1. 程式人生 > >unity呼叫攝像頭拍照

unity呼叫攝像頭拍照

 我的unity呼叫攝像頭拍照

因為做的是pc端的,所以不知道手機上效果是怎樣的,據說程式碼是完全相同的微笑

廢話不說,上程式碼,

開啟攝像頭程式碼:

/// <summary>
		/// Opens the camera
		/// </summary>
		/// <returns>The camera.</returns>
		IEnumerator OpenCamera()
		{
			yield return Application.RequestUserAuthorization (UserAuthorization.WebCam);
			if (Application.HasUserAuthorization (UserAuthorization.WebCam)) {
				WebCamDevice[] devices = WebCamTexture.devices;
				webCam = new WebCamTexture (devices [0].name, Screen.width, Screen.height, 12);
				image_userIcon.texture = webCam;
				webCam.Play ();
			}
		}
儲存圖片程式碼如下:

/// <summary>
		/// Gets the texture2d.
		/// </summary>
		/// <returns>The texture2d.</returns>
		IEnumerator GetTexture2d()
		{
			yield return new WaitForEndOfFrame();
			RectTransform rt = image_userIcon.GetComponent<RectTransform> ();
			Vector2 v2Min = new Vector2( rt.anchorMin.x * Screen.width,rt.anchorMin.y * Screen.height);
			Vector2 v2Max = new Vector2( rt.anchorMax.x * Screen.width,rt.anchorMax.y * Screen.height);
			Texture2D t = new Texture2D((int)(v2Max.x-v2Min.x),(int)(v2Max.y-v2Min.y));//要儲存圖片的大小
			//擷取的區域
			t.ReadPixels(new Rect (v2Min.x,v2Min.y,(int)(v2Max.x-v2Min.x),(int)(v2Max.y-v2Min.y)),0,0,false);
			t.Apply();
			image_userIcon.texture = t;
			//把圖片資料轉換為byte陣列

			byte[] byt = t.EncodeToPNG();

			//然後儲存為圖片

			File.WriteAllBytes(Application.dataPath + "/StreamingAssets/shexiang/" + Time.time + ".jpg", byt);
			webCam.Pause ();
		}
執行完這段效果大概是這樣滴: