畫坦克__坦克可移動
阿新 • • 發佈:2017-10-06
drawrect port etc ane import extend als frame phi
一、代碼如下
package www.tainiu.gui__V2; import java.awt.Color; import java.awt.Graphics; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import javax.swing.JFrame; import javax.swing.JPanel; public class af__TankGame__V2 extends JFrame{ myPanel_V2 mp= null; public static void main(String[] args) { // TODO Auto-generated method stub af__TankGame__V2 tv= new af__TankGame__V2(); } public af__TankGame__V2() { // TODO Auto-generated constructor stub mp = new myPanel_V2(); this.add(mp); this.setSize(400, 300); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); //綁定監聽 this.addKeyListener(mp); } } class Tank_V2 { int x = 0; int y = 0; public Tank_V2(int x, int y) { // TODO Auto-generated constructor stub this.x = x; this.y = y; } } class Hero_V2 extends Tank_V2 { public Hero_V2(int x, int y) { // TODO Auto-generated constructor stub super(x, y); } } class myPanel_V2 extends JPanel implements KeyListener { Hero_V2 hero = null; public myPanel_V2() { // TODO Auto-generated constructor stub hero = new Hero_V2(10, 10); } @Override public void paint(Graphics g) { // TODO Auto-generated method stub super.paint(g); //g.setColor(Color.yellow); //g.drawRect(hero.x, hero.y , 5, 30); //g.setColor(Color.CYAN); g.fillRect(0, 0, 400, 300); g.setColor(Color.CYAN); // g.fill3DRect(hero.x, hero.y, 5, 30, false); // g.fill3DRect(hero.x+15, hero.y, 5, 30, false); // g.fill3DRect(hero.x+5, hero.y+15, 10, 20, false); // g.fillOval(hero.x+4, hero.y+20, 10, 10); // g.drawLine(hero.x+10, hero.y+20, hero.x+10, 60); //畫出自己的坦克 this.drawTank(hero.x, hero.y, g, 1, 0); } private void drawTank(int x, int y, Graphics g, int derict, int type) { // TODO Auto-generated method stub switch (type) { case 0://自己坦克 g.setColor(Color.CYAN); break; case 1://敵人坦克 g.setColor(Color.yellow); break; default: break; } switch (derict) { case 1://方向想下 g.fill3DRect(x, y, 5, 30, false); g.fill3DRect(x+15, y, 5, 30, false); g.fill3DRect(x+5, y+15, 10, 20, false); g.fillOval(x+4, y+20, 10, 10); g.drawLine(x+10, y+20, x+10, y+60); break; case 2://方向想左 g.fill3DRect(x, y, 5, 30, false); g.fill3DRect(x+15, y, 5, 30, false); g.fill3DRect(x+5, y+15, 10, 20, false); g.fillOval(x+4, y+20, 10, 10); g.drawLine(x+10, y+20, x+10, 60); break; case 3://方向想上 g.fill3DRect(x, y, 5, 30, false); g.fill3DRect(x+15, y, 5, 30, false); g.fill3DRect(x+5, y+15, 10, 20, false); g.fillOval(x+4, y+20, 10, 10); g.drawLine(x+10, y+20, x+10, 60); break; case 4://方向想右 g.fill3DRect(x, y, 5, 30, false); g.fill3DRect(x+15, y, 5, 30, false); g.fill3DRect(x+5, y+15, 10, 20, false); g.fillOval(x+4, y+20, 10, 10); g.drawLine(x+10, y+20, x+10, 60); break; } } @Override public void keyTyped(KeyEvent e) { // TODO Auto-generated method stub } @Override public void keyPressed(KeyEvent e) { // TODO Auto-generated method stub //System.out.println("pp"); if(e.getKeyCode() == KeyEvent.VK_A) { this.hero.x -=1; }else if(e.getKeyCode() == KeyEvent.VK_D) { this.hero.x +=1; }else if(e.getKeyCode() == KeyEvent.VK_W) { this.hero.y -=1; }else if(e.getKeyCode() == KeyEvent.VK_S) { this.hero.y +=1; } this.repaint(); } @Override public void keyReleased(KeyEvent e) { // TODO Auto-generated method stub } }
畫坦克__坦克可移動