畫坦克__敵人坦克
阿新 • • 發佈:2017-10-06
listen truct panel this 自己的 setsize logs tde sse
一、代碼如下
package www.tainiu.gui__V2; import java.awt.Color; import java.awt.Graphics; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Vector; import javax.swing.JFrame; import javax.swing.JPanel; public class af__TankGame__V2 extends JFrame{ myPanel_V2 mp= null; public static void main(String[] args) { // TODO Auto-generated method stub af__TankGame__V2 tv= new af__TankGame__V2(); } public af__TankGame__V2() { // TODO Auto-generated constructor stub mp = new myPanel_V2(); this.add(mp); this.setSize(400, 300); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); //綁定監聽 this.addKeyListener(mp); } } class Tank_V2 { int x = 0; int y = 0; int direct= 1; int speed= 20; public Tank_V2(int x, int y) { // TODO Auto-generated constructor stub this.x = x; this.y = y; } } //敵人坦克 class DRTank extends Tank_V2{ public DRTank(int x, int y) { super(x, y); // TODO Auto-generated constructor stub } } //自己坦克 class Hero_V2 extends Tank_V2 { public Hero_V2(int x, int y) { // TODO Auto-generated constructor stub super(x, y); } } class myPanel_V2 extends JPanel implements KeyListener { Hero_V2 hero = null; //DRTank drt= null; Vector<DRTank> dts= new Vector<>(); int dtsSize= 3; public myPanel_V2() { // TODO Auto-generated constructor stub hero = new Hero_V2(10, 10); for(int i=0; i<dtsSize; i++) { DRTank dt= new DRTank((i+1)*50, 0); dts.add(dt); } } @Override public void paint(Graphics g) { // TODO Auto-generated method stub super.paint(g); //g.setColor(Color.yellow); //g.drawRect(hero.x, hero.y , 5, 30); //g.setColor(Color.CYAN); g.fillRect(0, 0, 400, 300); g.setColor(Color.CYAN); // g.fill3DRect(hero.x, hero.y, 5, 30, false); // g.fill3DRect(hero.x+15, hero.y, 5, 30, false); // g.fill3DRect(hero.x+5, hero.y+15, 10, 20, false); // g.fillOval(hero.x+4, hero.y+20, 10, 10); // g.drawLine(hero.x+10, hero.y+20, hero.x+10, 60); //畫出自己的坦克 this.drawTank(hero.x, hero.y, g, hero.direct, 0); //畫出敵人坦克 for(int i=0; i<dtsSize; i++) { this.drawTank(dts.get(i).x, dts.get(i).y, g, 1, 1); } } private void drawTank(int x, int y, Graphics g, int derict, int type) { // TODO Auto-generated method stub switch (type) { case 0://自己坦克 g.setColor(Color.CYAN); break; case 1://敵人坦克 g.setColor(Color.yellow); break; default: break; } switch (derict) { case 1://方向想下 g.fill3DRect(x, y, 5, 30, false); g.fill3DRect(x+15, y, 5, 30, false); g.fill3DRect(x+5, y+15, 10, 20, false); g.fillOval(x+4, y+20, 10, 10); g.drawLine(x+10, y+20, x+10, y+60); break; case 2://方向想左 g.fill3DRect(x, y, 30, 5, false); g.fill3DRect(x, y+15, 30, 5, false); g.fill3DRect(x+15, y+5, 20, 10, false); g.fillOval(x+15, y+5, 10, 10); g.drawLine(x+17, y+10, x-19, y+10); break; case 3://方向想上 g.fill3DRect(x, y, 5, 30, false); g.fill3DRect(x+15, y, 5, 30, false); g.fill3DRect(x+5, y+15, 10, 20, false); g.fillOval(x+4, y+20, 10, 10); g.drawLine(x+10, y+20, x+10, y-20); break; case 4://方向想右 g.fill3DRect(x, y, 30, 5, false); g.fill3DRect(x, y+15, 30, 5, false); g.fill3DRect(x+15, y+5, 20, 10, false); g.fillOval(x+15, y+5, 10, 10); g.drawLine(x+17, y+10, x+45, y+10); break; } } @Override public void keyTyped(KeyEvent e) { // TODO Auto-generated method stub } @Override public void keyPressed(KeyEvent e) { // TODO Auto-generated method stub //System.out.println("pp"); if(e.getKeyCode() == KeyEvent.VK_A) { this.hero.x -= this.hero.speed; this.hero.direct= 2; }else if(e.getKeyCode() == KeyEvent.VK_D) { this.hero.x += this.hero.speed; this.hero.direct= 4; }else if(e.getKeyCode() == KeyEvent.VK_W) { this.hero.y -= this.hero.speed; this.hero.direct= 3; }else if(e.getKeyCode() == KeyEvent.VK_S) { this.hero.y += this.hero.speed; this.hero.direct= 1; } this.repaint(); } @Override public void keyReleased(KeyEvent e) { // TODO Auto-generated method stub } }
畫坦克__敵人坦克