在Windows下編譯Lua
http://blog.csdn.net/yue7603835/article/details/41739085
http://blog.csdn.net/birdflyto206/article/details/49403801
Building Lua on other systems
If you‘re not using the usual Unix tools, then the instructions for building Lua depend on the compiler you use. You‘ll need to create projects (or whatever your compiler uses) for building the library, the interpreter, and the compiler, as follows:
- library:
- lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c ltm.c lundump.c lvm.c lzio.c lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c lmathlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c loadlib.c linit.c
- interpreter:
- library, lua.c
- compiler:
- library, luac.c
To use Lua as a library in your own programs you‘ll need to know how to create and use libraries with your compiler. Moreover, to dynamically load C libraries for Lua you‘ll need to know how to create dynamic libraries and you‘ll need to make sure that the Lua API functions are accessible to those dynamic libraries — butdon‘t
As mentioned above, you may edit src/luaconf.h to customize some features before building Lua.
在Windows下編譯Lua