OpenGL之路(七)為立方體加入豐富色彩
阿新 • • 發佈:2017-07-22
size push utc chang bnl model -1 ati pro
效果如圖
在立方體的六個面貼上不同的顏色,假設想達到混合顏色的效果,能夠參照立方體的前面代碼在每一行前都加上顏色
代碼例如以下
#include <gl/glut.h> #pragma comment(lib, "opengl32.lib") #pragma comment(lib, "glut32.lib") #pragma comment(lib, "glu32.lib") #pragma comment(lib, "glut.lib") void Box(float x, float y, float z) //長方體 { glPushMatrix(); glScalef(x, y, z); glBegin(GL_QUADS); glColor3f(1, 0, 0); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);// 前 glColor3f(0, 1, 0); glTexCoord2f(1.0f, 0.0f); glVertex3f(1.0f, -1.0f, 1.0f); glColor3f(0, 0, 1); glTexCoord2f(1.0f, 1.0f); glVertex3f(1.0f, 1.0f, 1.0f); glColor3f(0, 1, 1); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); glColor3f(1, 0, 0); glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);// 後 glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(1.0f, 1.0f, -1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(1.0f, -1.0f, -1.0f); glColor3f(0, 1, 0); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);// 上 glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f(1.0f, 1.0f, 1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f(1.0f, 1.0f, -1.0f); glColor3f(0, 0, 1); glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f);// 下 glTexCoord2f(0.0f, 1.0f); glVertex3f(1.0f, -1.0f, -1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(1.0f, -1.0f, 1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); glColor3f(1, 1, 0); glTexCoord2f(1.0f, 0.0f); glVertex3f(1.0f, -1.0f, -1.0f);// 左 glTexCoord2f(1.0f, 1.0f); glVertex3f(1.0f, 1.0f, -1.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(1.0f, 1.0f, 1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(1.0f, -1.0f, 1.0f); glColor3f(0, 1, 1); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);// 右 glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); glEnd(); glPopMatrix(); } void renderScene(void) { static float i = 0; i += 0.01f; if (i > 360) i = 0; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0, 0, -1.5); glRotatef(i, 1, 1, 1); Box(0.3f, 0.3f, 0.3f); glutSwapBuffers(); } void changeSize(int w, int h) { if (h == 0) h = 1; float ratio = 1.0* w / h; glMatrixMode(GL_PROJECTION);// 單位化投影矩陣。 glLoadIdentity(); glViewport(0, 0, w, h);// 設置視口大小為整個窗體大小 gluPerspective(45, ratio, 1, 1000);// 設置正確的投影矩陣 glMatrixMode(GL_MODELVIEW);//以下是設置模型視圖矩陣 glLoadIdentity(); gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, -1.0, 0.0f, 1.0f, 0.0f);//設置觀測點 } int main(int argc, char * argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(320, 320); glutCreateWindow("Hello OpenGL"); glutDisplayFunc(renderScene); glutIdleFunc(renderScene); //指定程序空暇時調用函數 glutReshapeFunc(changeSize); //指定窗體形狀變化時的回調函數 glEnable(GL_DEPTH_TEST); glutMainLoop(); return 0; }
效果如圖
OpenGL之路(七)為立方體加入豐富色彩