1. 程式人生 > >SDL操作筆記

SDL操作筆記

pan 渲染器 填充 pix itl utf ces real csdn

原文地址:https://blog.csdn.net/qq_38124598/article/details/73543184

這裏總結一下個人對SDL的一些函數,方便以後查詢。

v1.0.1

1.窗口:


SDL_Init(SDL_INIT_VIDEO);
//創建窗口
SDL_Window*window=SDL_CreateWindow(char*title,int x, int y, int width, int height,0);
//獲取窗口大小
int win_w,win_h;SDL_GetWindowSize(window,&win_w,&win_h);
//銷毀窗口 SDL_DestroyWindow(window); SDL_Quit();

2.渲染器:
//創建
SDL_Renderer*renderer=SDL_CreateRenderer(window,-1,0);
//設置透明度
SDL_SetRenderDrawBlendMode(renderer,SDL_BLENDMODE_BLEND);
//清理
SDL_RenderClear(renderer);
//刷新
SDL_RenderPresent(renderer);
//銷毀
SDL_DestroyRenderer(renderer);
 

3.加載圖片:
#include <SDL2/SDL_image.h>
SDL_Surface*surface=IMG_Load(char*file);


4.加載文字:
#include <SDL2/SDL_ttf.h>
TTF_Init();
TTF_Font*font=TTF_OpenFont(char*file, int size);
SDL_Surface*surface=TTF_RenderUTF8_Blended_Wrapped(TTF_Font*font, chae*str, SDL_Color color, int
width); //文字風格:斜體。另外 TTF_STYLE_BOLD:粗體,TTF_STYLE_UNDERLINE:下劃線,TTF_STYLE_STRIKETHROUGH:刪除線,TTF_STRLE_NORMAL:正常 TTF_SetFontStyle(TTF_Font*font, TTF_STYLE_ITALIC); //退出 TTF_CloseFont(font);TTF_Quit();

5.texture:
//surface轉換成texture
SDL_Texture*texture=SDL_CreateTextureFromSuface(SDL_Renderer*renderer, SDL_Surface*surface);
//獲取texture的長寬的with,height;
SDL_QueryTexture(SDL_Texture*texture, NULL, NULL, &with, &height);
6.surface:
//銷毀
SDL_FreeSurface(SDL_Surface*surface);

7.設置surface和texture的透明度:
SDL_SetSurfaceBlendMode(SDL_Surface*surface, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(SDL_Surface*surface, Uint8 alpha);
SDL_SetTextureBlendMode(SDL_Texture*texture, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(SDL_Texture*texture, Uint8 alpha);
 


8.畫畫:
SDL_SetRenderDrawColor(SDL_Renderer*renderer, Uint8 r,Uint8 g, Uint8 b, Uint8 a); //設置畫筆顏色
SDL_FillRect(SDL_Renderer*renderer, SDL_Rect*rect); //填充矩形
 


9.在texture上畫畫:

SDL_Texture*texture=SDL_CreateTexture(SDL_Renderer*renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, int width, int height);
SDL_SetRenderDrawColor(SDL_Renderer*renderer, 255, 255, 255, 0);
SDL_SetRenderTarget(SDL_Renderer*renderer, SDL_Texture*texture);
SDL_RenderClear(SDL_Renderer*renderer);
...//畫畫
SDL_SetRenderTarget(SDL_Renderer*renderer, NULL);

 

SDL操作筆記