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Unity3D之OnGUI知識總結

toolbar show scroll pass IT scrollbar eight tail admin

相對位置參考 http://blog.csdn.net/sunny__chen/article/details/51323265

一、Label

#region 四個角定位

GUI.Label(new Rect(30, 10, 100, 200), "zzzzzz");
GUI.Label(new Rect(30, Screen.height - 50, 100, 200), "zzzzzz");
GUI.Label(new Rect(Screen.width - 50, Screen.height - 50, 100, 200), "zzzzzz");
GUI.Label(new Rect(Screen.width - 50, 10, 100, 200), "zzzzzz");

#endregion

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二、Button

GUI.Label(new Rect(30, 30, 100, 200), "Button");
GUI.Button(new Rect(30, 50, 50, 50), "這個是一個按鈕");
GUI.Button(new Rect(90, 50, 50, 50), text);
//帶圖片帶文字的按鈕
GUIContent guic = new GUIContent("按鈕", text);
GUI.Button(new Rect(150, 50, 50, 50), guic);
//按鍵從上往下排 自動排序
if (GUILayout.Button("1"))
Debug.Log("1");
if (GUILayout.Button("2"))
Debug.Log("2");
if (GUILayout.Button("3"))
Debug.Log("3");
if (GUILayout.Button("4"))
Debug.Log("4");
if (GUILayout.Button("5"))
Debug.Log("5");
if (GUILayout.Button("6"))
Debug.Log("6");
if (GUILayout.Button("7"))
Debug.Log("7");
if (GUILayout.Button("8"))
Debug.Log("8");

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三、Toggle控件

GUI.Label(new Rect(30, 100, 100, 200), "Toggle");
toggle1 = GUI.Toggle(new Rect(30, 120, 100, 30), toggle1, "Toggle");
toggle2 = GUI.Toggle(new Rect(30, 150, 100, 30), toggle2, text);

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四、滑動條

GUI.Label(new Rect(30, 180, 100, 200), "滑動條");
hSliderValue = GUI.HorizontalSlider(new Rect(30, 200, 100, 30), hSliderValue, 0, 10);
Show("水平滑動條:" + hSliderValue);
vSliderVaule = GUI.VerticalSlider(new Rect(0, 200, 30, 100), vSliderVaule, 0, 10);

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五、Toolbar

toolbarInt = GUI.Toolbar(new Rect(30, 250, 250, 30), toolbarInt, new string[] { "功能一", "功能二", "功能 三" });
if (lastValue != toolbarInt)
{
if (toolbarInt == 0)
Debug.Log(1111);
if (toolbarInt == 1)
Debug.Log(2222);
if (toolbarInt == 2)
Debug.Log(3333);
lastValue = toolbarInt;
}

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六、Scrollbar

GUI.Label(new Rect(30, 300, 100, 200), "Scrollbar");
hSbarValue = GUI.HorizontalScrollbar(new Rect(30, 320, 100, 30), hSbarValue, 1.0f, 0.0f, 10.0f);
vSbarValue = GUI.VerticalScrollbar(new Rect(0, 320, 30, 100), vSbarValue, 1.0f, 0.0f, 10.0f);

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七、菜單

GUI.Box(new Rect(30, 350, 100, 100), "Menu");
if (GUI.Button(new Rect(40, 370, 80, 20), "1"))

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八、TextField

useNmae = GUI.TextField(new Rect(Screen.width / 2, Screen.height / 2 - 200, 150, 30), useNmae);
//*****密碼字符的掩碼字符
passWord = GUI.PasswordField(new Rect(Screen.width / 2, Screen.height / 2 - 150, 150, 30), passWord, ‘*‘, 25);
if (GUI.Button(new Rect(Screen.width / 2, Screen.height / 2 - 50, 150, 30), "登錄"))
{
isBntLogin = true;
Debug.Log(isBntLogin+ "isBntLogin");
if (useNmae.Equals("admin") && passWord.Equals("123"))
{
isSuccess = true;
GUI.Label(new Rect(500, 350, 150, 30), "登錄成功");
}
else
{
isSuccess = false;
GUI.Label(new Rect(500, 350, 150, 30), "登錄失敗");
}


}
if (isBntLogin)
{
if (isSuccess)
GUI.Label(new Rect(Screen.width / 2, Screen.height / 2 + 50, 150, 30), "登錄成功");
else
{
GUI.Label(new Rect(Screen.width / 2, Screen.height / 2 + 50, 150, 30), "登錄失敗");
}
}

Unity3D之OnGUI知識總結