UE4 移動裝置post processing 注意事項
英文原貼:https://docs.unrealengine.com/en-us/Platforms/Mobile/PostProcessEffects
移動裝置上支援的PostProcessing選項
如圖所示:
Color Grading顏色分級
支援的屬性及所對應範圍值如下:
Post Process Property |
是否支援 |
r.mobile.tonemapperfilm Value |
||
---|---|---|---|---|
White Balance |
||||
Temp |
Yes |
1 |
||
Tint |
Yes |
1 |
||
Global |
||||
Saturation |
Yes |
1 |
||
Contrast |
Yes |
1 |
||
Gamma |
Yes |
1 |
||
Gain |
Yes | 1 |
||
Offset |
Yes |
1 |
||
Scene Color Tint |
Yes |
1 |
||
Color Grading LUT Intensity |
Yes |
1 |
||
Color Grading LUT |
Yes |
1 |
||
Shadows |
||||
Saturation |
Yes |
1 |
||
Contrast |
Yes |
1 |
||
Gamma |
Yes |
1 |
||
Gain |
Yes |
1 |
||
Offset |
Yes |
1 |
||
Shadows Max |
Yes |
1 |
||
Midtones |
||||
Saturation |
Yes |
1 |
||
Contrast |
Yes |
1 |
||
Gamma |
Yes |
1 |
||
Gain |
Yes |
1 |
||
Offset |
Yes |
1 |
||
Highlights |
||||
Saturation |
Yes |
1 |
||
Contrast |
Yes |
1 |
||
Gamma |
Yes |
1 |
||
Gain |
Yes |
1 |
||
Offset |
Yes |
1 |
||
Highlights Min |
Yes |
1 |
Tonemapper色調對映器
支援的屬性及可調整影象顏色範圍如下:
Post Process Property |
是否支援 |
r.mobile.tonemapperfilm Value |
---|---|---|
Slope |
Yes |
1 |
Toe |
Yes |
1 |
Shoulder |
Yes |
1 |
Black Clip |
Yes |
1 |
White Clip |
Yes |
1 |
Mobile Tonemapper移動色調對映器
移動裝置支援的屬性,及調整影象顏色範圍如下:
Post Process Property |
是否支援 |
r.mobile.tonemapperfilm Value |
---|---|---|
Tint |
Yes |
0 |
Saturation |
Yes |
0 |
Contrast |
Yes |
0 |
Tint Shadow |
Yes |
0 |
Tint Shadow Blend |
Yes |
0 |
Tint Shadow Amount |
Yes |
0 |
Channel Mixer Red |
Yes |
0 |
Channel Mixer Green |
Yes |
0 |
Channel Mixer Blue |
Yes |
0 |
Crush Shadows |
Yes |
0 |
Crush Highlights |
Yes |
0 |
Dynamic Range |
Yes |
0 |
Lens鏡頭
支援的屬性,Bloom及景深範圍如下:
Post Process Property |
是否支援 |
r.mobile.tonemapperfilm Value |
||
---|---|---|---|---|
Image Effects |
||||
Chromatic Aberation |
Yes |
0 & 1 |
||
Vignette Intensity |
Yes |
0 & 1 |
||
Grain Jitter |
Yes |
0 & 1 |
||
Color Grading Intensity |
Yes |
1 |
||
Bloom |
||||
Method: Standard |
Yes |
0 & 1 |
||
Method: Convolution |
No |
n/a |
||
Intensity |
Yes |
0 & 1 |
||
Threshold |
Yes |
0 & 1 |
||
Size Scale |
Yes |
0 & 1 |
||
#123456 Size |
No |
n/a |
||
#123456 Tint |
No |
n/a |
||
Convolution Scale |
No |
n/a |
||
Convolution Center |
No |
n/a |
||
Convolution Boost |
No |
n/a |
||
Convolution Buffer |
No |
n/a |
||
Dirt Mask |
||||
Dirt Mask Texture |
Yes |
1 |
||
Dirt Mask Intensity |
Yes |
1 |
||
Dirt Mask Tint |
Yes |
1 |
||
Auto Exposure |
||||
Auto Exposure Histogram |
No |
n/a |
||
Auto Exposure Basic |
No |
n/a |
||
Low Percent |
No |
n/a |
||
High Percent |
No |
n/a |
||
Min Brightness |
No |
n/a |
||
Max Brightness |
No |
n/a |
||
Speed Up |
No |
n/a |
||
Speed Down |
No |
n/a |
||
Exposure Bias |
Yes |
0 & 1 |
||
Histogram Log Min |
No |
n/a |
||
Histogram Log Max |
No |
n/a |
||
Low Percent |
No |
n/a |
||
High Percent |
No |
n/a |
||
Histogram Log Min |
No |
n/a |
||
Histogram Log Max |
No |
n/a |
||
Lens Flares |
||||
Intensity |
No |
n/a |
||
Tint |
No |
n/a |
||
Bokeh Size |
No |
n/a |
||
Threshold |
No |
n/a |
||
Bokeh Shape |
No |
n/a |
||
Tints #012345678 |
No |
n/a |
||
Depth of Field |
||||
BokehDOF |
No |
n/a |
||
GaussianDOF |
Yes |
0 |
||
CircleDOF |
No |
n/a |
||
High Quality Gaussian DoF on Mobile |
Yes |
1 |
||
Aperture F - Stop |
No |
n/a |
||
Focal Distance |
Yes |
0 |
||
Depth Blur km for 50% |
No |
n/a |
||
Depth Blur Radius |
No |
n/a |
||
Focal Region |
No |
n/a |
||
Near Transition Region |
Yes |
0 |
||
Far Transition Region |
Yes |
0 |
||
Scale |
Yes |
0 |
||
Max Bokeh Size |
No |
n/a |
||
Near Blur Size |
No |
n/a |
||
Far Blur Size |
No |
n/a |
||
Shape |
No |
n/a |
||
Occlusion |
No |
n/a |
||
Color Threshold |
No |
n/a |
||
Size Threshold |
No |
n/a |
||
Sky Distance |
No |
n/a |
||
Vignette Size |
No |
n/a |
Rendering Features渲染功能
在渲染功能中,您可以找到支援的屬性,並對特定後期處理材料(如Custom Depth 自定義深度和Custom Stencil自定義模板)對影象進行可視調整。
Post Process Property |
是否支援 |
r.mobile.tonemapperfilm Value |
||
---|---|---|---|---|
Post Process Materials |
||||
Array |
Yes |
1 |
||
Ambient Cubemap |
||||
Tint |
No |
n/a |
||
Intensity |
No |
n/a |
||
Cubemap Texture |
No |
n/a |
||
Ambient Occlusion |
||||
Intensity |
No |
n/a |
||
Radius |
No |
n/a |
||
Static Fraction |
No |
n/a |
||
Radius in Worldspace |
No |
n/a |
||
Fade Out Distance |
No |
n/a |
||
Fade Out Radius |
No |
n/a |
||
Power |
No |
n/a |
||
Bias |
No |
n/a |
||
Quality |
No |
n/a |
||
Mip Blend |
No |
n/a |
||
Mip Scale |
No |
n/a |
||
Mip Threshold |
No |
n/a |
||
Global Illumination |
||||
Indirect Lighting Color |
Yes |
0 & 1 |
||
Indirect Lighting Intensity |
Yes |
0 & 1 |
||
Motion Blur |
||||
Amount |
No |
n/a |
||
Max |
No |
n/a |
||
Per Object Size |
No |
n/a |
||
Light Propagation Volume |
||||
Intensity |
No |
n/a |
||
Size |
No |
n/a |
||
Secondary Occlusion Intensity |
No |
n/a |
||
Occlusion Intensity |
No |
n/a |
||
Diffuse Occlusion Exponent |
No |
n/a |
||
Specular Occlusion Exponent |
No |
n/a |
||
Light Injection Bias |
No |
n/a |
||
Secondary Bounce Intensity |
No |
n/a |
||
Geometry Volume Bias |
No |
n/a |
||
Emissive Injection Intensity |
No |
n/a |
||
Occlusion Radius |
No |
n/a |
||
Diffuse Occlusion Intensity |
No |
n/a |
||
Specular Occlusion Intensity |
No |
n/a |
||
Fade Range |
No |
n/a |
||
Directional Occlusion Fade Range |
No |
n/a |
||
Screen Space Reflections |
||||
Intensity |
No |
n/a |
||
Quality |
No |
n/a |
||
Max Roughness |
No |
n/a |
||
Misc |
||||
Screen Percentage |
No |
n/a |