1. 程式人生 > >pcl::Normal的定義以及cout

pcl::Normal的定義以及cout

1. pcl::Normal在pcl官網中的定義
 /*brief A point structure representing normal coordinates and the surface curvature estimate. (SSE friendly)ingroup common*/

struct Normal : public _Normal
{
    inline Normal (const _Normal &p)
    {
     normal_x = p.normal_x; 
     normal_y = p.normal_y; 
     normal_z = p.normal_z;
     data_n[3] = 0.0f;
     curvature = p.curvature;
    }

    inline Normal ()
    {
     normal_x = normal_y = normal_z = data_n[3] = 0.0f;
     curvature = 0;
    }

    inline Normal (float n_x, float n_y, float n_z)
    {
     normal_x = n_x; normal_y = n_y; normal_z = n_z;
     curvature = 0;
     data_n[3] = 0.0f;
    }

    friend std::ostream& operator << (std::ostream& os, const Normal& p);
    EIGEN_MAKE_ALIGNED_OPERATOR_NEW
};

2. 官網 tutorial中的資料
union{
float data_n[4]
float normal[3];
struct
{
float normal_x;
float normal_y;
float normal_z;
};
};
union{
struct{
float curvature;
};
float data_c[4];
};

看出,pcl::Normals normal的四個值表示(normal_x, normal_y, normal_z, curvature);

3. 表示pcl::Normal的幾種方式:
pcl::PointCloud<pcl::Normal>::Ptr normals (new pcl::PointCloud<pcl::Normal>); 
std::cout<<normals->points[100]<<std::endl;
std::cout<<"["<<normals->points[100].normal_x<<" "
              <<normals->points[100].normal_y<<" "
              <<normals->points[100].normal_z<<" "
              <<normals->points[100].curvature<<"]"<<endl;

std::cout<<"["<<normals->points[100].normal[0]<<" "
              <<normals->points[100].normal[1]<<" "
              <<normals->points[100].normal[2]<<" "
              <<normals->points[100].curvature<<"]"<<endl;

std::cout<<"["<<normals->points[100].data_n[0]<<" "
              <<normals->points[100].data_n[1]<<" "
              <<normals->points[100].data_n[2]<<" "
              <<normals->points[100].curvature<<"]"<<endl;

4. 參考
point_types——官網tutorial 
point_types——中文版

pcl::Normal建構函式——官網doc 
pcl::Normal詳細——官網doc

how features work包含Normal的一些使用例子——官網tutorial

估計法向量——官網tutorial 
估計法向量——中文版

新增箭頭arrow——官網doc


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原文:https://blog.csdn.net/coldplayplay/article/details/79265444?utm_source=copy