Intersecting Lines(叉積,方程)
阿新 • • 發佈:2018-10-18
splay pen res problem contains ref 計算 repr contain
Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000.
The first line contains an integer N between 1 and 10 describing how many pairs of lines are represented. The next N lines will each contain eight integers. These integers represent the coordinates of four points on the plane in the order x1y1x2y2x3y3x4y4. Thus each of these input lines represents two lines on the plane: the line through (x1,y1) and (x2,y2) and the line through (x3,y3) and (x4,y4). The point (x1,y1) is always distinct from (x2,y2). Likewise with (x3,y3) and (x4,y4).
There should be N+2 lines of output. The first line of output should read INTERSECTING LINES OUTPUT. There will then be one line of output for each pair of planar lines represented by a line of input, describing how the lines intersect: none, line, or point. If the intersection is a point then your program should output the x and y coordinates of the point, correct to two decimal places. The final line of output should read "END OF OUTPUT".
Intersecting Lines
http://poj.org/problem?id=1269
Time Limit: 1000MS | Memory Limit: 10000K | |
Total Submissions: 18897 | Accepted: 8043 |
Description
We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top of one another (i.e. they are the same line), 3) intersect in a point. In this problem you will use your algebraic knowledge to create a program that determines how and where two lines intersect.Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000.
Input
Output
Sample Input
5 0 0 4 4 0 4 4 0 5 0 7 6 1 0 2 3 5 0 7 6 3 -6 4 -3 2 0 2 27 1 5 18 5 0 3 4 0 1 2 2 5
Sample Output
INTERSECTING LINES OUTPUT POINT 2.00 2.00 NONE LINE POINT 2.00 5.00 POINT 1.07 2.20 END OF OUTPUT
先判斷是否平行,平行的話再判斷是否共線,否則把向量轉換成方程,計算交點
直線的一般式方程AX+BY+C=0中,A B C分別等於: A = Y2 - Y1 B = X1 - X2 C = X2*Y1 - X1*Y21 #include<iostream> 2 #include<cstdio> 3 #include<cstring> 4 #include<cmath> 5 #include<string> 6 #include<algorithm> 7 #include<queue> 8 #include<vector> 9 #define esp 0.00000001 10 using namespace std; 11 12 struct Vector{ 13 double x,y; 14 }; 15 16 struct Line{ 17 Vector s,e; 18 }line[35]; 19 20 double Cross(Vector a,Vector b,Vector c){ 21 return (b.x-a.x)*(c.y-a.y)-(b.y-a.y)*(c.x-a.x); 22 } 23 24 25 int main(){ 26 int n; 27 cin>>n; 28 Vector a,b,c,d; 29 double tmp; 30 cout<<"INTERSECTING LINES OUTPUT"<<endl; 31 for(int i=1;i<=n;i++){ 32 cin>>a.x>>a.y>>b.x>>b.y>>c.x>>c.y>>d.x>>d.y; 33 tmp=(a.x-b.x)*(c.y-d.y)-(a.y-b.y)*(c.x-d.x); 34 if(fabs(tmp)<esp&&fabs(Cross(a,b,d))<esp){ 35 cout<<"LINE"<<endl; 36 } 37 else if(fabs(tmp)<esp){ 38 cout<<"NONE"<<endl; 39 } 40 else{ 41 double a1=a.y-b.y,b1=b.x-a.x,c1=a.x*b.y-b.x*a.y;//c是叉積 42 double a2=c.y-d.y,b2=d.x-c.x,c2=c.x*d.y-d.x*c.y; 43 double x=(c2*b1-c1*b2)/(b2*a1-b1*a2); 44 double y=(a2*c1-a1*c2)/(b2*a1-b1*a2); 45 printf("POINT %.2f %.2f\n",x,y); 46 } 47 } 48 cout<<"END OF OUTPUT"<<endl; 49 }View Code
Intersecting Lines(叉積,方程)