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使用netty構建websocket服務器

open instance har frame javascrip eve cli ESS 循環

1、實時通信相關概念講解

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2、編寫websocket啟動類

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3、編寫websocket子處理器initalzer

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4、編寫chatHandler對於消息的處理

package com.imooc.netty.websocket;

import java.time.LocalDateTime;

import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.DefaultChannelGroup; import io.netty.handler.codec.http.HttpObject; import io.netty.handler.codec.http.websocketx.TextWebSocketFrame; import io.netty.util.concurrent.GlobalEventExecutor; /* * 處理消息的handler * TextWebSocketFrame:在netty中,是用於為websocket專門處理文本的對象,frame是消息的載體
*/ public class ChatHandler extends SimpleChannelInboundHandler<TextWebSocketFrame>{ //用於記錄和管理所有客戶端的channle private static ChannelGroup clients = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE); @Override protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws
Exception { //獲取客戶端傳輸過來的信息 String content = msg.text(); System.out.println("接收到的數據:" + content); for(Channel channel : clients) { channel.writeAndFlush(new TextWebSocketFrame("[服務器在]" + LocalDateTime.now() + "接收到消息,消息為:" + content)); } //與上面的for循環一致 // clients.writeAndFlush(new TextWebSocketFrame("[服務器在]" + LocalDateTime.now() // + "接收到消息,消息為:" + content)); } /** * 當客戶端連接服務端之後(打開連接) * 獲取客戶端的channle,並且放到ChannelGroup中去進行管理 */ @Override public void handlerAdded(ChannelHandlerContext ctx) throws Exception { clients.add(ctx.channel()); } @Override public void handlerRemoved(ChannelHandlerContext ctx) throws Exception { //當觸發handlerRemoved,ChannelGroup會自動移除客戶端的channel //clients.remove(ctx.channel()) System.out.println("客戶端斷開,channel對應的長id為:" + ctx.channel().id().asLongText()); System.out.println("客戶端斷開,channel對應的短id為:" + ctx.channel().id().asShortText()); } }

5、前端websocket編寫

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8" />
        <title></title>
    </head>
    <body>
        <div>發送消息:</div>
        <input type="text" id="msgContent" />
        <input type="button" value="點我發送" onclick="CHAT.chat()" />
        
        <div>接受消息:</div>
        <div id="receiveMsg" style="background-color: gainsboro;"></div>
        
        <script type="application/javascript" >
            window.CHAT = {
                socket: null,
                init: function() {
                    if (window.WebSocket) {
                        CHAT.socket = new WebSocket("ws://7dxppj.natappfree.cc/ws");
                        CHAT.socket.onopen = function() {
                            console.log("連接建立成功...");
                        },
                        CHAT.socket.onclose = function() {
                            console.log("連接關閉...");
                        },
                        CHAT.socket.onerror = function() {
                            console.log("發生錯誤...");
                        },
                        CHAT.socket.onmessage = function(e) {
                            console.log("接收到消息" + e.data);
                            var receiveMsg = document.getElementById("receiveMsg");
                            var html = receiveMsg.innerHTML;
                            receiveMsg.innerHTML = html + "</br>" + e.data;
                        }
                        
                    } else {
                        alert("瀏覽器不支持websocket協議...");
                    }
                },
                chat: function() {
                    var msg = document.getElementById("msgContent");
                    CHAT.socket.send(msg.value);
                }
            };
            
            CHAT.init();
        </script>
    </body>
</html>

使用netty構建websocket服務器