvas id="canvas" width="720px" height="600px">您的瀏覽器不支援canvas</canvas>
    <script>
        var canvas=document.getElementById("canvas");
        var context=canvas.getContext("2d");

        // 月亮繪製
        context.shadowOffsetX=10;
        context.shadowOffsetY=10;
        context.shadowBlur=5;
        context.shadowColor='rgba(255,255,255,0.2)';
        context.fillStyle='yellow';
        context.arc(100,100,40,0,Math.PI*2,true);
        context.fill();

        // 文字繪製
        context.beginPath();
        var str='山高月小';
        context.font='50px 宋體';
        context.fillStyle='#fff';
        context.shadowColor='rgba(255,255,255,0.4)';
        context.fillText(str,400,200);

        // 山峰繪製
        context.beginPath();
        context.lineWidth=5;
        context.strokeStyle='lightblue';
        context.moveTo(14, 600);
        context.quadraticCurveTo(60, 193, 123, 600);
        context.stroke();

        context.beginPath();
        context.moveTo(298, 600);
        context.bezierCurveTo(81, 193, 73, 691, 100, 600);
        context.stroke();

        context.beginPath();
        context.moveTo(500, 600);
        context.bezierCurveTo(451, 34, 273, 361, 298, 600);
        context.stroke();

        context.beginPath();
        context.moveTo(452, 600);
        context.bezierCurveTo(569, 210, 695, 426, 715, 600);
        context.stroke();

    </script>
</body>
</html>