Unity3D_(API)場景切換SceneManager
阿新 • • 發佈:2018-11-11
Unity場景切換SceneManager 官方文件:傳送門
靜態方法
建立場景
CreateScene Create an empty new Scene at runtime with the given name. 得到當前啟用的場景GetActiveScene Gets the currently active Scene. 根據index得到一個場景
GetSceneAt Get the Scene at index in the SceneManager's list of loaded Scenes. 通過BuildIndex得到一個場景 GetSceneByBuildIndex Get a Scene struct from a build index. 通過名字得到一個場景
GetSceneByName Searches through the Scenes loaded for a Scene with the given name. 通過路徑得到一個場景
GetSceneByPath Searches all Scenes loaded for a Scene that has the given asset path. 載入場景
LoadScene Loads the Scene by its name or index in Build Settings. 非同步載入場景
LoadSceneAsync Loads the Scene asynchronously in the background. 合併兩個場景
MergeScenes This will merge the source Scene into the destinationScene. 把某個遊戲物體移動到場景當中
MoveGameObjectToScene Move a GameObject from its current Scene to a new Scene. 啟用某個場景
SetActiveScene Set the Scene to be active. 非同步解除安裝某個場景
UnloadSceneAsync Destroys all GameObjects associated with the given Scene and removes the Scene from the SceneManager
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Scene_Gary : MonoBehaviour { // Use this for initialization void Start () { SceneManager.sceneLoaded += this.OnSceneLoader; } //當場景加載出來呼叫觸發的事件Scene_Gary.csvoid OnSceneLoader(Scene scene,LoadSceneMode mode) { Debug.Log("Hello Gary~"); } // Update is called once per frame void Update () { //載入場景 SceneManager.LoadScene("Gary2"); //獲得當前場景 Scene scene = SceneManager.GetActiveScene(); //重新載入當前場景SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } }
void Start () { //將OnSceneLoader()方法新增到場景管理類 SceneManager.sceneLoaded += this.OnSceneLoader; } //當場景加載出來呼叫觸發的事件 void OnSceneLoader(Scene scene,LoadSceneMode mode) { Debug.Log("Hello Gary~"); }
CreateScene | Create an empty new Scene at runtime with the given name. |
GetActiveScene | Gets the currently active Scene. |
GetSceneAt | Get the Scene at index in the SceneManager's list of loaded Scenes. |
GetSceneByBuildIndex | Get a Scene struct from a build index. |
GetSceneByName | Searches through the Scenes loaded for a Scene with the given name. |
GetSceneByPath | Searches all Scenes loaded for a Scene that has the given asset path. |
LoadScene | Loads the Scene by its name or index in Build Settings. |
LoadSceneAsync | Loads the Scene asynchronously in the background. |
MergeScenes | This will merge the source Scene into the destinationScene. |
MoveGameObjectToScene | Move a GameObject from its current Scene to a new Scene. |
SetActiveScene | Set the Scene to be active. |
UnloadSceneAsync | Destroys all GameObjects associated with the given Scene and removes the Scene from the SceneManager. |