python井字棋算法及代碼
關於落子問題
由於只能采用鍵盤輸入,所以需要對棋盤進行坐標表示;
即直接用1-9個9個數字來表示位置,
7|8|9
-+-+-
4|5|6
-+-+-
1|2|3
其索引順序與數字鍵盤上的數字鍵排列一致,下棋時看著數字鍵下,較為簡便。
計算機的算法--尋找最佳落子位置
首先簡單的將棋盤劃分為三個部分——中心(1),角(4),邊(4)。
中心雖然只有一個但卻不是最重要的,三個部分落子的優先順序依次為:角、中心、邊。
因此,井字棋的計算機算法計算最佳落子位置的順序如下:
1 直接落子獲勝
2 阻止玩家獲勝
3 在角上落子
4 在中心落子
遊戲流程
1、開始
2、選子 X或者O
3、隨機先手
4、輪流下棋
5、是否分出勝負
5.1 分出勝負 跳到6
5.2 未分出勝負 跳到4
6、再來一局
6.1是, 跳到2
6.2否, 退出
遊戲代碼:
import random
def printBoard(borad):
print(borad[7] + ‘|‘ + borad[8] + ‘|‘ + borad[9])
print(‘-+-+-‘)
print(borad[4] + ‘|‘ + borad[5] + ‘|‘ + borad[6])
print(‘-+-+-‘)
print(borad[1] + ‘|‘ + borad[2] + ‘|‘ + borad[3])
‘‘‘printBoard 定義了棋盤打印輸出函數
與數字鍵盤排列一致‘‘‘
def inputPlayerLetter():
‘‘‘#讓玩家選擇棋子
返回一個列表,顯示玩家和電腦的棋子類型
‘‘‘
letter = ‘‘
while not (letter == ‘X‘ or letter == ‘O‘):
print(‘Do you want to be X or O?‘)
letter = input().upper()
if letter == ‘X‘:
return [‘X‘, ‘O‘]
else:
return [‘O‘, ‘X‘]
def whoGoesFirst():
‘‘‘隨機先手‘‘‘
return ‘Computer‘
else:
return ‘Player‘
def playAgain():
‘‘‘再玩一次?‘‘‘
print(‘Do you want to play again?(yes or no)‘)
return input().lower().startswith(‘y‘)
def makeMove(board, letter, move):
‘‘‘落子‘‘‘
board[move] = letter
def isWinner(board, occupy):
判斷是否獲勝
return ((board[1] == occupy and board[2] == occupy and board[3] == occupy) or
(board[4] == occupy and board[5] == occupy and board[6] == occupy) or
(board[7] == occupy and board[8] == occupy and board[9] == occupy) or
(board[1] == occupy and board[4] == occupy and board[7] == occupy) or
(board[2] == occupy and board[5] == occupy and board[8] == occupy) or
(board[3] == occupy and board[6] == occupy and board[9] == occupy) or
(board[1] == occupy and board[5] == occupy and board[9] == occupy) or
(board[3] == occupy and board[5] == occupy and board[7] == occupy))
def getBoardCopy(board):
復制一份棋盤給電腦落子使用
depuBoard = []
for i in board:
depuBoard.append(i)
return depuBoard
def isSpaceFree(board, move):
判斷這個位置是否有子,無子返回True
return board[move] == ‘ ‘
def getPlayerMove(board):
move = ‘ ‘
while move not in ‘1 2 3 4 5 6 7 8 9‘.split() or not isSpaceFree(board, int(move)):
print(‘What is your next move?(1-9)‘)
move = input()
return int(move)
def choosePossibleMoverFromList(board, moveList):
隨機返回一個可以落子的坐標,若無子可下,則返回None
possibleMoves = []
for i in moveList:
if isSpaceFree(board, i):
possibleMoves.append(i)
if len(possibleMoves) != 0:
return random.choice(possibleMoves)
else:
return None
def getComputerMove(board, computerLetter):
確定電腦的落子位置
if computerLetter == ‘X‘:
playerLetter == ‘O‘
else:
playerLetter == ‘X‘
‘‘‘先判斷電腦方能否通過一次落子直接獲得遊戲勝利‘‘‘
for i in range(1, 10):
copy = getBoardCopy(board)
if isSpaceFree(copy, i):
makeMove(copy, computerLetter, i)
if isWinner(copy, computerLetter):
return i
‘‘‘判斷玩家下一次落子是否獲勝,若能,則再該點落子‘‘‘
for i in range(1, 10):
copy = getBoardCopy(board)
if isSpaceFree(copy, i):
makeMove(copy, playerLetter, i)
if isWinner(copy, playerLetter):
return i
‘‘‘若角上能落子,則在角上落子‘‘‘
move = choosePossibleMoverFromList(board, [1, 3, 5, 7])
if move != None:
return move
‘‘‘若中心能落子,則在中心落子‘‘‘
if isSpaceFree(board, 5):
return 5
‘‘‘若邊上能落子,則在邊上落子‘‘‘
return choosePossibleMoverFromList(board, [2, 4, 6, 8])
def isBoardFull(board):
‘‘‘ 如果棋盤滿了,返回True‘‘‘
for i in range(1, 10):
if isSpaceFree(board, i):
return False
return True
print(‘Welcome to the TicTacToe game!‘)
while True:
update board
theBoard = [‘ ‘] * 10
playerLetter, computerLetter = inputPlayerLetter()
turn = whoGoesFirst()
print(‘The ‘ + turn + ‘ will go first.‘)
gameIsPlaying = True
while gameIsPlaying:
if turn == ‘Player‘:
# 玩家回合
printBoard(theBoard)
move = getPlayerMove(theBoard)
makeMove(theBoard, playerLetter, move)
if isWinner(theBoard, playerLetter):
printBoard(theBoard)
print(‘Wow!!!You win the game!!!‘)
gameIsPlaying = False
else:
if isBoardFull(theBoard):
printBoard(theBoard)
print(‘The game is tie‘)
break
else:
turn = ‘Computer‘
else:
# 電腦回合
move = getComputerMove(theBoard, computerLetter)
makeMove(theBoard, computerLetter, move)
if isWinner(theBoard, computerLetter):
printBoard(theBoard)
print(‘Oh!,The computer win!,You lose.‘)
gameIsPlaying = False
else:
if isBoardFull(theBoard):
printBoard(theBoard)
print(‘The game is tie‘)
break
else:
turn = ‘Player‘
if not playAgain():
break
python井字棋算法及代碼