[Usaco2007 Open]Fliptile 翻格子遊戲
Description
Farmer John knows that an intellectually satisfied cow is a happy cow who will give more milk. He has arranged a brainy activity for cows in which they manipulate an M x N grid (1 <= M <= 15; 1 <= N <= 15) of square tiles, each of which is colored black on one side and white on the other side. As one would guess, when a single white tile is flipped, it changes to black; when a single black tile is flipped, it changes to white. The cows are rewarded when they flip the tiles so that each tile has the white side face up. However, the cows have rather large hooves and when they try to flip a certain tile, they also flip all the adjacent tiles (tiles that share a full edge with the flipped tile). Since the flips are tiring, the cows want to minimize the number of flips they have to make. Help the cows determine the minimum number of flips required, and the locations to flip to achieve that minimum. If there are multiple ways to achieve the task with the minimum amount of flips, return the one with the least lexicographical ordering in the output when considered as a string. If the task is impossible, print one line with the word "IMPOSSIBLE".
Input
* Line 1: Two space-separated integers: M and N
* Lines 2..M+1: Line i+1 describes the colors (left to right) of row i of the grid with N space-separated integers which are 1 for black and 0 for white
第1行輸入M和N,之後M行N列,輸入遊戲開始時的瓦片狀態.0表示白面向上,1表示黑面向上.Output
* Lines 1..M: Each line contains N space-separated integers, each specifying how many times to flip that particular location.
Sample Input
4 41 0 0 1
0 1 1 0
0 1 1 0
1 0 0 1
Sample Output
0 0 0 01 0 0 1
1 0 0 1
0 0 0 0
OUTPUT DETAILS:
After flipping at row 2 column 1, the board will look like:
0 0 0 1
1 0 1 0
1 1 1 0
1 0 0 1
After flipping at row 2 column 4, the board will look like:
0 0 0 0
1 0 0 1
1 1 1 1
1 0 0 1
After flipping at row 3 column 1, the board will look like:
0 0 0 0
0 0 0 1
0 0 1 1
0 0 0 1
After flipping at row 3 column 4, the board will look like:
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Another solution might be:
0 1 1 0
0 0 0 0
0 0 0 0
0 1 1 0
but this solution is lexicographically higher than the solution above. solution 開始的時候打了dfs,看了題解之後立刻跪下....... 首先每個點只能翻1或0次,因為翻兩次相當於翻過來又翻過去,與0次沒有區別(類比異或) 有一個神奇但是不難看出(然而我沒看出來)的性質: 當第一行每個點翻不翻確定時,整個矩陣就確定了 因為目標是全0.....
1 #include<cstdio> 2 #include<iostream> 3 #include<cstring> 4 #define mem(a,b) memset(a,b,sizeof(a)) 5 #define cop(a,b) memcpy(a,b,sizeof(a)) 6 using namespace std; 7 8 int n,m; 9 int a[17][17],now[17][17]; 10 int b[17][17],ans[17][17]; 11 int maxp; 12 int judge; 13 14 void bian(int x,int y) 15 { 16 b[x][y]^=1; 17 if(x>1)b[x-1][y]^=1; 18 if(x<n)b[x+1][y]^=1; 19 if(y>1)b[x][y-1]^=1; 20 if(y<m)b[x][y+1]^=1; 21 } 22 23 int comp() 24 { 25 int numnow=0,numans=0; 26 for(int i=1;i<=n;++i) 27 for(int j=1;j<=m;++j) 28 { 29 numnow+=now[i][j]; 30 numans+=ans[i][j]; 31 } 32 if(numnow!=numans) 33 return numnow<numans; 34 for(int i=1;i<=n;++i) 35 for(int j=1;j<=n;++j) 36 if(now[i][j]!=ans[i][j]) 37 return now[i][j]<ans[i][j]; 38 } 39 40 void jilu() 41 { 42 //printf("sdadsdsa\n"); 43 if(!judge) 44 { 45 judge=1; 46 cop(ans,now); 47 return ; 48 } 49 if(comp()) 50 cop(ans,now); 51 } 52 53 int main(){ 54 //freopen("fliptile6.in","r",stdin); 55 //freopen("fliptile.out","w",stdout); 56 scanf("%d%d",&n,&m); 57 maxp=(1<<m)-1; 58 for(int i=1;i<=n;++i) 59 for(int j=1;j<=m;++j) 60 scanf("%d",&a[i][j]); 61 62 for(int k=0;k<=maxp;++k) 63 { 64 cop(b,a); 65 for(int i=1;i<=m;++i) 66 { 67 if(k&(1<<(i-1))) 68 { 69 now[1][i]=1; 70 bian(1,i); 71 } 72 else 73 now[1][i]=0; 74 } 75 for(int i=2;i<=n;++i) 76 for(int j=1;j<=m;++j) 77 { 78 if(b[i-1][j]) 79 { 80 now[i][j]=1; 81 bian(i,j); 82 } 83 else 84 now[i][j]=0; 85 } 86 87 int flag=0; 88 for(int i=1;i<=m;++i) 89 if(b[n][i]) 90 flag=1; 91 if(!flag) 92 jilu(); 93 } 94 95 if(judge) 96 for(int i=1;i<=n;++i) 97 { 98 for(int j=1;j<=m;++j) 99 printf("%d ",ans[i][j]); 100 printf("\n"); 101 } 102 else 103 printf("IMPOSSIBLE"); 104 //while(1); 105 return 0; 106 }code
[Usaco2007 Open]Fliptile 翻格子遊戲