threejs 世界坐標與屏幕坐標相互轉換
阿新 • • 發佈:2018-01-18
log style new t hal dom camera element his 互轉
屏幕坐標轉世界坐標:
let pX = (screenPoint.x / this.scene.renderer.domElement.clientWidth) * 2 - 1; let pY = - (screenPoint.y / this.scene.renderer.domElement.clientHeight) * 2 + 1; //通過調用Vector3的unproject()方法(只有vector3能使用) //註:pX, pY介於 -1 到1之間 let p = new THREE.Vector3(pX, pY, -1).unproject(this.scene.camera) return new THREE.Vector2(p.x,p.y); 世界坐標轉屏幕坐標let projector = new THREE.Projector();
let world_vector = new THREE.Vector3(0,0,1);
let vector = projector.projectVector(world_vector,this.scene.camera);
let halfWidth = window.innerWidth / 2,
halfHeight = window.innerHeight / 2;
return {
x: Math.round(vector.x * halfWidth + halfWidth),
y: Math.round(-vector.y * halfHeight + halfHeight)
};
threejs 世界坐標與屏幕坐標相互轉換