redis個人理解4--hash物件的儲存
redis的hash的儲存
1.redis-obj基本介紹
眾所周知,redis支援5種基礎資料型別,分別是:
- string
- list
- set
- hset
- hash
每種資料型別都存在至少一種encoding方式。redis把上面幾種基礎型別抽象成為一個結構體叫做 redisObject
typedef struct redisObject {
unsigned type:4; //type就是redis的基礎資料型別
unsigned encoding:4; //這個是具體資料型別的編碼方式
unsigned lru:LRU_BITS; /* LRU time (relative to global lru_clock) or
* LFU data (least significant 8 bits frequency
* and most significant 16 bits access time). */
int refcount;
void *ptr;
} robj;
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本文就重點介紹下hash型別在redis中是如何儲存和使用的。
2. redis hash型別
hash型別是一個可以儲存多個k-v鍵值對的結構,典型的樣子是這樣的:
其實具體的命令檢視redis的官方文件是最方便的,但是我還是把常用的總結下,也給自己加深下影響。
2.1 hash的典型命令
典型的命令格式:
hset redis-obj-name k1 v1 k2 v2 ...
hget redis_obj_name k1
注意這個命令是操作hash物件的,和hset物件沒有關係,不要搞混淆了。 例如:
redis> HSET myhash field1 "Hello"
(integer) 1
redis> HGET myhash field1
"Hello"
redis>
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看上去很簡單,那麼這個myhash物件在redis的記憶體中是如何儲存的呢?直接上原始碼,大家看的比較清楚:
void hsetCommand(client *c) {
int i, created = 0;
robj *o;
//首先引數必須是雙數,很好理解
if ((c->argc % 2) == 1) {
addReplyError(c,"wrong number of arguments for HMSET" );
return;
}
//函式名稱寫的很清楚,找不到就建立一個redis-obj物件
if ((o = hashTypeLookupWriteOrCreate(c,c->argv[1])) == NULL) return;
hashTypeTryConversion(o,c->argv,2,c->argc-1);//這裡是兩點,它居然會嘗試去轉換下hash的type
for (i = 2; i < c->argc; i += 2)
created += !hashTypeSet(o,c->argv[i]->ptr,c->argv[i+1]->ptr,HASH_SET_COPY);
/* HMSET (deprecated) and HSET return value is different. */
char *cmdname = c->argv[0]->ptr;
if (cmdname[1] == 's' || cmdname[1] == 'S') {
/* HSET */
addReplyLongLong(c, created);
} else {
/* HMSET */
addReply(c, shared.ok);
}
signalModifiedKey(c->db,c->argv[1]);
notifyKeyspaceEvent(NOTIFY_HASH,"hset",c->argv[1],c->db->id);
server.dirty++;
}
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那我們看看hashTypeLookupWriteOrCreate
和hashTypeTryConversion
到底幹了啥事。
robj *hashTypeLookupWriteOrCreate(client *c, robj *key) {
robj *o = lookupKeyWrite(c->db,key);
if (o == NULL) {
o = createHashObject(); //這裡會去建立一個hash objecjt
dbAdd(c->db,key,o);
} else {
if (o->type != OBJ_HASH) {
addReply(c,shared.wrongtypeerr);
return NULL;
}
}
return o;
}
robj *createHashObject(void) {
unsigned char *zl = ziplistNew();
robj *o = createObject(OBJ_HASH, zl);
o->encoding = OBJ_ENCODING_ZIPLIST;
return o;
}
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看上面,createHashObject
函式其實建立的redis-obj的type是hash型別,但是encoding卻是OBJ_ENCODING_ZIPLIST,看到這裡會有點疑惑,既然是hash型別應該用hash table結構來儲存,為什麼用壓縮連結串列結構呢?其實不用急,還有一個函式hashTypeTryConversion
這個函式沒有看,現在再看看它的實現:
/* Check the length of a number of objects to see if we need to convert a
* ziplist to a real hash. Note that we only check string encoded objects
* as their string length can be queried in constant time. */
void hashTypeTryConversion(robj *o, robj **argv, int start, int end) {
int i;
if (o->encoding != OBJ_ENCODING_ZIPLIST) return;
for (i = start; i <= end; i++) {
if (sdsEncodedObject(argv[i]) &&
sdslen(argv[i]->ptr) > server.hash_max_ziplist_value)
{
hashTypeConvert(o, OBJ_ENCODING_HT);
break;
}
}
}
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其實上面的註釋寫的很清楚,如果是ZIPLIST的編碼方式,遍歷下ziplist,如果當前的長度已經大於server.hash_max_ziplist_value
,就把encoding方式改為OBJ_ENCODING_HT
。還有一種情況是當
hash-max-ziplist-entries 512
hash-max-ziplist-value 64
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看到這裡貌似有點明白了,原來redis對於小數字,短字串,為了能比較高效的利用記憶體,都儲存到ziplist中,而不是直接放到hash-table結構中,當數字或者字串超出一定的閾值時候,才會改用hash表的儲存方式,這樣達到節約記憶體的作用啊。在這裡不得不感嘆下redis的作者真不怕麻煩,為了能節約一點記憶體,可以說費勁了心思。
總結下,redis對於hash物件提供了兩種儲存方式,也就是redisObject.encoding
變數的取值是有兩個的,分別如下:
- OBJ_ENCODING_ZIPLIST
- OBJ_ENCODING_HT
這兩種編碼方式內部的資料結構是什麼樣子的呢? 首先我們先看看OBJ_ENCODING_ZIPLIST
型別的儲存方式
2.2 OBJ_ENCODING_ZIPLIST儲存方式
在createHashObject
函式中,呼叫了ziplist的建立函式ziplistNew
,我們來看下這個函式的實現:
/* Create a new empty ziplist. */
unsigned char *ziplistNew(void) {
unsigned int bytes = ZIPLIST_HEADER_SIZE+1;
unsigned char *zl = zmalloc(bytes);
ZIPLIST_BYTES(zl) = intrev32ifbe(bytes);
ZIPLIST_TAIL_OFFSET(zl) = intrev32ifbe(ZIPLIST_HEADER_SIZE);
ZIPLIST_LENGTH(zl) = 0;
zl[bytes-1] = ZIP_END;
return zl;
}
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程式碼裡面用了一堆巨集,看上去不太直觀,畫個圖看下,就很清晰了:
再附上ziplist的header的註釋:/* The size of a ziplist header: two 32 bit integers for the total
* bytes count and last item offset. One 16 bit integer for the number
* of items field. */
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結合程式碼很輕鬆就應該能看懂了。
再看上面的程式碼hsetCommand
中,呼叫了hashTypeSet
函式進行插入資料 我們再看看對於OBJ_ENCODING_ZIPLIST
的編碼方式,如何插入資料。
int hashTypeSet(robj *o, sds field, sds value, int flags) {
int update = 0;
if (o->encoding == OBJ_ENCODING_ZIPLIST) {
unsigned char *zl, *fptr, *vptr;
zl = o->ptr;
fptr = ziplistIndex(zl, ZIPLIST_HEAD);
if (fptr != NULL) {
fptr = ziplistFind(fptr, (unsigned char*)field, sdslen(field), 1);
if (fptr != NULL) {
/* Grab pointer to the value (fptr points to the field) */
vptr = ziplistNext(zl, fptr);
serverAssert(vptr != NULL);
update = 1;
/* Delete value */
zl = ziplistDelete(zl, &vptr);
/* Insert new value */
zl = ziplistInsert(zl, vptr, (unsigned char*)value,
sdslen(value));
}
}
o->ptr = zl;
/* Check if the ziplist needs to be converted to a hash table */
if (hashTypeLength(o) > server.hash_max_ziplist_entries)
hashTypeConvert(o, OBJ_ENCODING_HT);
...
}
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首次插入的時候,ziplistIndex(zl, ZIPLIST_HEAD);
函式會返回NULL
unsigned char *ziplistIndex(unsigned char *zl, int index) {
unsigned char *p;
unsigned int prevlensize, prevlen = 0;
if (index < 0) {
index = (-index)-1;
p = ZIPLIST_ENTRY_TAIL(zl);
if (p[0] != ZIP_END) {
ZIP_DECODE_PREVLEN(p, prevlensize, prevlen);
while (prevlen > 0 && index--) {
p -= prevlen;
ZIP_DECODE_PREVLEN(p, prevlensize, prevlen);
}
}
} else {
p = ZIPLIST_ENTRY_HEAD(zl);
while (p[0] != ZIP_END && index--) {
p += zipRawEntryLength(p);
}
}
return (p[0] == ZIP_END || index > 0) ? NULL : p;
}
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進而直接呼叫ziplistPush
把field和value都插入到ziplist中。再插入過後,還再多了一次判斷當前的ziplist的長度是不是大於了server.hash_max_ziplist_entries
,如果是,就需要轉換為hashtable結構儲存。
unsigned char *ziplistPush(unsigned char *zl, unsigned char *s, unsigned int slen, int where) {
unsigned char *p;
p = (where == ZIPLIST_HEAD) ? ZIPLIST_ENTRY_HEAD(zl) : ZIPLIST_ENTRY_END(zl);
return __ziplistInsert(zl,p,s,slen);
}
unsigned char *__ziplistInsert(unsigned char *zl, unsigned char *p, unsigned char *s, unsigned int slen) {
size_t curlen = intrev32ifbe(ZIPLIST_BYTES(zl)), reqlen;
unsigned int prevlensize, prevlen = 0;
size_t offset;
int nextdiff = 0;
unsigned char encoding = 0;
long long value = 123456789; /* initialized to avoid warning. Using a value
that is easy to see if for some reason
we use it uninitialized. */
zlentry tail;
/* Find out prevlen for the entry that is inserted. */
if (p[0] != ZIP_END) {
ZIP_DECODE_PREVLEN(p, prevlensize, prevlen);
} else {
unsigned char *ptail = ZIPLIST_ENTRY_TAIL(zl);
if (ptail[0] != ZIP_END) {
prevlen = zipRawEntryLength(ptail);
}
}
/* See if the entry can be encoded */
if (zipTryEncoding(s,slen,&value,&encoding)) {
/* 'encoding' is set to the appropriate integer encoding */
reqlen = zipIntSize(encoding);
} else {
/* 'encoding' is untouched, however zipStoreEntryEncoding will use the
* string length to figure out how to encode it. */
reqlen = slen;
}
/* We need space for both the length of the previous entry and
* the length of the payload. */
reqlen += zipStorePrevEntryLength(NULL,prevlen);
reqlen += zipStoreEntryEncoding(NULL,encoding,slen);
/* When the insert position is not equal to the tail, we need to
* make sure that the next entry can hold this entry's length in
* its prevlen field. */
int forcelarge = 0;
nextdiff = (p[0] != ZIP_END) ? zipPrevLenByteDiff(p,reqlen) : 0;
if (nextdiff == -4 && reqlen < 4) {
nextdiff = 0;
forcelarge = 1;
}
/* Store offset because a realloc may change the address of zl. */
offset = p-zl;
zl = ziplistResize(zl,curlen+reqlen+nextdiff);
p = zl+offset;
/* Apply memory move when necessary and update tail offset. */
if (p[0] != ZIP_END) {
/* Subtract one because of the ZIP_END bytes */
memmove(p+reqlen,p-nextdiff,curlen-offset-1+nextdiff);
/* Encode this entry's raw length in the next entry. */
if (forcelarge)
zipStorePrevEntryLengthLarge(p+reqlen,reqlen);
else
zipStorePrevEntryLength(p+reqlen,reqlen);
/* Update offset for tail */
ZIPLIST_TAIL_OFFSET(zl) =
intrev32ifbe(intrev32ifbe(ZIPLIST_TAIL_OFFSET(zl))+reqlen);
/* When the tail contains more than one entry, we need to take
* "nextdiff" in account as well. Otherwise, a change in the
* size of prevlen doesn't have an effect on the *tail* offset. */
zipEntry(p+reqlen, &tail);
if (p[reqlen+tail.headersize+tail.len] != ZIP_END) {
ZIPLIST_TAIL_OFFSET(zl) =
intrev32ifbe(intrev32ifbe(ZIPLIST_TAIL_OFFSET(zl))+nextdiff);
}
} else {
/* This element will be the new tail. */
ZIPLIST_TAIL_OFFSET(zl) = intrev32ifbe(p-zl);
}
/* When nextdiff != 0, the raw length of the next entry has changed, so
* we need to cascade the update throughout the ziplist */
if (nextdiff != 0) {
offset = p-zl;
zl = __ziplistCascadeUpdate(zl,p+reqlen);
p = zl+offset;
}
/* Write the entry */
p += zipStorePrevEntryLength(p,prevlen);
p += zipStoreEntryEncoding(p,encoding,slen);
if (ZIP_IS_STR(encoding)) {
memcpy(p,s,slen);
} else {
zipSaveInteger(p,value,encoding);
}
ZIPLIST_INCR_LENGTH(zl,1);
return zl;
}
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插入的時候可以看出來,redis對於ziplist的儲存資料結構也是比較特殊的。一個item項的結構如下:
p += zipStorePrevEntryLength(p,prevlen); //計算上一個item項的長度
p += zipStoreEntryEncoding(p,encoding,slen); //計算當前自己需要的編碼
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其中prev_entry_length
儲存的是上一個item項的長度,這個也是redis比較特殊的地方,在本次更新item的時候採取計算上一個item項的長度。
encoding是當前這一項的編碼方式。ziplist既然是壓縮連結串列,本質上只是是對數字型別的壓縮,字串數字都統一轉換為int8, int16, int32, int64 來儲存,這樣比較節約記憶體。
具體的程式碼實現如下:
/* See if the entry can be encoded */
if (zipTryEncoding(s,slen,&value,&encoding)) {
/* 'encoding' is set to the appropriate integer encoding */
reqlen = zipIntSize(encoding);
} else {
/* 'encoding' is untouched, however zipStoreEntryEncoding will use the
* string length to figure out how to encode it. */
reqlen = slen;
}
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具體的zipTryEncoding
程式碼實現:
/* Check if string pointed to by 'entry' can be encoded as an integer.
* Stores the integer value in 'v' and its encoding in 'encoding'. */
int zipTryEncoding(unsigned char *entry, unsigned int entrylen, long long *v, unsigned char *encoding) {
long long value;
if (entrylen >= 32 || entrylen == 0) return 0;
if (string2ll((char*)entry,entrylen,&value)) {
/* Great, the string can be encoded. Check what's the smallest
* of our encoding types that can hold this value. */
if (value >= 0 && value <= 12) {
*encoding = ZIP_INT_IMM_MIN+value;
} else if (value >= INT8_MIN && value <= INT8_MAX) {
*encoding = ZIP_INT_8B;
} else if (value >= INT16_MIN && value <= INT16_MAX) {
*encoding = ZIP_INT_16B;
} else if (value >= INT24_MIN && value <= INT24_MAX) {
*encoding = ZIP_INT_24B;
} else if (value >= INT32_MIN && value <= INT32_MAX) {
*encoding = ZIP_INT_32B;
} else {
*encoding = ZIP_INT_64B;
}
*v = value;
return 1;
}
return 0;
}
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其中string2ll其實就是一個atoi,但是要實現一個沒bug的atoi還是很難的,看看redis的實現,覺得考慮的好全面,負數,越界都考慮清楚,感覺還是很難的。
/* Convert a string into a long long. Returns 1 if the string could be parsed
* into a (non-overflowing) long long, 0 otherwise. The value will be set to
* the parsed value when appropriate.
*
* Note that this function demands that the string strictly represents
* a long long: no spaces or other characters before or after the string
* representing the number are accepted, nor zeroes at the start if not
* for the string "0" representing the zero number.
*
* Because of its strictness, it is safe to use this function to check if
* you can convert a string into a long long, and obtain back the string
* from the number without any loss in the string representation. */
int string2ll(const char *s, size_t slen, long long *value) {
const char *p = s;
size_t plen = 0;
int negative = 0;
unsigned long long v;
/* A zero length string is not a valid number. */
if (plen == slen)
return 0;
/* Special case: first and only digit is 0. */
if (slen == 1 && p[0] == '0') {
if (value != NULL) *value = 0;
return 1;
}
/* Handle negative numbers: just set a flag and continue like if it
* was a positive number. Later convert into negative. */
if (p[0] == '-') {
negative = 1;
p++; plen++;
/* Abort on only a negative sign. */
if (plen == slen)
return 0;
}
/* First digit should be 1-9, otherwise the string should just be 0. */
if (p[0] >= '1' && p[0] <= '9') {
v = p[0]-'0';
p++; plen++;
} else {
return 0;
}
/* Parse all the other digits, checking for overflow at every step. */
while (plen < slen && p[0] >= '0' && p[0] <= '9') {
if (v > (ULLONG_MAX / 10)) /* Overflow. */
return 0;
v *= 10;
if (v > (ULLONG_MAX - (p[0]-'0'))) /* Overflow. */
return 0;
v += p[0]-'0';
p++; plen++;
}
/* Return if not all bytes were used. */
if (plen < slen)
return 0;
/* Convert to negative if needed, and do the final overflow check when
* converting from unsigned long long to long long. */
if (negative) {
if (v > ((unsigned long long)(-(LLONG_MIN+1))+1)) /* Overflow. */
return 0;
if (value != NULL) *value = -v;
} else {
if (v > LLONG_MAX) /* Overflow. */
return 0;
if (value != NULL) *value = v;
}
return 1;
}
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其實每次更新,都會觸發記憶體的realloc,這個地方我感覺其實還是不太好的,如果一次更新n個kv對,就需要呼叫realloc函式n次,感覺有點浪費啊。
2.2 OBJ_ENCODING_HT儲存方式
從上面的程式碼可以看出來有兩種場景會觸發hash obj修改encoding方式,分別如下:
hash-max-ziplist-entries 512
hash-max-ziplist-value 64
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當ziplist的entry個數小於512的時候, 還有一種場景是entry的值長度小於64的時候。當然這其實是redis的一個配置項。
那麼hash table儲存又是什麼樣的結構呢?看下面的程式碼:
void hashTypeConvertZiplist(robj *o, int enc) {
serverAssert(o->encoding == OBJ_ENCODING_ZIPLIST);
if (enc == OBJ_ENCODING_ZIPLIST) {
/* Nothing to do... */
} else if (enc == OBJ_ENCODING_HT) {
hashTypeIterator *hi;
dict *dict;
int ret;
hi = hashTypeInitIterator(o);
dict = dictCreate(&hashDictType, NULL);
while (hashTypeNext(hi) != C_ERR) {
sds key, value;
key = hashTypeCurrentObjectNewSds(hi,OBJ_HASH_KEY);
value = hashTypeCurrentObjectNewSds(hi,OBJ_HASH_VALUE);
ret = dictAdd(dict, key, value);
if (ret != DICT_OK) {
serverLogHexDump(LL_WARNING,"ziplist with dup elements dump",
o->ptr,ziplistBlobLen(o->ptr));
serverPanic("Ziplist corruption detected");
}
}
hashTypeReleaseIterator(hi);
zfree(o->ptr);
o->encoding = OBJ_ENCODING_HT;
o->ptr = dict;
} else {
serverPanic("Unknown hash encoding");
}
}
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可以看出會建立一個迭代器,遍歷當前的ziplist結構,然後放到新建立的dict結構中。
關於dict的結構,可以參看之前我的一篇dict的資料結構分析。
3. 總結
hash物件的儲存如果使用的編碼是ZipList的時候,感覺效率是不高的,平均複雜度是O(n)
,如果涉及到記憶體的連鎖移動的話,最差的事件複雜度其實是o(n^2)
。