Unity3d外包團隊:Unity3d最新版本更新內容
GPU Instancing Improvement
只能改進了一些功能吧,原GPU Instancing shader可參考
https://docs.unity3d.com/Manual/GPUInstancing.html
IL2CPP: Windows Runtime projections
Making IL2CPP understand Windows Runtime projections will enable C# scripts and plugins to consume Windows Runtime APIs directly on Windows Desktop, Windows Store and XBOX One platforms.
* IL2CPP作為新編譯的引擎,本來只是支持IOS 64位,現在完全支持WINDOWS及其相關系統,只能說UNITY3D和MONODEVELOP的分裂又再向前了一大步吧,對於新手或者獨立開發者沒什麽需要深入研究的,歷年的UNITY3D的升級並不會太激進,各個平臺的用戶都不會感到升級對日常工作有很大影響,棘手的第三方問題幾乎都有解決方案或者替代方案
iOS Native Crash Reporting
用了就知道,unity3d也不是完美的,經常卡死,莫名崩潰,但是重啟能解決的問題就都不是問題,report什麽的不重要
Lighting Modes
這個一個新的builder for lighting,可惜的是新東西總是比較難看到,要穿過很多墻才能看到根本
Particle System Improvements
Particles- Multi-Edit support.
- Custom Data Module, including HDR color support.
- More flexible Custom Vertex Streams UI.
- New Burst Emission UI, with support for repeating bursts.
- Shape Module upgraded to support non-randomized behaviors (eg. looping and uniform distribution).
- Particle 2D collision optimization including a 10x performance improvement detecting collisions and improved solving of overlaps.
附下載:https://unity3d.com/cn/get-unity/download
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Unity3d外包團隊:Unity3d最新版本更新內容