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建造者模式(Builder Pattern)

png ole col pac world 不同 ons console img

模式定義

造者模式(Builder Pattern):將一個復雜對象的構建與它的表示分離,使得同樣的構建過程可以創建不同的表示。

UML類圖

技術分享圖片

  • Builder:抽象建造者
  • ConcreteBuilder:具體建造者
  • Director:指揮者
  • Product:產品角色

    代碼結構

    public static class BuilderApp
    {
        public static void Run()
        {
            Director director = new Director();
    
            Builder b1 = new ConcreteBuilder1();
            Builder b2 = new ConcreteBuilder2();
    
            director.Construct(b1);
            Product p1 = b1.GetResult();
            p1.Show();
    
            director.Construct(b2);
            Product p2 = b2.GetResult();
            p2.Show();
        }
    }
    
    public class Product
    {
        private List<string> _parts = new List<string>();
    
        public void Add(string part)
        {
            _parts.Add(part);
        }
    
        public void Show()
        {
            Console.WriteLine("\n Product Parts -----");
    
            foreach (string part in _parts)
            {
                Console.WriteLine(part);
            }
        }
    }
    
    public abstract class Builder
    {
        public abstract void BuildPartA();
        public abstract void BuildPartB();
        public abstract Product GetResult();
    }
    
    public class ConcreteBuilder1 : Builder
    {
        private Product _product = new Product();
        public override void BuildPartA()
        {
            _product.Add("PartA");
        }
    
        public override void BuildPartB()
        {
            _product.Add("PartB");
        }
    
        public override Product GetResult()
        {
            return _product;
        }
    }
    
    public class ConcreteBuilder2 : Builder
    {
        private Product _product = new Product();
        public override void BuildPartA()
        {
            _product.Add("PartX");
        }
    
        public override void BuildPartB()
        {
            _product.Add("PartY");
        }
    
        public override Product GetResult()
        {
            return _product;
        }
    }
    
    public class Director
    {
        public void Construct(Builder builder)
        {
            builder.BuildPartA();
            builder.BuildPartB();
        }
    }

    情景模式

    本次再拿麥當勞舉例(不過我是比較喜歡吃中餐的)。麥當勞中的經典套餐有:雞腿套餐、巨無霸套餐。套餐做為產品(Product)有漢堡、小食、飲品組成,廚師為具體建造者(ConcreteBuilder),顧客為指揮者(Director)。

    public static class BuilderRealWorldApp
    {
        public static void Run()
        {
            Customer customer = new Customer();
    
            Cook b1 = new ChickenPackageCook();
            Cook b2 = new BigMacCook();
    
            customer.Construct(b1);
            Package p1 = b1.GetResult();
            p1.Show();
    
            customer.Construct(b2);
            Package p2 = b2.GetResult();
            p2.Show();
        }
    }
    
    public class Package
    {
        private string _name = string.Empty;
        private List<string> _parts = new List<string>();
    
        public void Add(string part)
        {
            _parts.Add(part);
        }
    
        public Package(string name)
        {
            _name = name;
        }
    
        public void Show()
        {
            Console.WriteLine("\n {0} Parts is as below: -----",_name);
    
            foreach (string part in _parts)
            {
                Console.WriteLine(part);
            }
        }
    }
    
    public abstract class Cook
    {
        public abstract void Burger();
        public abstract void Snack();
        public abstract void Drink();
        public abstract Package GetResult();
    }
    
    public class ChickenPackageCook : Cook
    {
        private Package _product = new Package("Chicken Package");
        public override void Burger()
        {
            _product.Add("Chicken Burger");
        }
    
        public override void Snack()
        {
            _product.Add("French fries");
        }
        public override void Drink()
        {
            _product.Add("Milk");
        }
    
        public override Package GetResult()
        {
            return _product;
        }
    
    
    }
    
    public class BigMacCook : Cook
    {
        private Package _product = new Package("Big Mac Package");
        public override void Burger()
        {
            _product.Add("Big Mac Burger");
        }
    
        public override void Snack()
        {
            _product.Add("Vegetables");
        }
        public override void Drink()
        {
            _product.Add("Cola");
        }
    
        public override Package GetResult()
        {
            return _product;
        }
    }
    
    public class Customer
    {
        public void Construct(Cook builder)
        {
            builder.Burger();
            builder.Snack();
            builder.Drink();
        }
    }

建造者模式(Builder Pattern)