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JavaScript實現多球運動效果

本文例項為大家分享了JavaScript實現多球運動的具體程式碼,供大家參考,具體內容如下

JavaScript實現多球運動效果

程式碼如下:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width,initial-scale=1.0">
  <title>多球運動</title>
  <style>
    *{margin:0;padding:0;}
    body{background-color: #90f;}
    .ball{position: absolute;left:0;top:0;width:100px;height:100px;background: #f0f;border-radius: 50%;}
  </style>
</head>
<body>
  <script>
    run(22)//封裝
    //定義速度
    var speed;
    function run(num){
      //創建出num個div
      for(var i=0;i<num;i++){
        //[2,11) 隨機速度
        speed = Math.floor(Math.random()*9+2);
        //建立生成節點
        var div = document.createElement("div");
        //新增類名
        div.className = 'ball'
        //自定義屬性儲存值
        div.speedX = Math.floor(Math.random()*9+2)
        div.speedY = Math.floor(Math.random()*9+2)
        //將div放置到body中
        document.body.appendChild(div)
      }
      //獲取元素
      var box = document.getElementsByClassName( "ball" )
      //獲取文件可視區域的寬高
      var maxX = document.documentElement.clientWidth - box[0].offsetWidth;
      var maxY = document.documentElement.clientHeight - box[0].offsetHeight;
      //自適應視窗
      window.onresize = function(){
        maxX = document.documentElement.clientWidth - box[0].offsetWidth;
        maxY = document.documentElement.clientHeight - box[0].offsetHeight;
      }
      play()
      function play(){
        for(var i=0;i<num;i++){
          //獲取
          var ball = box[i];
          var startTop = ball.offsetTop;
          var startLift = ball.offsetLeft;
          //startTop都為零;
          var top = startTop + ball.speedY;
          var left = startLift + ball.speedX;
          //判斷小球是否出左右邊界
          if(left <= 0 || left >= maxX){
            //改變方向
            ball.speedX = -ball.speedX;
            ball.style.background=randomColor()
            //判斷
            if(left <= 0){
              left = 0;
            }else if(left >= maxX){
              left = maxX;
            }
          }
          //判斷小球是否出上下邊界
          if(top <= 0 || top >= maxY ){
            // 改變方向;
            ball.speedY = -ball.speedY; 
            ball.style.background=randomColor()
            //判斷
            if( top <= 0 ){
              top = 0;
            }else if( top >= maxY ){
              top = maxY;
            }
          }
          ball.style.top = top + "px";
          ball.style.left = left + "px";          
        }
        //執行動畫幀
        requestAnimationFrame(play);
      }
      //顏色隨機
      function randomColor() {
        var r = Math.floor(Math.random() * 256),g = Math.floor(Math.random() * 256),b = Math.floor(Math.random() * 256);
          return "rgb(" + r + "," + g + "," + b + ")";
      }
    }
  </script>
</body>
</html>

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