程式碼修改子物體的順序
阿新 • • 發佈:2018-11-01
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeSort : MonoBehaviour { public int max = 0; private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { max++; if (max >= 4) { max = 0; } transform.GetChild(max).SetAsFirstSibling(); } if (Input.GetKeyDown(KeyCode.A)) { max++; if (max >= 4) { max = 0; } transform.GetChild(max).SetAsLastSibling(); } if (Input.GetKeyDown(KeyCode.S)) { max++; if (max >= 4) { max = 0; } transform.GetChild(max).SetSiblingIndex(2); } } }