1. 程式人生 > >UE4 移動裝置post processing 注意事項

UE4 移動裝置post processing 注意事項

英文原貼:https://docs.unrealengine.com/en-us/Platforms/Mobile/PostProcessEffects

移動裝置上支援的PostProcessing選項

如圖所示:

TM_PostProcess_Settings.png

 

Color Grading顏色分級

支援的屬性及所對應範圍值如下:

 

Post Process Property

是否支援

r.mobile.tonemapperfilm Value

White Balance

   

Temp

Yes

1

Tint

Yes

1

Global

   

Saturation

Yes

1

Contrast

Yes

1

Gamma

Yes

1

Gain

Yes

1

Offset

Yes

1

Scene Color Tint

Yes

1

Color Grading LUT Intensity

Yes

1

Color Grading LUT

Yes

1

Shadows

   

Saturation

Yes

1

Contrast

Yes

1

Gamma

Yes

1

Gain

Yes

1

Offset

Yes

1

Shadows Max

Yes

1

Midtones

   

Saturation

Yes

1

Contrast

Yes

1

Gamma

Yes

1

Gain

Yes

1

Offset

Yes

1

Highlights

   

Saturation

Yes

1

Contrast

Yes

1

Gamma

Yes

1

Gain

Yes

1

Offset

Yes

1

Highlights Min

Yes

1

Tonemapper色調對映器

支援的屬性及可調整影象顏色範圍如下:

 

Post Process Property

是否支援

r.mobile.tonemapperfilm Value

Slope

Yes

1

Toe

Yes

1

Shoulder

Yes

1

Black Clip

Yes

1

White Clip

Yes

1

Mobile Tonemapper移動色調對映器

移動裝置支援的屬性,及調整影象顏色範圍如下:

 

Post Process Property

是否支援

r.mobile.tonemapperfilm Value

Tint

Yes

0

Saturation

Yes

0

Contrast

Yes

0

Tint Shadow

Yes

0

Tint Shadow Blend

Yes

0

Tint Shadow Amount

Yes

0

Channel Mixer Red

Yes

0

Channel Mixer Green

Yes

0

Channel Mixer Blue

Yes

0

Crush Shadows

Yes

0

Crush Highlights

Yes

0

Dynamic Range

Yes

0

Lens鏡頭

支援的屬性,Bloom及景深範圍如下:

 

Post Process Property

是否支援

r.mobile.tonemapperfilm Value

Image Effects

   

Chromatic Aberation

Yes

0 & 1

Vignette Intensity

Yes

0 & 1

Grain Jitter

Yes

0 & 1

Color Grading Intensity

Yes

1

Bloom

   

Method: Standard

Yes

0 & 1

Method: Convolution

No

n/a

Intensity

Yes

0 & 1

Threshold

Yes

0 & 1

Size Scale

Yes

0 & 1

#123456 Size

No

n/a

#123456 Tint

No

n/a

Convolution Scale

No

n/a

Convolution Center

No

n/a

Convolution Boost

No

n/a

Convolution Buffer

No

n/a

Dirt Mask

   

Dirt Mask Texture

Yes

1

Dirt Mask Intensity

Yes

1

Dirt Mask Tint

Yes

1

Auto Exposure

   

Auto Exposure Histogram

No

n/a

Auto Exposure Basic

No

n/a

Low Percent

No

n/a

High Percent

No

n/a

Min Brightness

No

n/a

Max Brightness

No

n/a

Speed Up

No

n/a

Speed Down

No

n/a

Exposure Bias

Yes

0 & 1

Histogram Log Min

No

n/a

Histogram Log Max

No

n/a

Low Percent

No

n/a

High Percent

No

n/a

Histogram Log Min

No

n/a

Histogram Log Max

No

n/a

Lens Flares

   

Intensity

No

n/a

Tint

No

n/a

Bokeh Size

No

n/a

Threshold

No

n/a

Bokeh Shape

No

n/a

Tints #012345678

No

n/a

Depth of Field

   

BokehDOF

No

n/a

GaussianDOF

Yes

0

CircleDOF

No

n/a

High Quality Gaussian DoF on Mobile

Yes

1

Aperture F - Stop

No

n/a

Focal Distance

Yes

0

Depth Blur km for 50%

No

n/a

Depth Blur Radius

No

n/a

Focal Region

No

n/a

Near Transition Region

Yes

0

Far Transition Region

Yes

0

Scale

Yes

0

Max Bokeh Size

No

n/a

Near Blur Size

No

n/a

Far Blur Size

No

n/a

Shape

No

n/a

Occlusion

No

n/a

Color Threshold

No

n/a

Size Threshold

No

n/a

Sky Distance

No

n/a

Vignette Size

No

n/a

Rendering Features渲染功能

在渲染功能中,您可以找到支援的屬性,並對特定後期處理材料(如Custom Depth 自定義深度和Custom Stencil自定義模板)對影象進行可視調整。

 

Post Process Property

是否支援

r.mobile.tonemapperfilm Value

Post Process Materials

   

Array

Yes

1

Ambient Cubemap

   

Tint

No

n/a

Intensity

No

n/a

Cubemap Texture

No

n/a

Ambient Occlusion

   

Intensity

No

n/a

Radius

No

n/a

Static Fraction

No

n/a

Radius in Worldspace

No

n/a

Fade Out Distance

No

n/a

Fade Out Radius

No

n/a

Power

No

n/a

Bias

No

n/a

Quality

No

n/a

Mip Blend

No

n/a

Mip Scale

No

n/a

Mip Threshold

No

n/a

Global Illumination

   

Indirect Lighting Color

Yes

0 & 1

Indirect Lighting Intensity

Yes

0 & 1

Motion Blur

   

Amount

No

n/a

Max

No

n/a

Per Object Size

No

n/a

Light Propagation Volume

   

Intensity

No

n/a

Size

No

n/a

Secondary Occlusion Intensity

No

n/a

Occlusion Intensity

No

n/a

Diffuse Occlusion Exponent

No

n/a

Specular Occlusion Exponent

No

n/a

Light Injection Bias

No

n/a

Secondary Bounce Intensity

No

n/a

Geometry Volume Bias

No

n/a

Emissive Injection Intensity

No

n/a

Occlusion Radius

No

n/a

Diffuse Occlusion Intensity

No

n/a

Specular Occlusion Intensity

No

n/a

Fade Range

No

n/a

Directional Occlusion Fade Range

No

n/a

Screen Space Reflections

   

Intensity

No

n/a

Quality

No

n/a

Max Roughness

No

n/a

Misc

   

Screen Percentage

No

n/a