Unity即將到來的2D工具
阿新 • • 發佈:2017-05-07
tin ons fhq autoconf origin .org oss chang wiki
孫廣東 2015.7.5
看了一下對功能介紹的視頻,確實功能強大。
可是須要FQ在youtube上觀看,所以就下載下來了。能夠瀏覽一下:
http://www.iqiyi.com/playlist288928702.html
Release Notes
TileMap | Description | Issues # | Videos/Demos |
---|---|---|---|
Tile Animation | Tiles can be animated with a simple loop of sprites. Animations can be set by * Tile Type - All tiles painted with the same sprite will play the animation The priority order for rendering tile map animations: 1. Location 2. Tile Type 3. Tile (Renders the original sprite painted if there is no animation) | ||
Brush Flip | Allows you to flip sprites across the X and Y axis and paint the sprites onto the tile map. The following keys have been bound: * x: Flips sprites horizontally * y: Flips sprites vertically | ||
Undo | Undo all changes to the tile map | ||
Tile Transform API | Position, Rotation, Scale functions have been added to set the transform for tiles in the tile map | ||
SmartSprite | Description | Issues # | Videos/Demos |
Curved Edges | Edges can be tessellated as spline with point rotation support | #37 | Video |
Delete Points | Delete points directly from scene view by selecting it and pressing Delete on Windows. (fn+Delete on Mac). | ||
Physics2D | Description | Issues # | Videos/Demos |
Relative Joint | Keeps two Rigidbody2D at their relative orientation using configurable maximum linear/angular forces (Uses Box2Ds b2MotorJoint) | Video | |
Fixed Joint | Rigidly connects two Rigidbody2D together at their anchor points (Uses Box2Ds b2WeldJoint) | Video | |
Target Joint | The joint attempts to move a Rigidbody2D to a specific target position (Uses Box2Ds b2MouseJoint) | Video | |
Friction Joint | Applies both force and torque to reduce both the linear and angular velocities to zero (Uses Box2Ds b2FrictionJoint) | Video | |
Buoyancy Effector | Applies forces to simulate buoyancy, fluid-flow and fluid drag. | Video | |
Use Collider Mass | New Rigidbody2D.useColliderMass property calculates the mass of the Rigidbody2D from the total mass of all colliders. Each collider mass is its Density x Area. | Video | |
All Joints | Breakable joints using BreakForce/BreakTorque. New properties to expose current reaction-force/torque that use the current fixed time-ste | Video | |
All Joints | Auto-Configure Connected-Anchor | Video | |
Distance Joint & Spring Joint | Auto-configure Distance | Video | |
Slider Joint | Auto-Configure Angle | Video | |
Skew | Description | Issues # | Videos/Demos |
Skew with RectTransform | 2D Images now supports skewing via RectTransform | ||
Masking | Description | Issues # | Videos/Demos |
Workflow improvements | * Masks can affect multiple layers * Masks will affect only the layers they are selected for * Masks will automatically be rendered at the correct order based on the layers they are affecting * Masks and Mask-ables have a new editor icon that will help in visualising the entire setup | ||
Under the hood | * Moved all masking code to new component * Dedicated inspector for masking component | ||
9-Slice | Description | Issues # | Videos/Demos |
Collider Support | 2D colliders do not auto resize when SpriteRenderer is in 9 slice mode. User needs to attach the ‘Tile Collider’ component for 2D colliders to resize in 9 slice mode |
New Demos
- Tile Map
- Pixel Perfect Demo
Known Issues
- No component icons for RelativeJoint2D, FixedJoint2D, TargetJoint2D, FrictionJoint2D or BuoyancyEffector2D
- Maskable sprites does not work within a prefab.
- SmartSprite splines may ‘loop‘ around itself under various circumstances which creates poorly tessellated edges.
- SmartSprite‘s edge handle is not on the line if the edge is curved
- SmartSprite‘s polygon collider may not match curved edges perfect
Updated
????Unity即將到來的2D工具