Unity3d 常用的方法
阿新 • • 發佈:2017-08-22
ans oid 頁面 組件 initial ring 找到 count name
1、創建物體
2、加載物體
3、尋找物體
4、添加腳本
1、創建物體
GameObject go; // Use this for initialization void Start () { go = new GameObject("New"); }
find 方法查找對應的組件(找到第一個匹配的組件)
GameObject go; GameObject goLight; Light light; // Use this for initialization void Start () { go= new GameObject("New"); goLight = GameObject.Find("Directional Light");//頁面組件 light = goLight.GetComponent<Light>(); light.color = Color.red; }
兩個燈光
GameObject go; GameObject goLight; GameObject goLight2; Light light1; Light light2;// Use this for initialization void Start () { go = new GameObject("New"); goLight = GameObject.Find("1/2/DirectionalLight"); light1 = goLight.GetComponent<Light>(); light1.color = Color.red; goLight2 = GameObject.Find("1 (1)/2/DirectionalLight"); light2= goLight2.GetComponent<Light>(); light2.color = Color.green; }
第二種寫法(兩個燈光)
public Transform transRoot; Transform translight1; Transform translight2; // Use this for initialization void Start () { FindChild(transRoot,"RLight",ref translight1); FindChild(transRoot, "GLight", ref translight2); translight1.GetComponent<Light>().color = Color.red; translight2.GetComponent<Light>().color = Color.green; } /// <summary> /// 尋找物體 /// </summary> /// <param name="trans">作為父物體的transform</param> /// <param name="findName">尋找的物體名稱</param> /// <param name="_trans">找到的物體</param> void FindChild(Transform trans,string findName,ref Transform _trans) { if (trans.name.Equals(findName)) { _trans = trans.transform; return; } if (trans.childCount!=0) { for (int i = 0,lenght=trans.childCount; i < lenght; i++) { FindChild(trans.GetChild(i),findName,ref _trans); } } }
Unity3d 常用的方法